Aki'Vao Geographic Location in Saleh'Alire | World Anvil


The Shards of the Cataclysm

Saleh'Alire » Autonomous Regions Tolara

The region now known as Aki'Vao is a large chain of islands in the Léna'thová Ocean just off the southeastern coast of Tolara, consisting of two large islands, three medium islands, and an unknown number of smaller ones. Despite the calm nature of the Léna'thová Ocean, however, shipwrecks in the region near Aki'Vao are far more common than anywhere else in Saleh'Alire.   What little is known about the region is based predominantly on observable data from those in the bordering region of Talaina'Vao, on Tolara's southern peninsula. Additional information comes from records recovered from the ruins of several ancient cultures that used to inhabit Saleh'Alire- predominantly the Sa'avi and Nom'yth.
Several expeditions have been launched into the region. To date, however, none of these expeditions have ever returned; it's unknown what actually causes their disappearance, but interest in exploring the region of Aki'Vao has slowly dwindled over the centuries due to the staggering loss of so many expedition teams.
Collected data points to extreme instability within the region on every front, both Arcane and Natural- and weather patterns observable from a distance reflects this instability; large thunderstorms and planar phenomenon such as Ethereal Storms are visible above the region with regular frequency. Even areas of Tolara bordering it are subject to increased Wild Magic Flares, and the occurence of Dead Magic Zones and Extraplanar Portals are twice as common. Several earthquakes that have rocked Talaina'Vao have also originated from the Aki'Vao region.  

The Cataclysm

  Based on what little archival data remains, Arcanists believe that the Aki'Vao region was originally a part of the Tolaran continent, and was separated during the events of the Cataclysm. Archival data further suggests that Spellfire- an unstable magical energy highly coveted by the ancient Sa'avi- is believed to have played a key role in its separation.   Spellfire easily becomes corrupted and unstable if not properly maintained, and even with proper maintenance, it still corrodes over time. The results have been seen at least twice in known history: Once with the destruction of Mai-Ben'hat Palace in the Nisaba Pass, and again at Kuai’ain Palace near modern day Chara'Huyan.   In addition to causing the destruction of both the Sa'avi and Tolara's southern landmass, the ongoing corruption of Sa'avian Spellfire technology is believed to have eventually resulted in the collapse of the entire Weave itself- causing the loss of Arcana across the realms. It's unknown how long the collapse lasted, but evidence suggests the Weave was almost fully repaired by the 4000's, when normal historical records appear to resume.


Author's Notes

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?

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Jan 16, 2021 00:33 by Dr Emily Vair-Turnbull

-None- of the expeditions ever returned? Yikes. I can see why interest in exploring the area dwindled. I wonder what's out there.

Emy x   Etrea | Vazdimet
Jan 16, 2021 02:04 by Anna Katherina

A lot of things- none of which are very friendly ;)

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