Társén Alliance

The Rebirth of a Nation


I, Magaidh Ruiseal nic Cateláin, descendant of Brígh, swear that from this hour on I will regard your lands and citizens as if they were my own. I will be faithful to you concerning castle and territory, and all that belongs within. Neither shall be seized from you by any person acting in my name- and I swear to aid you in holding and defending against any who might wish to seize them from you. By Catríona and GOD, I am Castrillis.
— Càer Rótàrlach Magaidh Ruiseal nic Cateláin
First to take the Társén Oath
I, Faolán Cainnech nic Dhána, descendant of Fodla, High King and representative of Castrillis, accept your fidelity on behalf of those now and in the future... It is right that those who come forward in trust, without arms, to offer fidelity should be protected. Therefore I say that if anyone should presume to injure you and yours, as you have promised mine and ours, let him know that he will be judged guilty and shown no mercy.
— Róal Càer Faolán Cainnech nic Dhána,
Accepting the first Társén Oath


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By the time Cian Avelson nic Dhána ascended to the throne of Válmía in 6075, the Castian Kingdoms to the north east of Olienn had been embroiled in war for centuries. Desperate to put an end to it, he launched a military campaign in 6080 in an attempt to bring all Kingdoms beneath a single banner. Successful, in 6084 Cian named this new Kingdom Castrillis and became the first High King.   War turned to peace, and for a time the Kingdoms prospered. There were those among the Clans, however, who loathed the loss of their Kingdoms. During several rebellions, they nearly toppled the throne- forcing High King Cian to search for new ways of maintianing peace and order; forced to turn to Necromancy as a last resort, he was finally able to quell the rebellions in 6088. By that time, however, the damage was already done.   Having had his taste of unimaginable power, High King Cian delved deeper into the Necromantic arts, desperate to uncover more. After a time he began using Castrillians as vessels for macabre, arcane experimentation. These experimentations began, at first, with criminals and those who would never be missed. As his greed progressed, though, he turned his attention to average commoners... And then to a Noblewoman: Eanna Cathail nic Lùlachláin- the young cousin of Deòiridh Tuairisc nic Lùlachláin, the Low King of Finola herself.   The disappearance, and eventually brutal resurfacing, of Eanna Cathail in 9091 marked a distinct turning point in public perception of the High King. Within a year, with the help of his own wife Moirin ac Brádaigh nic Doirnín, he was overthrown. Unfortunately he managed to escape- leaving Castrillis behind as she took the throne.   High King Moirin seceeded the throne in favor of her daughter Fína when she came of age in 6102. And beneath her steady (if stern) rule, Castrillis prospered again until a series of brutal attacks in Catríona ushered in the era of the White War. The Kingdoms failed to beat back the waves of undead invaders from the far north, and within five years Castrillis was all but overrun.   A breakthrough eventually revealed that her father- now a Lich- was behind the attack. In a last ditch effort to save her Kingdom, High King Fína seceeded her throne and disbanded the nation of Castrillis in favor of founding the Bloodhunters; over a decade of magical experimentation went into the Order's creation- finally culminating in the founding of an elite and highly specialized pseudo-militaristic force intended to fight the undead. Their success brought a quick and decisive end to the White War by 6155, twenty three years after it had started.   Now heralded as the Savior of Castrillis, she was a natural candidate for regianing her throne, but turned it down- passing the throne of Válmía to her cousing Faolán Cainnech nic Dhána and retiring to Cadla Manor in the mountians of Finola.

6189 - Current

Type
Geopolitical Pseudo-Kingdom
+ Secondary Pseudo-Miltary
Organizations
Castrillis
Bloodhunters   Major Signatories
Cousin
Former High King
Everyone else I guess   Capitol
CITY, Válmía
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Purpose

To aidin protecting the Regions from any further encroachments by the undead and sustain peace between the clans  

Members & Relationships

 
 

