Riet Yngvir

The Gods of the Giant-Kin


Riet Yngvir refers to the collective religious beliefs found among the Giants of Saleh'Alire, and not just to the pantheon as it often does for other species; as they are so close in relation, the mythos and figures are found across both the Goliaths and the Orcs with little modification or debate- although both ethnicities worship different figures within the pantheon, and place emphasis in different places.   An unusual feature of the pantheon, interestingly, is that- unlike other Divinities of the Material Plane- it is unknown whether or not the Giants Divine are real Divine; there is no mythological evidence to suggest they ever ascended to the Weave, making them True Gods according to the laws of Divinity. Instead, the lack of evidence suggests they are Divine only according to Giants mythology, which treats them more akin to sainctified ancestors whom the modern Giant-kin pride themselves on being able to trace their lineage back to.   In this manner, their pantheon consists of several figures they believe to be some of the very first Giants ever created as slaves within the Soul Forges by their Phetian ancestors, well before the time of the Dragon Wars: Baaga, his half-brother Anaam, their shared consort Ineva, their adoptive "father" Bhaal, and the dark twins Yurtrus and Shagraa; these figures rose to great prominance later in history, becoming legendary figures among the Giants during their war against the Dwarves vying for their own freedom.
According to their lore, when the Giants ultimately lost the war against the Dwarves and were exiled from the Underdark afterwards, the half-brothers Anaam and Baaga fought over how the overworld should be divided between them. Baaga won the ensuing battle and exiled Anaam to the cold north, while he remained in the warmer south.   Bhaal, their father, was greatly angered to see his sons fighting, and so placed a curse on Baaga and his children in retribution- known as the Blood Curse; their consort, Ineva, agreed to share half of the year with one brother, and the other half with the other, so as not to cause further strife between them.
▼ Bhaal ▼
Epithet
The Ruiner   Gender
Male   Symbol
A Skull surrounded by ring of Blood Droplets   Colors
Black, Red, and White   Domain
Primal, Suffering, and War   Details
The curse he placed on Baaga and his children, known as the Blood Curse, initiated 130 years of violent death and bloodshed as the children of Baaga were consumed by rage- indiscriminately murdering one another as a result. For this reason, Bhaal worship is greatly shunned, not only among the modern Orcs who descend from Baaga, but also among Anaam's modern descendants, the Goliaths. Because he was shunned, however, mythlogy is unclar what happened to him after the exile; he simply fades into loric obscurity afterwards.
 
▼ Baaga ▼
Epithet
The Merciless   Gender
Male   Symbol
A broken Thigh Bone wrapped in Chain   Colors
Green and Red   Domains
Grace, Primal, and War   Details
Known for his brute strength in unarmed combat, and for his unwavering courage in battle (bordering, according to lore, on the verge of stupidity), Baaga was ferocious during every war fought- whether against Dragon or Dwarf, or even his own kind after the Blood Curse. The wonton destruction of his own people in particular, however, took its toll on his psyche in the end. And when the dust finally settled, he made his descendants (the Orcs) vow never to use unecessary violence again.
▼ Anaam ▼
Epithet
One-Eyed One   Gender
Male   Symbol
A single unblinking Eye   Colors
Brown ad White   Domain
Fate, Protection, and War   Details
During his battle against his half-brother Baaga, Anaam lost his let eye, marking him forever as the one-eyed one among the Giants. After his exile to the north, it's said that he traveled ceaslessly, never stopping to eat or sleep, until he found the perfect place to camp for his people. To this day, his Goliaths still live a highly nomadic life within the cold and desolate mountains, though many have turned away from their patron- believing that they must atone with the ancestors for his loss.
 
▼ Yurtrus ▼
Epithet
The White-Handed   Gender
Genderless;
Original Gender Unknown   Symbol
A white paint Handprint   Colors
White, Black, and Green   Domain
Grave, and Suffering   Details
In all technicality, Yurtrus was slain during the war with the Dwarves. Their Twin Shagraa, however, raised them as an undead, and continued the battle with them at their control. After their exile to the surface, their rotting corpse came to represent their strong fear of illness, disease, and death- especially those unknown which could befall them in new lands; to this day, among both the Orcs and the Goliaths, a white painted hand print is still used to mark places for quarantine when plagues overtake them.
▼ Ineva ▼
Epithet
Cave-Mother   Gender
Female   Symbol
A Cave Bear reared up on its hind legs   Colors
Brown and Black   Domain
Civilization, Craft, Life, and War   Details
Despite her diminuitive appearance compared to the others, Ineva was arguably the most ferocious in battle- and arguably the strongest tactitian; she protected those she considered hers with a sharp eyed and keen minded ferocity unmatched by any. And it was precisely this which later made her the Divinity of the home and hearth among the Giants after their exile- and of birthing strong and skillful children who could withstand the trials and tribulations of a new life on the surface, especially. This association with birthing gave her the defacto domains of life associated with healing- and the emphasis on skillful children later associated her with the Craft domain among the Orcs as well.
▼ Shagraa ▼
Epithet
Night-Stalker   Gender
Genderless;
Original Gender Unknown   Symbol
An upturned white crescent moon with a skull between its "horns"   Colors
Purple and Grey   Domain
Arcane, Grave, and Shadow   Details
Shagraa was never a masterful warrior like the others. But they were skilled with the darkness- seemingly able to manipulate it around them, and capable of moving through it undetected. Yet when Shagraa saw that the Giants were loosing against the Dwarves, and that their Twin Yurtrus had already been slain, they raised their brother (and many other fallen) from the dead, sending out a wave of undeath in a final attempt. The war was still lost, however, and once on the surface they were exiled for doing the unspeakable ... Now Shagraa exists as little more than a whisp of a tale representing people's greatest fears that lurk in the shadows; a boogeyman of sorts told to scare children into behaving.
  There are,of course, many other Giants who were created in the Soul Forges. And occasionally these names are spoken of when the lore is recited. some individual Herds and Clans, even, are dedicated to their worship, instead- choosing them over the more traditional pantheon; even Bhaal, as outcasted and detested as he is, has his niche of supporters in places. But these groups are often small, and rarely encountered.   For everyone else, it is not only these 6 who play their main roles, but also the Ancestors themselves; every last Giant who has ever came before them, who survived long enough to conceive of them, and whose strength has contributed to theirs.




Cover image: Manuscript by Sam Moqadam

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Author's Notes

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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