Dierum Edictum in Cairne | World Anvil

Dierum Edictum


Cover image: by Midjourney
  • In the Beginning, approximately three billion years ago
    The Primordial March
    Celestial

    In the beginning of all things within the realm of what would be the plane that houses cairne, there was an anomaly of pure chaotic stillness, like an unmoving torrent of potential energy seething within existence. This plane of existence is known only to the most ancient of celestial creatures and remembered by even fewer.

  • Circa three billion years following the Primordial March
    The Rise of the Lords of Cairne
    Era beginning/end

    Eons passed and the life that now perpetuated across Cairne began to take root and grow, each varied nuance becoming something different.

  • Circa two billion years following the Primordial March
    The Covenant of Nithralyx
    Celestial

    From among the remnants of Vrokhanna that remained, great creatures emerged, long and serpentine and containing splinters of divine power and purpose tempered with the chaos left in the wake of the goddess's destruction. They were drawn to the regions of elemental power that ran through the newly created the world, finding some strange form of confort and sustenance there. Seeing the potential in these creatures, the children of Vrokhanna bestowed upon the dragons dominion over the elemental properties of the world, granting them authority over the raging fires, the churning oceans, the towering mountains, and the whispering winds. In return, the dragons pledged to safeguard the balance of nature, ensuring that the elements remained in harmony.

  • 3000 AR


    The First Steps of the First People
    Life, Birth

    From a tiny scrap of the Antecedent Mother of All, Vrokhanna, life springs forth of its own volition. The first people of the world of Cairne step forward upon a small remote island and begin to grow and evolve rapidly.

    Location
    Sanctuary
  • 2900 AR


    Zevrhan Forges the Deep Dwellers
    Religious event

    In an act of sheer determined will and sacrifice, Zevrhan molds the dwarves and gnomes upon his forge, creating a species of life and culture that would help shape Cairne and further the evolution of life itself through acts of ingenious creation and superior craftsmanship.

    Location
    Underhome
    Species
    Dwarf
  • 2851 AR


    The Gift of the Hammer
    Religious event

    Zevrhan's second creations, the gnomes, while smaller and less tenacious than their dwarven kin, were quick of wit and deft of hand, and he saw in them their potential for the more delicate and precise crafts. To them he gifted the hammer, and the skill to shape gems and metals into fine works of art.

    Location
    Underhome
    Species
    Gnome
  • 2850 AR


    The Gift of the Forge
    Religious event

    Pleased with his creation deep below the surface of Cairne, Zevrhan grants his favored people the gift of the forge, granting them the skill and endurance to maintain and work with stone and metal.

    Location
    Underhome
    Species
    Dwarf
  • 2800 AR


    The Sahahimu Disjunction
    Population Migration / Travel

    As their differences come to bear and various small conflicts between the Sahahimu People begin to wear upon them, the varied spirits of the people separate and form individual tribes in order to preserve and solidify the ways and traditions each believes to be the proper way forward for their people.

    Location
    Sanctuary
    More reading
    Sahahimu Peoples
  • 2775 AR

    2500 AR


    The Construction of Underhome
    Construction beginning/end

    Now armed with their new skill and ability, and bolstered by their patriarchal patron deity, the dwarves and gnomes begin the long process of shaping their granted domain, which they named Underhome.

    Location
    Underhome
    Species
    Dwarf
  • 2750 AR


    Shah's Danse of Creation
    Religious event

    The goddess Shah, inspired by the living world all around her, begins to dance, allowing her power and essence to pour forth in a pure act of creation, love, and desire. Her efforts call into being the spirit tree, and begins the genesis of the Elven species.

    Location
    Grove of Shah
    Species
    Elf
  • 2725 AR


    Sinufae's Sacrifice of Love
    Religious event

    Gifted a vision of what her people could be, the demure and humble goddess Sinufae sacrifices her sight to bring about the dream of her creation, birthing a new species into the world in an effort to radiate joy and wonder through selflessness and love.

  • 2700 AR


    The Confederation of the People of Two Seasons is Established
    Era beginning/end

    After some time of trial and error, and more than a few small skirmishes, the Island of Sanctuary settles into a more static rhythm in which the relations between the tribes find a form of peaceful synchronicity. As this becomes apparent, the idea of forming a union of the tribes to hold council and share knowledge is born and accepted.

    Location
    Wemi Tali
  • 2686 AR


    Sinufae Grants the Halflings the Art of Healing
    Religious event

    Keeping with her vision and purpose for the future of her chose people, Sinufae grants the halflings the gift of the healing arts.

  • 2681 AR


    The Spirit Tree Bears Fruit
    Life, Birth

    Much to the surprise of even Shah herself, the Spirit Tree, heavy laden with the unique fruit brought about by her tears, reaches full maturity, and from that fruit, the first elves emerge.

    Location
    Grove of Shah
    Species
    Elf
  • 2676 AR


    The Aurorae Alliance
    Diplomatic action

    Following the fruition of the Elves' generation by the Spirit Tree, the Halflings, now seen as steadfast allies, are welcomed into Shah's Grove as treasured allies and friends, a less than formal pact celebrated between the two budding cultures by feasting, dance, and song.

    Location
    Grove of Shah
    Species
    Elf
  • 2661 AR


    The Elevation of Lyrindel, the first of Shah's Chosen
    Religious event

    In the earliest epochs of elven lore, amidst a world young and brimming with the essence of creation, a figure emerged whose compassion and valor captured the gaze of the divine. This maiden, named Lyrindel, epitomized mercy and kindness, her spirit untainted and pure. From the very dawn of elven existence, she stood out among her kin for her selfless acts and unwavering dedication to aiding those in need.

    Location
    Grove of Shah
    Species
    Elf
  • 2651 AR


    The Founding of Fingal's Rise
    Construction beginning/end

    In the years that followed the Aurorae Alliance, the elves encouraged and assisted the halflings in founding and building their first true home, the village of Fingal's Rise.

  • 2601 AR


    The Coronation of Lirieneth Gwhynndahris, the First Elven Queen
    Political event

    As the newborn elves begin to stabilize and find some direction, one rises above the rest and begins to direct their efforts with seeming ease and grace. As the need becomes more present, by mutual consent the elves choose her to become the first of the royal line.

    Location
    Grove of Shah
    Species
    Elf
  • 2500 AR
    The Construction of the Domes of the Shining Eyes
    Cultural event

    By far, one of the greatest accomplishments of the Dwarves, the Domes of the Shining Eyes are a series of crystalline domes dotted across the ocean floor, built from the bedrock below and crafted with a mixture of brilliant engineering and powerful magic.

  • 2176 AR


    The Expatriation of the Bodists from the Carrig River Valley
    Population Migration / Travel

    The rising popularity of the Cult of Bodi in the Carrig River Valley Civilization presented a direct threat to its leadership, and when word spread of an incoming invasion, the "Bodist problem" had to be taken care of once and for all, forcing its adherents to flee to safety.

