The Ayeni

Last of the Extraplanar Trespassers

Saleh'Alire » Sophonts Ancient Cultures

The final ancients to travel to the Material Plane, the Ayeni are believed to have originally come from the Elemental Planes and settled in what is now Modern day Martova and Castrillis. Over time, Archivists theorize that they gave rise to the Genasi and the Humans- one having retained the elemental natures of their ancestors, and the others having lost them. Initially it was theorized this was due to interbreeding with the Phet. This theory has long since been abandoned, however.   Overall the Ayeni were a much less advanced society when compared to the other civilizations- at least compared to the magical technology that the other races seem to have possessed. Instead, the strength of the Ayeni seems to have laid predominantly in agriculture and animal husbandry, and their related technologies- as well in their sense of wonderment and desire to explore. But despite their comparative lack of advancement they did have a much larger population overall, likely due to their decreased lifespan and increased fertility compared to many other ancient races.   Unfortunately, however, all that now remains of them are their descendants- and their ruins.
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Cover image: Reaching Hand by Min An

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially different, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misused a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal English" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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