The Red Sons Military Formation in Saleh'Alire | World Anvil

The Red Sons

To The Highest Coin

Saleh'Alire » Militaries Mercenaries Sons of Argos

The Red Sons is a subdivision of The Sons of Argos. But where The Sons of Argos are based out of Chara'Huyan Port in Tolara's Talaina'Vao region, however, The Red Sons subdivision is primarily concerned with conflicts much further inland- though they do typically stay within the Ajda-Donesh Basin, keeping along the Hiatal and Kogria Mountains, and into the Nisaba Pass.  

Membership & Manpower

6580   Dissolution
Still Active
Parent Division
Sons of Argos
Like their sister band, The Black Sons, The Red Sons subdivision consists of 10 members in total. Among them, 3 of those members are Scouts while 6 are General Armsmen; they operate under the leadership of Lieutenant Feron Colborne, in conjunction with overhead leadership of Captain Rael Baakshi.  


  While The Sons of Argos are concerned overall with Criminal Apprehension and Bounty Hunting, The Red Sons themselves are primarily concerned with small scale assassination, political conflict, and similar matters; they have a reputation of working for the highest bidder (to the point of switching sides mid battle) and being particularly ruthless in their methodology- more so than any other hand among The Sons of Argos.


Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?

Please Login in order to comment!