    Location
    Carrig River
    Species
    Human
  • ca. 1500 AR
    The Fae's Bargain and the Rift of the Oileanda
    Cultural event

    In ages long past, the fae offered the humans living on the Isles of Seanachai a deal, promising musical talent beyond mortal limits. Opinions on whether they should accept their offer were divided, and the resulting split forever altered the people who lived there.

  • 1420 AR


    Construction of Wemi Tali Begins
    Construction beginning/end

    As the confederation solidifies and the the overall way of life becomes on of a far more unified while divided way of life, the neutral point where the confederation has agreed to meet grows with them. Plans are made and construction begins of a megalithic testament to their people, the origin, and their way of life.

    Location
    Wemi Tali
  • 1398 AR


    The Construction of An Chéad Solas
    Founding

    In the annals of antiquity, the founding and construction of An Chéad Solas, the illustrious capital city of the Seanachaisian people, stands as a testament to the convergence of extraordinary talent, boundless creativity, and the mystical forces that shaped their destiny.

    Species
    Seanachaisian
  • 1070 AR


    Construction of Wemi Tali is Completed
    Construction beginning/end

    The completion of the pyramid further cements the unity of the tribal confederation, giving them a common focal point of both pride and heritage. The moots begin to be called with increasing regularity, and the gatherings the ensue at the base of the pyramid allow for a transfer of ideals, technology, social issues, and further bridges the divide between the tribes, allowing them to find a common ground from which they can work from.

    Location
    Wemi Tali
  • 998 AR

    13 Frigus 13:00
    998 AR

    14 Frigus

    The Stygian Eclipse of Voltaire
    Celestial

    An unexpected celestial event darkens the skies of Cairne and blots out the sun for a time, leading to mass panic and speculation of terrible portents and the possible end of the world. Within this turbulent occasion, far off in the God's Teeth Mountains, a new life coalesces into being, a dragon made of darkness and shadow. This creature, manifested through powers outside of the existing divinity spawns a great deal of speculative concern among the gods, but as is the way of things since the great Covenant Of Nithralyx, the children of Vrokhana held to their trust in the purpose granted to the dragons, and the dragon, dubbed Voltaiare by his kin, came into being and gained dominion over the balance of darkness to light.

  • 582 AR


    Belarian Evolves Into the First and Most Prominent Human City
    Era beginning/end

    Belarian, once a small farming settlement that quickly grew into a hub of trade, culture, religion, and information, breaks from its meager boundaries to become hailed as the first seat of power within the human empire. While a series of chieftains and trade lords claimed dominion over the area at various times, no agreed upon ruler overall was ever named until Pendræd Armuun rose up in popularity, military tact, and sheer political prowess, claiming it as his first seat of power before moving on to found Armuun.

    Location
    Belarian
    Species
    Human
  • 551 AR


    The Discovery of Goldspire Range
    Expedition

    Following the establishment of the Belarian trade routes and markets, many humans became enamored with the concept of expansion and the accumulation of wealth and resources. While most of these were splinter factions headed by powerful merchants and independent warlords, due to its location and availability of economic outlets for goods and manpower, most of these discoveries in one form or another, always came back to Belarian. As a sense of unity as a singular culture slowly coalesced, much of this motivation soon turned to more academic pursuits of exploration and discovery, as unknown forms of life and minerals would not only potentially make fortunes, but could elevate one's status far beyond what it once was, depending on the impact their discovery made. It was in this pursuit that a small band of explorers set out north into the icy lands yet unmapped and unclaimed in search of fame and fortune.

    Location
    Goldspire Range
    Species
    Human
  • 315 AR

    Cortus

    The Founding of Armuun
    Founding

    The growing human Bechtlarite empire, more expansive and ambitious than the other cultures of Cairne, quickly pushes south across the region, claiming the majority of the western hemisphere with settlements and towns establishing and expanding with surprising rapidity. The largest settlement, having become a economic hub for trade and a religious seat of power is named capitol of the empire, and named Armuun after the sitting potentate at the time, Pendræd Armuun, who not only set the stage for the empire to become the juggernaut of socio-economic proportions that it would one day be, but also set into motion a great deal of the cultural and judiciary principals that are upheld into current times.

    Location
    Armuun
    Species
    Human
  • 207 AR

    144 AR


    The Underhome Expansion
    Population Migration / Travel

    With the dwarven kingdom of Underhome stable and beginning to amass vast material wealth and a growing population, they began to push their boundaries further and further inland, hollowing out large swaths of terrain, mining the resources quickly, and encountering other forms of life, much to their own surprise. Having been an isolated society, the other cultures of Cairne seemed alien at first, leading to rising tensions.

    Location
    Underhome
    Species
    Dwarf
  • 201 AR


    The Founding of Aelinorithil Aranthalas
    Political event

    As the expansion of the dwarven kingdom of Underhome moved southward, finally giving way to the Gauldowhynna resistance, and agreement was reached that, while the elves had no intention of relinquishing their claim to land above or below the surface, there was no ill will once the dwarves agreed to move on. To further punctuate this, under the guidance of Supreme Grandmaster of Summer, Shah's Generosity, The Gift of Plenty, Eldarian and with the Queen's blessing, an envoy of diplomats and artisans were sent into the heart of Underhome to craft an embassy through which the two cultures might learn from one another, and further the goals of both. Elven construction, which utilized high magics and their innate ability to manipulate nature, took little time at all to raise the structure and bring the gardens there into full bloom, creating a marvel that captured the attention and imagination of the Underhome citizenry, and quickly became, not only a seat of trade and information exchange, but also a wonder beneath the surface of Cairne as the flora and fauna native there came under the sway of elven magic.

  • 160 AR

    Frigus

    The Implementation of the Eugenics Enhancement Initiative
    Scientific achievement

    With his position in the global economic and political arena quickly becoming secure, Daimus I, in conjunction with a panel of advisors and some of the brightest minds in the empire, implements the Eugenics Enhancement Initiative in order to create a fighting force to reinforce the empire's position in the world, but to further push his own agenda.

    Location
    Armuun
    Species
    Human
  • 150 AR
    The Bechtlarite Rise to Power
    Cultural event

    Through a series of shrewd negotiations, market manipulations, and sheer Charisma, the first ruler of the Becht to institute the title of Sovereign, Daimus the I, amassed an ungodly amount of power and wealth for the Becht people.

    Location
    Armuun
  • 147 AR

    139 AR


    The Construction of the Palace of Glass
    Construction beginning/end

    With their empire now a sprawling juggernaut of economic growth and prosperity, the Bechtlarite Empire, under the rule of Sovereign Sigmar Dietrich Daimus I begins construction on the Palace of Glass in the new capital city of Armuun. Drawing upon the Empire's vast resources and talented engineers and craftsmen, the Sovereign calls for a palace to house the seat of power and office of his position that reflects the spirit of his people. Something monumental and grand that would encompass the Becht Empire for countless generations to come, that would showcase the ingenuity of their people, that talent and wealth they had built, and of course, their devotion to their god, Goyne. Many designs were brought before him, and many were turned away until finally, after much debate, the final diagrams were presenting offering a speculative interpretation of a towering megalith made of steel and brass, but accentuated with never before seen amounts of glass, giving it a gleaming appearance in the sun and allowing it to glow with its own internal lights by night like a beacon of human ingenuity and power that would cast it's shimmering brightness across the capital city.