Castrillis

Válmía
Faolán Cainnech nic Dhána  
 
Caile
Niall Eòghain nic Cananáin  
 
Finola
Deòiridh Tuairisc nic Lùlachláin  
 
Talies
Oisean Lùcais nic Síoráin  
 
Adógan
Cathach Pheadair nic Étanáin  
 
Anndrach
Donaidh Alasdair nic Áirachláin  
 
Catríona
Magaidh Ruiseal nic Cateláin  

Blood Hunters

Order of the Ivory Ghost
Briana Càidh nic Còmhain  
- Read More
 
Knights Profane
Aoife Cainnleach nic Lìos  
- Read More
 
Order of the Dawnfist
Fína Avelson nic Dhána  
- Read More
 
The Silver Grasp
Isaac Aimil nic Crannach  
- Read More
 
Order of the Crimson Blade
Eumann Mhoirein nic Bhradain  
- Read More
 
The Jade Legion
Ceiteag Dáire nic Carra  
- Read More
 
Hounds of the North
Mànus Máirc nic Cateláin  
- Read More
 

Structure

  The structure of the Alliance is fairly simple and straightforward. Each Kingdom that joins takes an oath of fidelity known as the Társén Oath. This is Oath is repeated every time a new High King (or Róal Càer in the Castillan language) is chosen, and binds the Kingdom to the values and provisions of the alliance; there are no actual repercussions for breaking the alliance, and Kingdoms are free to leave whenever they choose to by formally rescinding their Oath.   Once the Társén Oath is taken, Kingdoms are considered to fall beneath the Castrillian banner. The use of a singular collective title, however, is merely a holdover from the era when the Kingdoms were united as a single entity under the first High King Cian Avelson nic Dhána; despite using a singular name out of tradition, they remain individual and fully autonomous Kingdoms.

Role of the High King

Unlike during the earlier years, the new entity of Castrillis (as defined by the Társén Alliance) is no longer a single geopolitical entity. Likewise, the title of High King has become a ceremonial title... Still, despite largely being a formality in the current age, the bearer of the title does continue to have certain responsibilities related to the alliance. These include ensuring political neutrality of their own Kingdom, acting as mediator between the other Kingdoms under the alliance, ensuring the maintinence and provision of the Bloodhunters, and disseminating the collective funds whenever necessary- among others.
  As members, each Kingdom contributes to a much larger financial and military fund, as established by the alliance and headed by the High King. The soldiers contributed are held in reserve within the individual Kingdoms, to be called upon as necessary. Finances, on the other hand, are deposited into a trust- the headquarters for which (as well as the seat of the High King) are located in the city of Seacha, in Válmía; both are redistributed back to the Kingdoms as need dictates- such as in the event of natural disaster, or encroachment by another (non Castrillian) political power.  

Economic

The Társén Oath requires that those who have sworn fidelity submit at least 1 / 10th of their total wealth, yearly, to the Castrillian financial institution, to be used in the event of an invasion or other necessary military action.

Military

Kingdoms are require to commit no less than 100 men to a general army, to be used in the event of necessary military action. Additionally, they are required to preserve, in all ways, the Bloodhunters assigned to their territory.

Political

Those that take the Társén Oath are expected to do everything within their power to foster, and maintain, a state of peace between themselves and any Kingdoms, Clans, or other entities who are also involved in the alliance.
  Bloodhunters, meanwhile, receive a number of benefits from the Alliance. These include lodging by way of a Manor, to be used as a base of opperations in the Kingdom- as well as provisional funds for equipment, travel, and training; among other benefits... In establishing this alliance, however, the original order of Bloodhunters was broken up into individual units. Each of these units are assigned to a particular Kingdom to whom they swear fidelity, and are expected to serve them near exclusively.   As their purpose lies explicitly in protection against the undead, though, at the last request of their founder Fína Avelson nic Dhána, the alliance requries that the Bloodhunters remain an apolitical force among the Kingdoms. As a result, they are forbidden from using the Bloodhunters as a military unit for any reason other than their established purpose.  

Reception & Perception

Most Castrillian regions hate the Alliance and want to disband it; they feel it's one-sided and doesn't have as many benefits as they were initially led to believe.   Bloodhunters on the other hand, believe the alliance has been good for them and prevented their order from imploding or becoming irrelevant, etc.  

