The Sons of Argos

The Bastards of Chara'Huyan

Saleh'Alire » Militaries Mercenaries


The Sons of Argos is an active Mercenary Band operating out of Chara'Huyan Port in the untamed lands of Talaina'Vao, in Tolara; founded by Captain Yorjan Pitzi in 6575, leadership was passed to Captain Rael Baakshi upon his death in 6582.  

Membership & Manpower

  Consisting of 26 total members, The Sons of Argos is subdivided into two main regiments: The Red Sons and The Black Sons. Each of the two subdivisions consists of 10 members a piece- including 1 Leutenant, 3 Scouts, and 6 General Armsmen. Both regiments operate under the direction of Captain Rael Baakshi, who herself maintains a personal band of 5 General Armsmen for protection.
Type
Mercenary   Founding
6575   Dissolution
Still Active

Purpose

  The Sons of Argos' primary concern is Bounty Hunting and Criminal Apprehension. Additionally, the Company is well known for its brutality, viciousness, and generally unorthodox methodology- which tends to arguably lean towards unethical. The Black Sons in particular, however, are rumored to be heavily involved in the Ar'lasang slave trade- while The Red Sons are well known for their involvement in numerous political wars (under the table, of course).



Comments

Author's Notes

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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