    Species
    Human
  • 137 AR

    135 AR


    The War of Stone and Steel
    Military: War

    As tensions finally came to a head, the stand off at the border of the Bechtlarite Empire finally reached its breaking point as the dwarves, who saw themselves as superior to their humans that stood in their way, push forward into Becht lands at the order of their king, stirring the Becht Empire's elite Hiversteadian forces into action and beginning a war that would claim thousands of lives on both sides of the conflict.

    Species
    Human
  • 135 AR


    The Forge and Field Accord
    Political event

    As the war of stone and steel between the dwarves and the Becht Empire reached a critical juncture, the eyes of both realms turned to a small overlook that commanded a view of the collapsed tunnels that had effectively isolated the dwarven forces. Here, upon this rugged precipice that bore witness to the ravages of conflict, the fateful meeting between King Braun Grundhome and the Bechtlarite Sovereign, Daimius I, took place, securing a peace between the two empires that would be lasting and mutually beneficial.

    Species
    Human
  • 119 AR

    114 AR


    The Scarlet Sickness Ravages the Bechtlarite Empire
    Plague / Epidemic

    During the zenith of the Bechtlarite Empire's reign, a dark shadow loomed over its grandeur, the Scarlet Sickness. This devastating plague emerged as a harrowing chapter, claiming thousands of lives and leaving an enduring mark on the empire's legacy.

    Location
    Armuun
    Species
    Human
  • 101 AR

    47 Senectus

    The Death of Daimus I
    Life, Death

    After a lifetime of dedicated and applauded stewardship for the burgeoning human empire of Becht, Sovereign Daimius I passed away in his sleep quietly. Almost immediately, the heir is prepared and pushed forward into his new role as Sovereign, but the fallen leader is mourned for several weeks by the population of the empire, who revered him for elevating the human influence into a global superpower.

    Location
    Armuun
    Species
    Human
  • 100 AR


    Founding of Dóchas Caillte and the Lachrymatory Conclave
    Construction beginning/end

    With their home and culture firmly rooted and growing, the Seanachaisians decide to take their natural gifts to a new level by gathering the greatest and brightest talents of their people, and training them within a conservatory dedicated to pushing the very boundaries of ability and, in some cases even reality. It was here that Seanachaisian power truly began to manifest and show itself to be one of the worlds most potent art forms, both physical and metaphysical.   The initial structure, a marvel the world over was built to house a limited number of students and staff, but built to be entirely self sufficient, and able to keep the secrets of the art forms taught and practiced within. Dóchas Caillte, a blend of artistic expression and practical design quickly became a jewel in the crown of the Seanachaisian Empire.

    Location
    Dóchas Caillte
    Species
    Seanachaisian
  • 4 AR

    14 Vigor

    The Bechtlarite Blockade of the Isle of Seanachai
    Military action

    In the years leading up to the Blight, many attempts were made to pressure the Seanachaisian Royal family into submitting to the demands of the Bechtlarite Sovereign, to forego their independent reign and join the global coalition under Becht direction. Undaunted and unmoved by these attempts, the Becht Empire uses its superior naval assets to blockade all the major trade routes in and out of the Island nation, cutting them off from trade and travel alike.

  • 3 AR


    The Arrival of the Syllandyha
    Expedition

    From an unknown point of origin, a strange celestial occurrence streaks across the night skies of Cairne, coming down far over the Undullain Ocean where it disappears. Unbeknownst to the realms of Cairne, this marks the arrival of a never before seen race of elves from beyond the boundaries of the world, the Syllandyha .

    Location
    Apparatus
    Species
    Syllandyha
  • 2 AR


    The Syllandhya Make Contact With the Gauldowhynna
    Cultural event

    Though separated by the realms beyond the borders of the world, the meeting of these two lines of elves is cause for great celebration. The Queen and her entourage attending the festivities in person to meet and mingle with the ambassadors of the Syllandhya.

    Location
    Grove of Shah
    Species
    Elf
  • 0 AR

    23 Frigus 26:00

    The Blight
    Disaster / Destruction

    By the time of Daimus III, the Bechtlarite Empire had grown exponentially, and the reach of the human empire was almost limitless, having set up embassies, trade, and military outposts in every kingdom and every corner of the world, even having traded for a large stake in the dwarven mineral trade from their undersea operations. A deep conspiratal order working together that represented The College of the Arcane Arts, the Divine Order of the Seven Wonders, and the Elk Riders, pushed the already struggling mental state of the Sovereign to a dangerous place in an attempt to further their own agendas for gain. The end result was the Blight, and nearly the end of all things. The Blight itself was a gargantuan undertaking, blending magic both arcane and divine by pooling the abilities and hundreds of mages and nearly two thousand priests. The combined energy pool summoned and appropriated was unleashed upon a single point to a single purpose, to obliterate the only remaining thing standing in the way of the Sovereign.

  • 0 AR

    23 Frigus 27:00

    The Stranding of the Syllandhya
    Life, Failure / Mishap

    As the Blight is called down, the Syllandyha , caught unaware and unprepared as the enjoyed the hospitality of the Queen, Sharvisal Gwhynndahris , scramble to make it back across the thousand miles to their ship aboard a strange mechanical skiff capable of incredible speeds, but it is all for naught and they find themselves forsaken by their people and left behind.

    Location
    Grove of Shah
    Species
    Syllandyha
  • 0 AR

    23 Frigus 28:00

    The Fall of the House of Daimus
    Life, Death

    Upon seeing what he had done, the last of the House of Daimus, Daimus III, threw down his crown and mantle and stepped into the Blight, allowing the darkness there to take him. He could not live with what he had done. The Sovereign had no heir and the line was broken with his death.

    Species
    Human
    More reading
    The Void
  • 0 AR

    23 Frigus 30:00

    The Black Night and the Last Run of the People of Volri
    Cultural event

    The Black Night is only spoken of in whispers by the Volrishtad. The night the Blight was released upon Cairn, these nomadic people were near the edge of the blast radius that followed. With no warning the stars they once used as guides were obliterated from the sky by an unnatural darkness and on the horizon, their scouts saw the wave of destruction pushing toward them. Caravans and horse pushed by terror and desperation, the People of Vol fled the darkness as fast as they could, remaining at the edge of the enveloping horrors that pursued them.

    Location
    Sasha's Folly
    Species
    Volrishtads
    More reading
    Volrishtad
  • 0 AR

    24 Frigus 12:00

    The Divine Exodus
    Celestial

    Immediately following the Blight, the gods of Cairne, the Gods of the Seven Wonders, departed their creation in shame and despair.

