Saleh'Alire

Saleh'Alire

3 Marca 6441

Created by

Editorial Team

I don't remember much of the voyage from Bán Ródh. The weather during much of it was abysmal- all keening wind and thunder- once the warm Eimhiran waters gave way to the colder embrace of northern tides... And as I woefully learned early on in our adventure, ocean travel makes me terribly seasick; I admit it was a relief when the án Ghail finally left the great rolling ocean behind, and made it safely into port at Saethar'Kori.
— From the journal of Finnán Catanach, Artisan; 6348
Saleh'Alire is a custom world setting designed for use with the 5th Edition of the Table Top Roleplaying Game known as Dungeons and Dragons; while designed for adventure and exploration games first, it's capable of hosting a variety of campaigns independently, across multiple eras and technology levels.   As a setting Saleh'Alire attempts to reimagine, expand upon, and unify the standard lore- all while still maintaining the flavor and feel of Dungeons and Dragons throughout its various iterations.
Much of the foundation information you find here will be easily recognizable from the many Core books released for Dungeons and Dragons over the decades. Nearly all of the material presented here, however, has been extensively modified in order to expand on available lore, and adapt it to the setting. Other content has been specifically homebrewed for the Saleh'Alire setting, and are my own creations- or has been adapted from the homebrewed content of others who've been kind enough to share their amazing work.
 

Inspiration

As a D&D TTRPG setting, Saleh'Alire draws inspiration from a number of real world historical eras- including several Ancient Civilizations, the multifaceted Medieval Period, the long Italian Renaissance, and even the Golden Age of Piracy.   Fantasy genres haven't been left out, either; a little sprinkle of Steampunk, a hint of Powderpunk, and even a small dash of Aetherpunk all mingle together against a GreyCore backdrop of High Fantasy.

Technology

There is no major historic time period that Saleh'Alire could be compared to in the real world... Instead, each race of Saleh'Alire has its own unique level of technology, and some regions (and races) are much more developed than others.   The result is a world in where players can easily move from an Ancient Civilization to a Gunpowder one, before jetting off to a Clockwork city or a floating island- all according to their own interests / needs.

Themes

The most obvious genres for Saleh'Alire campaigns are High Magic and Sword & Sorcery- or sandbox type Exploration & Adventure themed campaigns that include trappings of both of the above.   With plenty of room to explore, however, is has the potential to include many more; Heroic, Dark Fantasy, High Seas, Gods & Demons, Espionage & Subterfuge, and even a little weird, are also good thematic fits for the setting.
 

As of currently, two major campaigns are actively taking place in the world of Saleh'Alire: Into the Wilds (following the escapades of Mala'kai, Ceiba, Aneirin, Shael, and Aethel), and Wildfire Rising (a solo campaign focused the outcast Zuri Golzar). Both campaigns take place on the continent of Tolara, in separate areas of the little explored Talaina'Vao region, and are expected to run levels 4 through 20 using the 5th Edition of the Dungeons and Dragons TTRPG system.   A third self-led, self-generated campaign is also about to begin (The Open Door) and will run an unknwon length of time using the same system. Unlike the others, this campaign will be played without a traditional DM, using The Solo Adventurer's Ultimate Toolbox by Paul Bimler, as well as both DM for Yourself and DM for Yourselves by Tom Scutt; it will follow the escapades of Darra and Kesiah, with The Heron pocket dimension Tavern operating as the characters' main base during the course of the campaign.  

Into the Wilds

Wildfire Rising

The Open Door

  Prior to these campaigns, another much shorter campaign (The Seeker's Blessing- which followed Echo, Conar, Edric, Aglaomilia, and Aélwin) was attempted but had to be abandoned due to health and other reasons; it took place on the same continent, in the great trade city of Saethar'Kori, in Tolara's Gwyn Tira'Kie region ... Additionally, several oneshots have also taken place in Saleh'Alire since its inception- including one in Rusatar, and another in Castrillis; each followed a different group of characters (though much like the original campaign, sadly none of them were ever able to be fully completed).

 
▼ Click to Expand for a Basic Pronunciation Guide Before You Start ▼
Think of this guide not as an inviolable ruleset, but as a kindly starter kit; all regions of Saleh'Alire- and all Sophonts who inhabit it- have their own languages, and their own various dialects (and subdialects) within those languages. Thus, pronuncuations may change quite fluidly by both region and species, and even across the same species in completely different regions. So if your pronunciation isn't perfect? Don't fret! No one will judge you, here!
 