Castrillis

Válmía
Faolán Cainnech nic Dhána  
 
Caile
Niall Eòghain nic Cananáin  
 
Finola
Deòiridh Tuairisc nic Lùlachláin  
 
Talies
Oisean Lùcais nic Síoráin  
 
Adógan
Cathach Pheadair nic Étanáin  
 
Anndrach
Donaidh Alasdair nic Áirachláin  
 
Catríona
Magaidh Ruiseal nic Cateláin  

Blood Hunters

Order of the Ivory Ghost
Briana Càidh nic Còmhain  
- Read More
 
Knights Profane
Aoife Cainnleach nic Lìos  
- Read More
 
Order of the Dawnfist
Fína Avelson nic Dhána  
- Read More
 
The Silver Grasp
Isaac Aimil nic Crannach  
- Read More
 
Order of the Crimson Blade
Eumann Mhoirein nic Bhradain  
- Read More
 
The Jade Legion
Ceiteag Dáire nic Carra  
- Read More
 
Hounds of the North
Mànus Máirc nic Cateláin  
- Read More


Cover image: Trinity College by Henry Be

Comments

Author's Notes

Dude starts getting greedy with power and discovers Necromancy and shit... Evnetually random important Noblewoman disappears... Families concerned, but not really concerned... More Noblewomen start disappearing- mostly vocal (but not active) dissenters.... People get more concerned. Not ok with this bullshit. Surprise! High King is behind it! Wife is like "the fuck you are" and enlists the help of the clans to overthrown him. Bitch takes the throne until her daughter's old enough.   Daughter gets the throne now. SURPRISE! DADY'S HOME WITH AN UNDEAD ARMY GUESS WHO SUCCEEDED IN BECOMING A LICH MAYBE YOU SHOULD HAVE MURDERED HIM MAYBE JUST SAYING. Daughter's like fuck this I'm going to finish what momma started. She disbands "Castrillis" and makes everybody independent kingdoms again- then promptly fucks off to found the Bloodhunters.   Congrats baby's mutant babies win the war. Duaghter's then like "nah you can keep the throne its cool" to her cousin and fucks off into the forest like the banshee queen she fucking is. Cousin's then like "so uh... We got some shit to figure out" and calls a moot. Moot re-establishes Castrillis as a kind-of-thing(TM), like a country but not a country. Also breaks up the Bloodhunters as a single organization- making it multiple organizations instead and assigning each one to one of the regions.   Errybody happy and safe now... Kinda. Or something like that.|History shit   fealty notes