  • 0 AR

    24 Frigus 13:00

    Voltaire Devours the Remains of Volri, Becoming Synchordia Demonda
    Metaphysical / Paranormal event

    In desperation, mortally wounded and lost within the darkness of the Blight that was quickly expanding along the inner coast lines of Cairne, the fallen shadow dragon, Voltaire, blindly stumbles across the remains of the goddess, Volri in the Void. Blinded by rage and pain as his body was being slowly ripped apart by the negative energies there, he lashed out and devoured the remains. The imbued flesh of the goddess, melded with his own and he was changed. The divine essence intertwined with the spiritual essence of the shadow dragon and the divine remnants of power left in the goddesses body, twisting the creature into a vastly powerful entity, no longer any one of the things that made it, but now inexorably tied to the Void itself, able to move through it and control the things that spawned there with ease and terrible efficency. The creature known as, Synchordia Demonda was born from that unholy joining, and the Blighted regions of the world gained a new and malevolent master.

    Location
    The Void
    Species
    Dragon
  • 0 AR

    27 Frigus

    The Grundhome Massacre and the Fall of the Dwarven Clans
    Cultural event

    Beneath the surface of Cairne lay a vast and sprawling empire crafted over centuries by the Dwarves. As the raw and untamed energies of the blight came crashing down upon the planet, the underside of its lands was possibly the hardest hit. Without the sun to tame them, the creatures from that dark place were nearly free to roam and spread unchecked save for one glimmer of burning hope...the dwarves themselves.

    Location
    Grundhome
  • 1 PR

    Senectus

    The War of Human Attrition
    Revolution

    Almost quickly as the Blight fell, the dissention tore apart the human communities.

  • 3 PR

    7 Cortus
    3 PR

    31 Frigus

    The Battle of the Black Vale
    Military action

    Two years after the beginning of the War of Human Attrition, one of the bloodiest battles of the entire war consumed the City of Black Vale, once renowned for its industrial contributions to society. The outlying lands were dotted with numerous mines rich with coal and saltpeter among other rare metals. The entire city was blanketed with the dust of factories and refineries, leading to the name.

    Location
    Black Vale
    More reading
    The Orphaned Legion
  • 3 PR

    49 Frigus
    3 PR

    50 Frigus

    The Night of a Thousand Fires
    Disaster / Destruction

    In the winter of the third year of the War of Human Attrition, the unusually cold and humid winter brought about by the drastic changes in the global environment led to countless deaths due to starvation and exposure.

  • 4 PR

    Cortus
    4 PR

    Frigus

    The Onslaught of the Ghost Brigade
    Military action

    While not much is known of the Ghost Brigade, they are believed to no longer exist. Over the course of the fourth year of the War of Human Attrition, a virtually unstoppable force of warriors clad in nondescript white armor and carrying no standard marched on every major battlefield.

    Species
    Human
    More reading
    The Ghost Brigade
  • 4 PR

    43 Frigus

    The Battle of Harker's Quarry
    Military: Battle

    With the majority of the splintered human factions already destroyed in the conflict or absorbed into other, stronger groups, the civil war begins to wind down, lacking the numbers to keep it going and, with the arrival of the Ghost Brigade set against all that remained, the continued actions of violence and conquest begin to resonate less and less with the surviving human populace, seeing the war as little more than a waste of the already dwindling life that remained.

    Location
    Harker's Quarry
    Species
    Human
  • 5 PR

    Cortus

    The Human Refugee Crisis
    Population Migration / Travel

    Following the War of Human Attrition, thousands are left homeless, displaced, and scattered as factions once prevalent in the war are left decimated or absorbed into the remaining four factions that remain once the fighting ceases. Widows and orphans, sadly, make up the majority of this population, and cities throughout the once opulent Becht Empire, already strained for resources following the Blight and war, begin to close their doors to these poor and nationless people, leading to starvation and sickness. The changing climate of the planet, dropping temperatures, and lack of clean drinking water only exacerbate the issue further. Crime and lingering, post-war tensions eventually lead to violence unrest among the remaining human populations.

    Species
    Human
  • 5 PR

    Vigor

    The Pact of Erindall
    Diplomatic action

    As the violence between the splinters of the once great Becht Empire finally began to wind down, the remaining four factions, including their smaller allies and supporters and with the urging of the other races that still remained, made a final push for peace.

    More reading
    The Pact of Erindall
  • 6 PR

    54 Cortus
    6 PR

    12 Senectus

    The Implementation of the Order of Objective Representation and the Ratification of the Becht Constitution
    Political event

    In the years following the reformation of the Becht loyalists, it was decided through council that, going forward, the lands of the Becht Empire should be ruled in a more democratic fashion, in order to avoid such deception and trickery as was faced by the fallen ruler. No one person should ever have the full power of the might of the Becht Empire.

    Location
    Armuun
    Species
    Human
  • 6 PR

    Senectus
    7 PR

    Frigus

    The Great Rift of the Dwarven Clans
    Civil action

    The Great Rift started almost as soon as the Culvarkt clan returned to the underground. In their absence unrest had grown, as the remaining dwarves had been nearly overrun multiple times by the shadowy threats that now ran rampant in their once great kingdom.

    Location
    Grundhome
  • 7 PR

    Vigor

    The Settling of The Greenlands Commonage
    Population Migration / Travel

    The Great Southern Plains were the last remaining part of the world that appeared to mostly escape from the corruption of the Blight. It was far enough away and fertile enough that the soil and vegetation remained after. An added side effect was that the panicked, forced migration of animal life mostly ended up resettling here as well. These are the lands granted by the Pact of Erindall to the Ongommu Tae people.

    More reading
    Ongommu Tae
  • 10 PR

    Cortus

    The Construction of Culvarkti Begins
    Construction beginning/end

    Inspired by the breathtaking vistas available from atop the God's Teeth Mountains, Joseph Culvarkt broke ground upon the highest peak he could see, encouraging all those that followed in his stead to take up similar endeavors.

    Location
    Culvarkti
    More reading
    Culvarkti
  • 10 PR

    Senectus
    41 PR

    Vigor

    The Metamorphosis of the Volrishtad
    Metaphysical / Paranormal event

    After a decade living in the Blight, the Volrishtad began to change, with the shadows that surrounded them becoming one with their being. Their transformation progressed over decades, with each passing year giving them stronger tools and the confidence to face the dangers of the world they found themselves in.

    Location
    Sasha's Folly
    More reading
    Volrishtad
  • 12 PR

    3 Vigor
    12 PR

    14 Vigor

    The Retaking of Grundhome
    Military action

    As the dwarves above were finding their inspiration to build, the remaining Dwarves below under the command of Arguus Fouvienius reinforced their position and made a plan for a concentrated push against the darkness. Without a solid point to hold and live within and defend, their efforts were doomed to fail, and it was only a matter of time.