Place Pronunciation Classification
Saleh'Alire Sah-lay Ah-lyre The World
Place Pronunciation Classification
Olienn Oh-lee-ehn Kingdom
Fae'lora Faey--Lore-uh Province, Olienn
Ava'ya Ah-vuh--yah Province, Olienn
Sora'gale Sore-uh--gayle Province, Olienn
Vael Shi'rys Vaeyl Shee-reeh-ss Province, Olienn
Place Pronunciation Classification
Martova Mar-toe-vah Continental Region
Place Pronunciation Classification
Castrillis Kass-tree-yiss Kingdom
Adógan Ah-dough-gan Treatied Province, Castrillis
Anndrach Ahnn-drahk Treatied Province, Castrillis
Caile Kale Treatied Province, Castrillis
Finola Fih-no-lah Treatied Province, Castrillis
Talies Tall-yes Treatied Province, Castrillis
Válmía Vahl-mee-ah Treatied Province, Castrillis
Catríona Kat-tree-oh-nah Treatied Province, Castrillis
Place Pronunciation Classification
Rusatar Rue-sah-tar Continent Kingdom (Semi-Occupied)
Place Pronunciation Classification
Tolara Toe-lahr-ah Continent
Gwyn Tira'Kie Gwehn Tear-ah--key-eh Autonomous Region, Tolara
Eris'ka Ehr-ihs--kuh Kingdom, Tolara
Di'kae Milona Dee-kay Mih-lone-uh Kingdom, Tolara
Ar'lasang Vaerda'ky Arh--lah-song Vaeyr-duh--key Kingdom, Tolara
Talaina'Vao Tah-lane-ah--vow Unclaimed Region, Tolara
Aki'Vao Ah-kai--Vow Undiscovered Region, Tolara
Place Pronunciation Classification
Roshani Prelecta Roh-shahn-ee Prey-lect-ah Generic Group, Free Cities
Place Pronunciation Classification
Othaeciona Oh-thay-shee-oh-nah Generic Group, Oceanic Region
Place Pronunciation Classification
Vy'thas V-eye-th-ah-ss Generic Group, Floating Islands
Think of this guide not as an inviolable ruleset, but as a kindly starter kit; all regions of Saleh'Alire- and all Sophonts who inhabit it- have their own languages, and their own various dialects (and subdialects) within those languages. Thus, pronuncuations may change quite fluidly by both region and species, and even across the same species in completely different regions So if your pronunciation isn't perfect? Don't fret! No one will judge you, here!
 
▼ Expand ▼

  1. Phetian
  2. Nom'ythians
    • Fae
      • Changeling
      • Dryad
      • Siren
    • Elves
      • Timber
      • Marine
      • Winged
      • Ethereal
      • Shadow
      • Solar
      • Lunar

  3. Ayenians
    • Genasi
      • Fire
      • Water
      • Earth
      • Air
    • Humans
      • Avi
      • Sari
      • Casti
      • Fereni
      • Ileri
      • Enethi
      • Tameri

  4. Sa'avians
    • Canines
    • Felines
    • Avians
    • Bovines
    • Draconics

  5. Extraplanars
    • Celestials
    • Fiends

  6. Other Creatures
 
▼ Expand ▼

  1. Planes
    • Material
    • Elemental
    • Feywild
    • Astral
    • Shadowfell
    • Ethereal
    • Liminal
    • Celestial
    • Abyss

  2. Continents
  3. Miscellaneous Regions
    • Othaeciona
    • Vy'thas
    • Roshani Prelecta

  4. Cities of Note
  5. Villages of Note
  6. Keskala
  7. Temples
  8. Taverns & Inns
  9. Ruins
 
▼ Expand ▼
  1. Wars
    • Dragon Wars
      • First Dragon War
      • Second Dragon War
    • Av'hena War
    • Kadenazi War
    • Red Schism
    • The Cleansing
    • White War
    • Amatis War

  2. Battles
  3. Holidays & Rituals
 
▼ Expand ▼
  1. Militaries
    • Phy'ithian Legion
    • Asanari Grera
    • Celestial Knights

  2. Mercenaries
  3. Orders
    • Fellowship of the Star
    • Order of the Bloodhunters
      • Silver Grasp
      • Ivory Ghost
      • Knights Profane
      • Dawnfist
      • Jade Legion
      • Crimson Blade
      • Hounds of the North

  4. Tolaran Guilds
  5. Traders
  6. Brewers
    • Gaeldra Orchard & Brewery
    • Wanderlust Brewing Company

  7. Religions

Saleh'Alire has 88 Adventurers

▼ Expand ▼
  1. All-Campaign Primers
  2. Seeker's Blessing
    • Introduction
    • Characters
      • Echo Houlegate
      • Conar Barrach
      • Edric e'Teasam
      • Aglaomilia Hithe
      • Aélwin Màirc
    • Starting Location
    • Last Known Location
      • Port So’Lae, Olienn

  3. Into The Wilds
  4. Wildfire Rising
  5. The Open Door
 
Saleh'Alire World Map