Saleh'Alire is a custom world setting designed for use with the 5th Edition of the Table Top Roleplaying Game known as Dungeons and Dragons; while designed for adventure and exploration games first, it's capable of hosting a variety of campaigns independently, across multiple eras and technology levels.
As a setting Saleh'Alire attempts to reimagine, expand upon, and unify the standard lore- all while still maintaining the flavor and feel of Dungeons and Dragons throughout its various iterations.
Much of the foundation information you find here will be easily recognizable from the many Core books released for Dungeons and Dragons over the decades. Nearly all of the material presented here, however, has been extensively modified in order to expand on available lore, and adapt it to the setting. Other content has been specifically homebrewed for the Saleh'Alire setting, and are my own creations- or has been adapted from the homebrewed content of others who've been kind enough to share their amazing work.
Technology
There is no major historic time period that Saleh'Alire could be compared to in the real world... Instead, each race of Saleh'Alire has its own unique level of technology, and some regions (and races) are much more developed than others.
The result is a world in where players can easily move from an Ancient Civilization to a Gunpowder one, before jetting off to a Clockwork city or a floating island- all according to their own interests / needs.
As of currently, two major campaigns are actively taking place in the world of Saleh'Alire:
Into the Wilds (following the escapades of
Mala'kai,
Ceiba,
Aneirin,
Shael,
Aethel, and
Baelfire), and
Wildfire Rising (a solo campaign focused the outcast
Zuri Golzar). Both campaigns take place on the continent of
Tolara, in separate areas of the little explored
Talaina'Vao region, and are expected to run levels 4 through 20 using the 5th Edition of the
Dungeons and Dragons TTRPG system.
A third self-led, self-generated campaign is also about to begin (
The Open Door) and will run an unknwon length of time using the same system. Unlike the others, this campaign will be played
without a traditional DM, using
The Solo Adventurer's Ultimate Toolbox by
Paul Bimler, as well as both
DM for Yourself and
DM for Yourselves by
Tom Scutt; it will follow the escapades of
Darra and
Kesiah, with
The Heron pocket dimension Tavern operating as the characters' main base during the course of the campaign.
Prior to these campaigns, another much shorter campaign (
The Seeker's Blessing- which followed Echo, Conar, Edric, Aglaomilia, and Aélwin) was attempted but had to be abandoned due to health and other reasons; it took place on the same continent, in the great trade city of
Saethar'Kori, in
Tolara's
Gwyn Tira'Kie region ... Additionally, several oneshots have also taken place in Saleh'Alire since its inception- including one in
Rusatar, and another in
Castrillis; each followed a different group of characters (though much like the original campaign, sadly none of them were ever able to be fully completed).