    Location
    Grundhome
    More reading
    Grundhome
  • 13 PR

    Frigus
    24 PR

    Frigus

    The Great Fortification of Stonebridge
    Founding

    The Hiversteadian people, now free from the yoke of the Bechtlarite Empire, find a domain to call their own and begin to build a home and an identity for themselves.

    Location
    Stonebridge
    More reading
    Hiversteadians
  • 15 PR

    Vigor

    The First Somnambulistic Prophecy
    Religious event

    It is believed that as Bodi left Cairne, he imbued twelve souls with the prophecy of his return, each holding a key to a specific event that would act as a tumbler in a lock.

  • 15 PR

    27 Vigor
    15 PR

    34 Vigor

    The Last Words of the Order of the Eolian Song
    Metaphysical / Paranormal event

    So began the the Somnabulistic Prophecy with the following first utterance:     "Look well upon the howling yaw of your world now, for it is the song of destruction and pain stuck in the throat of a whimpering giant. This cacophonous hell you have wrought with the fingers of bastard children left to dig into the flesh of their mother unchecked. Go now and fear, for within the jaws of that singing tomb shall you find the first key to your redemption."

  • 21 PR

    Vigor
    30 PR

    Frigus

    The Culvarkt Expansion
    Construction beginning/end

    From the ambitious beginnings of Culvarkti, the vision of the dwarves becomes realized as the Culvarkt Houses expand and form the mountain peak empire of Culvarkti.

    Location
    Culvarkti
    More reading
    Culvarkt Council of Houses
  • 22 PR

    Cortus
    22 PR

    Frigus

    The Lost Elves
    Disaster / Destruction

    As the Spirit Tree begins to die as a result of the inundation of Void energy, the Elves work in vain to try and save their way of life, and the very core of their existence.

    More reading
    Gauldowhynna
  • 23 PR

    16 Cortus
    23 PR

    54 Frigus

    The Halfling Genocide
    Extinction

    In a short and horrific frame of time, the fury of the elves of Gaul Do Shah fell upon the simple folk that had been their long time allies, the Halflings leading to their ultimate extinction.

  • 24 PR

    Cortus

    The Ventryte Excursions
    Population Migration / Travel

    As the newly formed human nations begin to seek out and discover their individual, cultural identities, the Vertryte people begin to explore and redefine their way of life in the Eastern Wastes, the land claimed by them in the Pact of Erindall.

    More reading
    The Ventrytes
  • 26 PR

    43 Vigor

    The Coronation of Jaimus Oraulicli I Hails the Return of the Becht Sovereign
    Political event

    Sovereign Jaimus Oraulicli was chosen to fill the role of Sovereign based upon the merit he displayed following in the footsteps of his father who, following the War of Human, sacrificed a sizable portion of his family's wealth and his own safety and security in order to care for the Becht people. While he remained unenthused about the prospect of the position, ever a man of duty he accepted and reignited the flame of Becht nationalism.

    Location
    Armuun
    Species
    Human
  • 26 PR

    12 Senectus

    The Founding of Dusty shore
    Founding

    As the Ventryte people begin to settle into their way of life, it is decided that their people need a central location from which to expand, allowing the elderly, the sick, and the Elders a safe place to live.

    Location
    Dusty Shore
    More reading
    Ventryte
  • 27 PR

    22 Vigor

    The Benevolent Order Emerges
    Founding

    With the void left behind by the exodus of the gods, and the world falling quickly beneath the heel of sickness and infection, a small order of Bechtlarite scholars bands together to toe the line.

  • 28 PR

    Frigus

    The Poisoning of the Oceans and the Drought That Followed
    Disaster / Destruction

    For years following the Blight, the Ephemeral Sea began to darken and expel entire hordes of dead creatures from its depths, often in varying states of decay or mutation. This led to the beginning of toxic rains and a devastating drought.

  • 29 PR

    7 Cortus

    The Discovery of the Hall of Eternal Twilight
    Discovery, Exploration

    With the Ventryte people finding their unique cultural identity and settling into their new way of life, an incredible discovery is made that shakes the very foundations of their society.

  • 30 PR

    60 Frigus 05:00
    49 PR

    2 Frigus 22:00

    The Birth of Belinda Gray and the Curse of the First Spiritualist
    Life, Supernatural

    The tragic life and death of Belinda Gray, the first to receive the strange mutation that causes some to be able to see and interact with the stranded spiritual entities of Cairne.

    More reading
    Spiritualist
  • 32 PR

    45 PR


    The Advent of Medical Science in the Absence of the Divine
    Scientific achievement

    As the Order of Benevolents grew, so too did their reach and resources, allowing them to achieve tremendous leaps of knowledge and ability is relatively short time. These revolutionary methods and procedures led to the salvation of thousands of lives and created a vast and lasting impact on the global population as well.

    More reading
    The Benevolent
  • 32 PR

    33 Frigus

    The Shadowy Founding of the League of Steam
    Political event

    Between the tensions that remained between the Culvarkt and the Fouvienian dwarves and the remaining tension between the human factions, Joseph Culvarkt and Victor Vhank conspire to set into motion an information gathering network with the initial intention of keeping Culvarkti safe.

    Location
    The Oubliette
    More reading
    Culvarkti
  • 34 PR

    42 Cortus 07:00

    The Birth of O
    Life, Birth

    The nearly forgotten Arven Islands that lie south of the Greenlands Commonage had lain untouched since the Blight fell, the toxic waterways not worth the risk to the Ongommu Tae. The rich soil there filtered a great deal of the worth part of the Blight toxins out of the water it absorbed, but retained enough to cause the entire archipelago to be rife with strange and often wonderous mutations, left to grow unchecked by humanoid interference.

    More reading
    Ougham
  • 35 PR

    Vigor
    63 PR

    Frigus

    The Resettling of the Blighted Lands
    Population Migration / Travel

    As the world began to once again settle, the people of the Bechtlarite Empire begin the arduous and dangerous task of rebuilding.

    More reading
    Bechtlarite
  • 41 PR

    37 Vigor
    41 PR

    56 Vigor

    The Volrishtad's Re-Emergence in Cairne
    Expedition

    After several decades spent in the darkened edge of the Blight, the Volrishtad finally broke through the curtain of black fog, emerging from their isolation into a world that had forgotten them. What they discovered tempered their excitement and filled them with anger and dismay upon learning what happened during the events of the Black Night.

  • 41 PR

    21 Senectus
    41 PR

    25 Senectus

    The Undertaker Brigade and the Fall of Victory
    Military action

    Tensions rose as a small group of Seanachaisian refugees attempted to settle outside the gates of Armuun, demanding compensation for their loss. The situation turned quickly into a conflict that led to a terrible loss of life, one that would have repercussions for many years to come.

    Location
    Victory
    More reading
    Undertaker Brigade
  • 43 PR

    26 Vigor 17:00
    43 PR

    27 Vigor 12:00

    The Trials of the Dusk's Song Irregulars
    Military: Skirmish

    Pinned down and surrounded by a drifting herd of deathless assailants, an unlikely group of heroes held their ground against immeasurable odds and outlasted the onslaught.

