Saleh'Alire is a custom world setting designed for use with the 5th Edition of the Table Top Roleplaying Game known as Dungeons and Dragons; while designed for adventure and exploration games first, it's capable of hosting a variety of campaigns independently, across multiple eras and technology levels.
As a setting Saleh'Alire attempts to reimagine, expand upon, and unify the standard lore- all while still maintaining the flavor and feel of Dungeons and Dragons throughout its various iterations.
Much of the foundation information of Dungeons and Dragons- such as Races, Planes, Gods, and so on- will be easily recognizable from the Core books released over the years. Nearly all of the Dungeons and Dragons material presented here, however, has been extensively modified in order to expand on available lore, and adapt it to the setting... Other content has been specifically homebrewed for the Saleh'Alire setting, and are my own creations- or has been adapted from the homebrewed content of others who've been kind enough to share their amazing work.
As of right now, two campaigns actively take place in the world of Saleh'Alire: Into the Wilds
(following the escapades of Mala'kai
, and Baelfire
), and Wildfire Rising
(a solo campaign focused the outcast Zuri Golzar
). Both campaigns take place on the continent of Tolara
, in separate areas of the little explored Talaina'Vao region, and are expected to run levels 4 through 20 using the 5th Edition of the Dungeons and Dragons TTRPG.
Prior to these campaigns, another much shorter campaign (The Seeker's Blessing
) took place on the same continent, in the great trade city of Saethar'Kori, in Tolara's Gwyn Tira'Kie region. Several oneshots have also taken place in Saleh'Alire since its inception- including one in Rusatar, and another in Castrillis; each followed a different group of characters, though none of them were ever fully completed.