Deep Mountain Dwarves
Culture & SocietyDruagmirran philosophy, much like Goliath philosophy, insists that life itself is a neverending battle for survival... Only the strongest can win- and it is their solemn duty to prove themselves as such; many Archivists believe this is a holdover from their days as slaves to the Giants, which eventually became central to their culture and identity. Regardless, it has resulted in a culture and society which is militaristic in nature, and industry focused. The Druagmiir are a courageous and determined people whose lives revolve around mining first and foremost. These mines are often a source of pride for a Citadel, and the Druagmiir are certainly no strangers to them; each generation follows in the steps of those that came before them- becoming miners or engaging in a related profession by the time that they're adults. Those who don't frequently join a Citadel's military forces to defend their home. It wouldn't be a stretch, as a result, to say that the trait which truly defines them is that of toil- and they are certainly tireless workers; no matter what profession they find themselves in, the Druagmiir will never leave a job half done once started, and will often work themselves to the bone for days on end- barely stopping even for food or water until the task has been completed; no obstacles daunt then, and their resolve is hardly ever shaken. As a people they see this kind of unceasing dedication as their most defining strength- a source of pride, rather than a drawback to be corrected. While the Druagmiir are certainly ceaseless to the point of near singlemindedness, however, they're still driven by the same passions and emotions as any other species; they care for home and family, and honor their ancestors. They work to better themselves and their kind, and constantly strive to improve their living and working conditions- especially as in the Underdark, survival requires cooperation and near perfection. They can be moved to do great things in the name of their Gods, and will gladly give their lives to defend things they value the most- especially their traditions and way of life; as the first Dwarves to emerge, the Druagmiir see themselves as the truest manifestation of Dwarven ideals. This has lead to severe tensions between themselves and their relatives, but has led to an incredible level of cultural preservation and record-keeping.
Magic & Religion
While other Dwarves worship Moradin and Machaya as the Allfather and Allmother respectively, however, the Druagmiir believe them to be false idols... Instead they worship those they consider the Three Forefathers: Dumagion, the God of mountains and mining; Gormriik, the God of vigilance and protection; and Larthaus, the God of survival; other lesser Divinities have their place, but they're frequently worshiped below the Ancestors. It is these three Gods who make up the center of all religious activities. The tenants of Druagmiiran faith itself, though, focus heavily on labor and industriousness, social and militaristic freedom, and total self reliance- lending to the already ingrained traditions and mentalities that developed out of centuries of enslavement... But it also has another effect little known by surface dwellers: A near total animosity towards the use of Magic. Magic itself is frowned upon in Druagmiiran society; in their eyes, nothing is more righteous than the sweat and blood of physical labor without aid- even from another. Using Magic of any kind is therefore seen as a crutch for the lazy, rather than a tool for useful aid as other Dwarves often see it. The exception, of course, is Magic wielded by the Clerics and Paladins, as the Divine and righteous agents of their Gods. Using these abilities for anything but the protection and welfare of the Clan or Citadel, however, is considered the highest offense.
Every strike of an axe against stone... Every fire stoked within the forge... Every brick laid for a citadel wall... Is but a single step in the sacred journey towards perfection; it is our most solemn challenge to achieve greatness- but I shall not shy away from it.
Despite their heavy cultural emphasis on mining, mining isn't truly central to Druagmiiran society... Indeed, the Gods tand Ancestors themselves superseded even that among them- taking a position of absolute prominence and power above all else; Temples make up the central location of every Citadel. Priests, Clerics, and Paladins sit at the top of their social heirarchy. And every Druagmiir lives their lives by the tenants of their faith- often to the point where many consider it a blasphemy to miss even one of their thrice daily prayers.
Housing & Architecture""""""The duergar dwell in unlit caverns deep below the surface, existing in the midst of a labyrinth of tertiary passages winding through the hard stone of the under earth, are where these shadowy grey dwarves make their homes. This confusing abyss of tangled caves is the domain of the secretive and isolationist duergar; a physical expression of the duplicity and darkness that exists in the hearts of those who lurk there. The duergar do not find their maze-like territory confusing at all. Each cavern system's twists and turns are carefully mapped out by the specific clan of grey dwarves that claim them. By the time a duergar is twenty, the passages that make up his or her clan home is utterly committed to memory and can be traversed expertly even if utterly blind. This intimate knowledge of the cavernous geography around their clan homes is part of every grey dwarf's teachings with new passages added constantly as mining and explorationexpand their claimed territories.""""""
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