    Location
    Dusk's Song
    Species
    Restless Dead
    More reading
    Dusk's Song Irregulars
  • 44 PR

    Vigor

    Desperation Drives the Syllandyha to Chase Extreme Measures
    Technological achievement

    Arterryx Vedikki , the primary and brilliant engineer of the landing party that was left behind uses his considerable skill and ability to begin crafting modifications for his people as a desperate attempt at the preservation of the survivors that were left behind.

    Location
    Apparatus
    Species
    Syllandyha
  • 44 PR

    Frigus

    The Construction of Obficina Begins
    Construction beginning/end

    Emboldened by their augmentations and uplifted by the positive and bold new direction of their course, the Syllandyha begin to dismantle their ships and use the resources recovered to begin construction of what was intended to be a semi permanent home and a protected and sterile workspace for Arterryx Vedikki and a team of engineers to begin attempting to restore a line of communication with their people.

    Location
    Obficina
    Species
    Syllandyha
  • 48 PR

    Frigus

    The Emergence of the Burnt Crows
    Criminal Activity

    Just a few short years following the conflict at Victory, an underground organization began to cause strife within the city of Armuun and branding their actions with various symbols and slogans that named them as, the Burnt Crows.

    Location
    The Bone Cask
    More reading
    Seanachaisian Empire
  • 49 PR

    Frigus

    The Whispers of the Return of Seanachaisian Magic Incite Unrest
    Cultural event

    As the activities of the Burnt Crows gain notoriety, their ideals and movement begins to spread across the Bechtlarite Empire, bringing with it further unrest and increased paranoia from the general populace.

    More reading
    The Burnt Crows
  • 51 PR


    The Birth of the Hall of Fireflies
    Criminal Activity

    With the movement of the Burnt Crows spreading, and increasing curiosity about the arcane, the entrepreneurial spirit of a few unknown individuals steps forward to take advantage of this new black market for arcane and forgotten relics and goods.

    More reading
    Arcanist
  • 53 PR

    46 Vigor 13:00

    The Death of Sovereign Jaimus Oraulicli I and the Prima Consort, Sarah Oraulicli
    Life, Death

    Following an accident involving a structural defect in the The Palace of Glass , a large sheet feel and shattered on top of the Sovereign and the Prima Consort as they made their way through the Palace. While the young son of the Sovereign was moderately injured, he managed to escape any real harm aside from superficial injuries.

  • 54 PR

    Vigor

    The Rising Allure of the Arcanists
    Criminal Activity

    As the news begins to spread out of control, more and more daring souls begin to delve the depths of the lost and forgotten places at the edge of the Blight, raising concerns of the governing bodies of most of the global society. Despite the best efforts of both the direct intervention of some, and the more clandestine approaches of others, the number of those that dub themselves, "Arcanists", continues to climb.

    Location
    Olive Branch
    More reading
    Arcanist
  • 55 PR

    12 Senectus

    The Founding of the Bechtlarite Intelligence Bureau
    Founding

    With the sporadic and often costly acts of terrorism on the rise by the organization known as the Burnt Crows, a young Sovereign Jaimus Oraulicli, under the guidance of the Order of Objective Representation, founds the Bechtlarite Intelligence Bureau as a mean to counteract and defend against the grassroots threat.

  • 56 PR

    23 Cortus

    The Ratification of Order 41 and the Creation of the Wraith Guard
    Civil action

    Under the direction of Candor Ralech, the elite division of the military known as the Wraith Guard is implemented into its purpose. The members of this specialized group are trained in secret under the direct oversight of the Nonpareil and instructed in skills and methods that set them aside from the rest of the military forces.

    Location
    Armuun
    More reading
    Wraith Guard
  • 57 PR

    4 Senectus

    The Repurposing of The Bonescrap
    Civil action

    The effectiveness of the Wraith Guard proves to be a powerful tool in the Bechtlarite arsenal against internal strife, thwarting many of the Burnt Crows plots and managing to capture and kill a number of insurgents. Candor Ralech, seeking to maintain public approval, repurposed a defunct coal mine as a more "humane' way of dealing with those who stand against the Empire.

    Location
    The Bonescrap
    More reading
    Wraith Guard
  • 60 PR

    52 Vigor
    60 PR

    60 Vigor

    The Discovery of Coda
    Discovery, Exploration

    Nestled along a long forgotten road, thankfully hidden away from the world, the small settlement of Coda had been a well kept secret of the Seanachaisian refugees since the fall of Victory. As things go, it was only a matter of time before it was discovered, but the Volrishtad that stumbled across them quickly became a not only much needed resource, but invaluable friends as well.

    Location
    Coda
    More reading
    Seanachaisians
  • 63 PR


    The Horrible Discovery of the Isolation of Cairne from the Afterlife
    Metaphysical / Paranormal event

    The discovery that upended the world. No one since the Blight had ascended to any form of afterlife, and the gates to the planes beyond Cairne were sealed, possibly forever.

  • 65 PR

    Cortus
    68 PR

    Senectus

    The War of the Bonedancers
    Military: War

    Following the path from whence the newcomers had arrived, Syllandyha scouts discovered Sanctuary, and using their modified abilities and tools they were able to quickly locate settlements where the strange people had originated from. The Island was rich with resources, and a tempting target for both the natural bounty, and the bodies of the inhabitants as well.

    Location
    Sanctuary
  • 65 PR

    Cortus

    The Syllandyha Lose Their Identity and Their Way
    Disaster / Destruction

    As the demands for more and more modifications continue and the city he ordered built began to take on a life all its own, Arterryx Vedikki realized far too late that the modifications he intended to use as a means of salvation for his people had instead spelled their doom in the most horrible way possible.

    Location
    Obficina
    Species
    Bonedancers
  • 67 PR

    24 Vigor 16:00

    The First Recorded Sighting of the Fettered Cloud's Return
    Metaphysical / Paranormal event

    While it is not uncommon to see many strange things in the gloom of the Eastern Wastes, the sighting of a spectral airship floating through the dark clouds above the Ventryte lands was the cause of much discussion...and it would not be the only time such a thing was seen.

  • 69 PR

    Vigor

    The Pact of Sanctuary
    Civil action

    Following a short lull in the fighting and the mutual agreement of a truce, both sides of the War of the Bonedancers come to terms and meet to discuss the formal need of a pact between them promising no further acts of violence between them as a matter of preservation of life and land alike. After some discussion, terms are reached and the Pact agreed upon.

    Location
    Wemi Tali
    Species
    Bonedancers
    More reading
    Sahahimu Peoples
  • 69 PR

    1 Senectus

    The Push for Reclamation
    Military action

    Weary and frustrated by merely holding the line against the subterranean horrors that mingle with the darkness of the lost kingdom of Underhome, Low Commander Jules Argaelast and the War Council decide to make a hard push into the dark territories in an attempt to push back and reclaim much needed resources and important cultural points.