In medieval Europe, the swearing of fealty took the form of an oath made by a vassal, or subordinate, to his lord. "Fealty" also referred to the duties incumbent upon a vassal that were owed to the lord, which consisted of service and aid.[1]   One part of the oath of fealty included swearing to always remain faithful to the lord. The oath of fealty usually took place after the act of homage, when, by the symbolic act of kneeling before the lord and placing his hands between the hands of the lord, the vassal became the "man" of the lord. Usually, the lord also promised to provide for the vassal in some form, either through the granting of a fief or by some other manner of support.[2] Typically, the oath took place upon a religious object such as a Bible or saint's relic, often contained within an altar, thus binding the oath-taker before God. Fealty and homage were key elements of European feudalism.   Fealty is distinct from other parts of the homage ceremony, and is usually used only to refer to that part of the ceremony where the vassal swore to be a good vassal to his lord.[3]   In medieval Europe, an oath of fealty (German: Lehnseid) was a fundamental element of the feudal system in the Holy Roman Empire. It was sworn between two people, the feudal subject or liegeman (vassal) and his feudal superior (liege lord). The oath of allegiance was usually carried out as part of a traditional ceremony in which the liegeman or vassal gave his lord a pledge of loyalty and acceptance of the consequences of a breach of trust. In return the liege lord promised to protect and remain loyal to his vassal.   In the Late Middle Ages, the investiture and oath of fealty were invariably recorded by a deed; i   The purpose of the commendation was to make a chosen person a vassal of a lord. The commendation ceremony is composed of two elements, one to perform the act of homage and the other an oath of fealty.   The would-be vassal appeared bareheaded and weaponless as a sign of his submission to the will of the lord and knelt before him. The vassal would announce he wished to become "the man", and the lord would announce his acceptance. The act of homage was complete. The vassal would then place his hands on a Bible, or a saint's relic, and swear he would never injure the lord in any way and to remain faithful.   Homage was essentially the acknowledgment of the bond of tenure that existed between the two. It consisted of the vassal surrendering himself to the lord, symbolized by his kneeling and giving his joined hands to the lord, who clasped them in his own, thus accepting the surrender.   Fealty was an oath of fidelity made by the vassal. In it he promised not to harm his lord or to do damage to his property. Although homage had to be rendered directly to the lord, fealty could be given to a bailiff or steward. The lord then performed a symbolic investiture of the new vassal, handing over to him some object representing his fief. The whole procedure was a recognition of both the assistance owed by the tenant to his lord and the protection owed by the lord to the tenant.
Iron Bank Notes
It was formed by successful traders and craftsmen. Its name comes from the abandoned iron mine in which the bank's founders placed all their funds. The mine had a single entrance, which they sealed with heavy gates and iron bars and protected by guards hired jointly by all the members. The Iron Bank has moved to new, grander quarters since that day, but the mine is still employed as a depository, as well as being a historical site of the city.
Night's Watch Notes
The Night's King, the thirteenth Lord Commander of the Night's Watch, is said to have married a woman with pale skin and blue eyes, matching the description of the Others. Reportedly, she was a sorceress. He brought her to the Nightfort, where he proclaimed himself king and her his queen, and bound his Sworn Brothers in the Night's Watch to his will. After a thirteen-year reign, he was defeated by Brandon the Breaker, King of Winter, and Joramun, King-Beyond-the-Wall, after which it was discovered that he had been sacrificing to the Others.
Shadowbinder Notes
It is unknown from where shadowbinders originate. However, shadowbinders Melisandre and Quaithe come from Asshai, near the Shadow Lands,[1] where shadowbinders are known to work their magic at night.[2] The shadowbinders of Asshai typically wear lacquered masks, hiding their faces.[3] One such example is Quaithe;[4][5] However, shadowbinder Melisandre, who is also a red priestess, does not wear such a mask. The shadowbinders of Asshai are considered to be the most sinister of all sorcerers of the city   an almost universally evil form of undead spellcaster of great power, usually a wizard, but also possibly a sorcerer or cleric. Liches were feared by mortal beings for their malign magic, their intelligence, and their willingness to embrace undeath for a chance to live forever (or rather, exist forever)
Lich Notes
Clerics of Bane transformed into undead servants by the God of Tyranny. As baneliches grew older, their powers increased as well, until they were as powerful as any other lich.   Dismayed by the number of his followers who were slain by agents of good morality, Bane took direct action. Every half century or so, Bane would reveal to his most powerful priest the method in which they could serve him for eternity. Over the centuries, about 35 of his priests underwent the process to become a Banelich.   Baneliches continued to garner more power in undeath, achieving new heights every hundred years or so.[1]
War For the Dawn Notes
The Battle for the Dawn was a legendary battle against the Others which marked the end of the Long Night during the Age of Heroes.[1] It is possibly connected with the legends of Azor Ahai, the prince that was promised, and the last hero.   The invasion of Westeros by the First Men and their encroachment into the lands of the Children of the Forest, the natives of Westeros, led to a long period of warfare between the two people for control of the continent. During this period, a group of Children captured several of the First Men and experimented on them, creating the first White Walkers, the first becoming known as the Night King, whose purpose was to protect the Children from the First Men. However, the White Walkers broke free of the Children's control and became a threat to anyone living, becoming the most feared creatures in the known world. Eventually, the period of war ended and the Children and the First Men reached a peace known as the Pact.
Whitewalker Notes
According to legend, the Others came from the Lands of Always Winter six or eight thousand years ago, and brought with them cold and darkness that lasted a generation: the Long Night. They resurrected dead men and animals to serve them.[6] In the Battle for the Dawn, they were finally defeated, by the first men of the Night's Watch and the children of the forest, an alliance made possible by the last hero.   None knew why the White Walkers came when they did, 2,000 years after the signing of the Pact and 8,000 years before Robert's Rebellion, but they killed all in their path. The White Walkers reanimated the dead as Wights to kill the living at their command, and soon the White Walkers and their hordes of undead were sweeping across the continent.   Eventually the First Men and the Children of the Forest formed an alliance and rallied to defend themselves. In a struggle known as the War for the Dawn, the White Walkers were defeated and driven back into the uttermost north, where the far northern lands became known as the Lands of Always Winter.   However, one of their most deadly abilities is to reanimate the dead as their servants, known as Wights. They are actually capable of reviving any dead animal as wights, as a few White Walkers have been seen riding undead horses. They cannot, however, revive a corpse into servitude if it has been burned in fire.
 


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7 Oct, 2020 01:23

I always love your articles, Hummingbird, and the first bit that comes to mind is that your diplomacy webs aren't showing any web nodes on my end - this is likely because the tag only has articles that are private or still draft articles.
I love how you have details in your lore and how you have your timeline linked into the article with the cute "click me!" button.
Basically, I'm over here drooling over your pretty CSS and inhaling the lore because you have a fun take on a Lich who used to rule a region.

Lyraine, Consumer of Lore, She/Her, primary project: Corive
7 Oct, 2020 20:55

Hi, thanks. Sorry, I wound up catching Covid and never got to finish the article -_-

7 Oct, 2020 20:58

No problem, was giving a heads up about the diplomacy web. Hope you feel well eventually!

Lyraine, Consumer of Lore, She/Her, primary project: Corive