Yen Tae-Hyun Character in Saleh'Alire | World Anvil

Yen Tae-Hyun

Famed Explorer and Ship's Captain

Saleh'Alire » People Explorers

  Born in Eris'ka in 6320, Yen Tae-Hyun was the Expedition Master for the Southern Division of Eris'ka's main Exploration Team. In 6348 it was her team who discovered the Kuai’ain Palace on the southern peninsula of Tolara, in the Talaina'Vao region. In addition to discovering the Kuai’ain Palace and significantly advancing world knowledge of the ancient Sa'Avian species, she also helped to establish Chara'Huyan- the port city that would go on to make such extensive study of the ruins possible in the first place.
Penning this entry by the lantern’s light, I find myself in awe of the history I am now surrounded by.   Much is half-submerged and initial sweeps indicate more lies fully beneath the sea; we have deduced there are fewer than a thousand buildings left in near-perfect condition; there are ruined granaries and storehouses, and what appear to be shops and homes. I have also found a few bones, though they’re scattered and I’m not versed in determation. I do suspect thousands died here, however ... Moving from the macabre, there are several libraries. Most of the books are moldy, waterlogged, and unreadable. However, with some effort they may yet yield information- perhaps even official reports.   We have made camp in a small pass leading up to the palace, so as not to disturb the buildings. It is beginning to get late and it is best if I turned in- though I’m unsure if I’ll sleep! I’m excited about the knowledge this place will bring.
Yen Tae-Hyun, Expedition Master, Southern Division; 5 Javir 6348
Species
Valisari (Water Genasi)   Life
6320 - 6362 (Died 42 years old)   Birthplace
Eris'ka, Tolara   Perceived Sex
Female
Children
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After retiring from the Explorer's Guild, she became a ship's captain, frequently sailing between Castrillis and Eris'ka, and delivering much needed supplies to coastal settlements in the Tolaran region of Talaina'Vao. Unfortunately her ship (the Bai-Ji Comsir, or Precious Moon) wrecked just off the Ji’ar Coast in 6362, when an earthquake near Rusatar spawned a Tsunami; the Precious Moon was swamped and overturned by the large wave. Port Chara'Huyan, too, was inundated in the flood, destroying over half of the port ... In the end it took 3 days to fully sink as the survivors from Chara'Huyan watched helplessly from the shore- taking all but 7 of her crew down with her (including Captain Tae-Hyun herself).   Her legacy lives on in Tolara, however, as one of the most important Adventurers in Tolaran history thus far.





Cover image: Reaching Hand by Min An

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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