    Species
    Dwarf
  • 70 PR

    Vigor

    The Second Somnambulistic Prophecy
    Religious event

    The second utterance of the Somnambulistic Prophesy brought awareness of its existence into a far more broad scope. The first occurance, having been thought to be a singular event, had been quickly covered up and forgotten, this one, however, could not be so easily ignored.

  • 70 PR

    41 Vigor 16:00
    70 PR

    12 Senectus 07:00

    The Rediscovery of the Gwhynndahris Vinyards
    Metaphysical / Paranormal event

    So began the second Somnambulistic Prophecy with the second utterance spoken upon the Confluence floor:   "Through the weald of winding weird Beyond the stillness of the blackened sea Pour forth from that cup of desolate and wanton desire and fertilize the terroir with the spirit of the damned Draw forth, and drink deep with the Child O' this world Birthed from devastation Nurtured in solitude And matured in sorrow For they will not know the way And the path is lined with sharp stones and brambles Set to tear away the flesh And break the bones of tomorrow. Bring the Child home to meet their sibling and their sire For they are one and the same And within their line shall be the second key."

  • 72 PR

    Cortus

    The Formation of the Bonedancer's Union
    Political event

    As their way of life begins to fall into routine and the recovery from the war with the Sahahimu People is put behind them, the Bonedancers begin to organize their new society, their past all but completely forgotten in the metamorphosis they have come through.

    Location
    Obficina
    Species
    Bonedancers
  • 73 PR

    35 Frigus 20:00

    The First Sighting of the Armada of Shadows
    Metaphysical / Paranormal event

    A fleet of black ships with tattered sails is seen gliding through the Void.

  • 74 PR

    55 Cortus
    75 PR

    49 Senectus

    The Curious Case of Francis Dashwood
    Life, Supernatural

    Following his accidental death following a missed communication while depositing a grain harvest in one of the many silos within the Greenlands Commonage, Francis Dashwood, much to the surprise and horror of those in attendance, disrupts his own funeral proceedings by sitting up in his coffin, in as much shock as the guests and family who witness the event.

    Species
    Human
    More reading
    An Rún Marbh Society
  • 83 PR

    2 Cortus
    92 PR

    12 Senectus

    The Undertaking of Twilight Downs
    Founding

    In an effort to gain further independence from their reliance on the Ongommu Tae, the Bechtlarite Order of Objective Representation raise and push through funding for an attempt at a new type of agricultural implementation that utilizes science and technology as a means to grow crops in a protected environment.

    Location
    Twilight Downs
    More reading
    Twilight Downs
  • 93 PR


    The Desolation Striders Begin to Patrol the Blighted Lands and the Wastes
    Civil action

    With no actual organization or government oversight, a civil movement made of individuals began to take shape. This rag tag amalgam of individuals from all walks of life took it upon themselves to learn to live in, adapt to, and defend the Wastes. These stalwart few quickly became the subject of all manner of stories and even legends, though few who do not know their ways can separate fact from fiction.

    More reading
    Desolation Strider
  • 100 PR


    The Technological Strides of the Civilized World
    Technological achievement

    As the world began to settle into a tenuous state of fragile balance, the advent of technology quickly filled the gaps left behind by the passing of the old world. Wonders and marvels began to fly, often literally, from the workshops and industrial centers of the Bechtlarite and Culvarkt empires, filtering down through every walk of life and into nearly every other nation on the planet.

  • 112 PR

    33 Senectus 17:00

    The Death of Jaimus Oraulcli II and the fall of the House of Oraulcli
    Life, Death

    Sovereign Jaimus Oraulcli II passes quietly in his bed of old age, having lived out the last years of his life as a hermit prone to bouts of paranoia and extreme anxiety. Having taken no Prima Consort during his reign, and leaving no heir, the fate of the title of Sovereign comes under scrutiny.

  • 113 PR

    5 Cortus

    Margaret Effron is elected Sovereign
    Political event

    In a shocking landslide vote, Margaret Effron is voted to become the new Sovereign ruler of the Bechtlarite Empire.

    Location
    Armuun
    More reading
    Sovereign
  • 127 PR

    14 Cortus
    127 PR

    45 Senectus

    The Discovery of the Ougham
    Discovery, Scientific

    While many discounted the young girl, Gildeh's accounts of a large, translucent creature who spoke into her mind without words, she held fast to the truth of what happened to her and Ethelinda in the forgotten vineyard of the mad elf queen. This changed drastically as Gildeh, many years older and at the end of her life, received an unexpected visitor upon her death bed.

  • 135 PR

    43 Senectus
    147 PR

    23 Vigor

    The Benevolent Outreach Program Sets Roots in the Blighted Lands
    Founding

    Seeking to distance the entire organization of the Benevolents from what many had come to view as a direct tie to the Bechtlarite Empire, Samuel Minkur, one of the most respected and talented members of the order, backed by his own splinter group of the organization, restructures a former university lost at the edge of the Blight as an independent academy for Benevolent education, training, research, and as a care facility as well. The move was backed and funded entirely by donations from all nations, including the Becht who agreed the neutrality of their order in matters of politics was a paramount ideal to them being efficient and unbiased in their work.

    More reading
    The Benevolent
  • 135 PR

    3 Frigus 13:00

    The Third Somnambulistic Prophecy
    Religious event

    The third utterance of the Somnambulistic Prophecy occured in an isolated locale before an audience of two, but the events that followed would go on to be the most well documented occurrence of this sort. This being the third such event led scholars and philosophers to look deeper and through arduous research and debate, the nature of the prophecy was discovered.

  • 135 PR

    3 Frigus 14:00
    136 PR

    21 Frigus 15:00

    The Ill Fated Peregrination of the Morenthall Expedition
    Metaphysical / Paranormal event

    So began the third Somnambulistic Prophecy with the third utterance spoken upon the sands of the Gaul Do Shah Wastes:   "Where the wound splits The ragged skin Where the bleeding feeds the sin Before the last lonely and shattered heart Of the people who are not there There shall be forged the chains of freedom Hope is but a tattered dream And the dream is but a tattered hope But in chaos lies a path The way out Leads within And the scarred hands of yesterday Shall present the key that has no lock To the one that shall illuminate the future And shine the light of knowing Upon the keyhole."

    Location
    Grove of Shah
    More reading
    Somnambulistic Prophecy
  • 142 PR


    The Pursuits of Academic Curiosity by the Becht
    Discovery, Scientific

    With the reach of their Empire growing, and the added resources of their Culvarkt allies, the Bechtlarite intellectual machine begins to unravel numerous mysteries. While most of these are welcome additions to everyday life and safety, some remain precariously on the edge of moral justification.

  • 158 PR

    33 Vigor
    159 PR

    2 Senectus

    The Trial and Execution of Mauve Einstrahum
    Civil action

    Mauve Einstrahum, the daughter of a well respected educator and inventor, Thomas Einstrahum, was a quiet girl throughout most of her life. While she showed a great deal of promise and was believed to on the path to follow in her father's footsteps, she harbored a dangerous secret, one that would change and evolve her, slowly granting her the power and ability to manipulate the minds of those around her in ways that led to the deaths of many of her countrymen and her father as well.

    More reading
    Mentalist
  • 160 PR

    13 Cortus
    160 PR

    14 Cortus

    The Sealing of Einstrahum Manor and the Surrounding Demesne
    Disaster / Destruction

    Following a violent and destructive incursion by a heretical group of Volrishtad under the leadership of Sybell Vithmokai, a deadly and virulent plague is released upon the Blighted Lands that quickly spreads, becoming the worst epidemic in the history of Cairne.

  • 160 PR

    3 Senectus

    The Devastation of the Breathless Plague
    Plague / Epidemic

    With no one noticing the initial infection moving beyond the borders of the Commune, the infected Restless Dead were left to spread the Breathless Plague unhindered for weeks until it was finally noticed for what it was. By this time, the number of infected had grown exponentially and the damage had been done.

    Species
    Restless Dead
    More reading
    The Breathless Plague
  • 161 PR

    23 Senectus
    162 PR

    43 Vigor

    The Publications of the Works of Airtam Morenthall, Elder Scholar and Former Headmaster of the University of the Lighted Way
    Political event

    The death of former headmaster, Airtam Morenthall under suspicious circumstances, led to the theft and publication of her private journals, detailing a great many illicit and horrifying implications under the name of the Empire. The Burnt Crows, claiming not only responsibility for her death but the publication of the journals as well, releases a statement claiming to have more damning evidence and threatens to release it to the public if their demands for restitution for the Seanachaisian people are not met. The Wraith Guard are mobilized by the Bechtlarite Intelligence Bureau in a focused attempt to stop them.

    Location
    Armuun
  • 171 PR

    33 Senectus

    The Death of Margaret Effron
    Life, Death

    After a long reign, the beloved Sovereign, Margaret Effron passes quietly in her home following a lifetime of dedicated efforts to raise the Empire of the Becht back into the light, leaving her son Zigmund as her sole heir.

    Species
    Human
  • 171 PR

    3 Frigus

    The Coronation of Sovereign Zigmond Effron and Prima Consort, Eleanor Effron
    Political event

    Following the death of his mother, Zigmund, still visibly distraught, is quickly brought to power with his wife, Eleanor at his side. While he has remained largely out of the public eye during his life, the Becht people are hopeful that he will follow in the footsteps of his mother.

    Location
    Armuun
    Species
    Human
  • 183 PR

    16 Cortus
    185 PR

    Cortus

    The Overreach Project and the Discovery of the Black Expansion
    Discovery, Scientific

    Following the political turmoil caused by the publication of the Airtam journals, the Bechtlarite Empire, in a show of solidarity with the other races of the world, begin a series of joint exploratory expeditions out over the Void in an attempt to further study and understand the phenomenon. While the endeavor had a rocky start, it was hailed as a very positive and progressive move in the right direction. Unfortunately, what those studies found was a horrifying discovery. The Blight was slowly devouring the land it infected, and it was growing.

  • 197 PR

    51 Frigus
    197 PR

    52 Frigus

    The Uneasy Truce of Stonebridge
    Political event

    Following a skirmish that left over two dozen dead, the now disparate dwarven factions found themselves at extreme odds and on the brink of all out war following a territorial dispute concerning the resources in the God's Teeth Mountains. The Hiversteadian Commander Chief, seeing the threat this posed to his people and their way of life, stepped in and demanded a diplomatic solution under the threat of him mobilizing his own troops against either faction should they fail to stand down.

    Location
    Stonebridge
  • 201 PR

    Vigor

    The Bechtlarite Endeavor to Send an Expedition to the Mother's Head
    Technological achievement

    Following the realization that the Void is not only growing, but slowly eroding the world around it, alternative means of survival began to be explored. While many avenues were considered, the most viable seemed to be finding a way to settle elsewhere, despite the dangers that exist beyond the borders of Cairne itself, and the unknown. Despite it being a blind shot in the dark, the lead researcher on the project, Doctor Ephram Nadus is confident that once he can manage to create a technologically based means of moving from one place to the other, anything within the realm is an open possibility. His first targeted attempt as a proof of concept is to open the way for a small expedition to land on and explore the Mother's Head, the death's head visage of the Antecedent Mother of All that orbits Cairne like a macabre moon.

    Species
    Human
    More reading
    The Mother's Head
  • 210 PR

    12 Cortus
    210 PR

    18 Cortus

    The Discovery of the Island Nations of the Undullain Ocean
    Discovery, Exploration

    A Hiversteadian expeditionary team was sent out in a joint venture between themselves and the Ventrytes. Using a specialized design the Hiversteadian engineers along with the Ventryte craftspeople created a large but lightweight ship design that could carry seven people and their equipment, but could be carried overland easily as well. The goal was to attempt to find another source of natural resources to help both their cultures increase their chances of survival.

    Location
    Sanctuary
  • 210 PR

    19 Cortus
    215 PR

    33 Senectus

    The Captivity of Toklo Ikuma and Messouda Ziahni
    Cultural event

    Though no violence had occurred between them, the Sahahimu Peoples bring the captive expeditionary group ashore and take their weapons and disable their ships, effectively stranding them there. The captives are brought before the council to decide their fate where a heartfelt plea from the leaders of the expedition catches the Sahahimu off guard.

    Location
    Sanctuary
  • 215 PR

    40 Senectus

    The Arrival of the Island Nations of the Undullain Upon the Mainland
    Expedition

    The seven day journey to return to the mainland passes without issue, and after a long time away from home, the expeditionary force returns with several unexpected newcomers to the Eastern Wastes.

    Location
    Olive Branch
  • 215 PR

    13 Frigus 23:00
    215 PR

    13 Frigus 23:00

    The Fourth Somnambulistic Prophecy
    Religious event

    The fourth utterance of the Somnambulistic Prophecy occured in a small tavern in the nearly forgotten village of Carrig's Cross before a gathering of random strangers, much to their shock and awe. This utterance began a journey that spanned nearly the entirely of the nations of Cairne and touched many lives, furthering the mystique and significance of the prophecy itself in the eyes of the world.

    Location
    Carrig's Cross
    Species
    Somnambuli
    More reading
    Somnambulistic Prophecy
  • 215 PR

    13 Frigus 24:00

    The Cairne Legacy Expedition
    Metaphysical / Paranormal event

    So began the third Somnambulistic Prophecy with the third utterance spoken on the weathered floor of the Bare Shelf Tavern before a gathered group of wayward strangers:   "Beneath the gaze of the mother’s eye Lidless and burning from beyond the black Come dancing you children of a wistful time Tempered truths fly from hidden fingers And voices from another time Speak volumes through the mouths of you Find the crease beyond the wall Name the Doorman resting there And in so doing, gain the key."

    Location
    Carrig's Cross

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