Campaign Overview in Saleh'Alire | World Anvil

Campaign Overview

So You Find Yourselves In A Tarvern...

Welcome, most esteemed Adventurer!   I do hope this letter finds you well, and that your new accommodations are to your liking. Attached to this letter you will find all the information necessary to join in this momentous venture- that is: The festivities planned for Sun's Kindling on the 7th of Fenet, 6441 (09:00 Central Standard Time on the 20th of October, 2019, for those still keeping to the older calendars)!

Saleh'Alire is a large world populated by a wide variety of Sophonts. Few live together in a single area (let alone peacefully), but are instead spread across islands and landmasses of differing sizes. Some contain small Kingdoms, others giant Empires- all with varying levels of magical technology, practice, and acceptance... And yet due to its sheer size, a significant portion of the world remains largely unexplored.   This campaign, however, will start out on the continent known as Tolara. First discovered in the year 5710 after a Merchant Vessel from Olienn shipwrecked off its coast during a storm, it's the most recent of land discoveries in the world- and the largest one made yet.   Here, three young Kingdoms now vie for power: The Golden state of Eris'ka, founded by the E'inara in 5769… Ar'Lasang Vaerda'Ky, founded by a group of Expeditioners in 6425.... And Di'Kae Milona, founded by the Caenala'Vi in 6056. But these kingdoms make up only a small portion of the Continent. Undercutting it all, is a vast area of little explored land to the South, known as Talaina'vao. And at its center, the golden isles of Gwyn Tira'Kie and its crown jewel, the city-state of Saethar'Kori.   Drawn by the allure of the new world, thousands of people flock to the continent yearly. Some are looking to make a name for themselves, while others desire to start a new life of freedom. More were dragged here unwillingly- either as slaves, or banished criminals ... Perhaps you yourself are just a humble trader come to sell their wares at market- or maybe you hail from different lands entirely, and are experiencing its wonder for the first time.  
Whatever you are, and wherever you came from, through some means or another you've managed to become a resident of Keskala- a small village located in one of the more dangerous sub-regions of Talaina'vao: The Southern Peninsula, on the edge of the Ajda-Donesh Basin where the Kogria Mountains meet the Donesh Dry Forest.   Since moving here you've made a few companions, all brought together by a common thread: The desire for adventure, and excitement ... Together you've already completed one task, even- helping Marlena Bormann (the owner of the Wanderer's Tale, Keskala's only Tavern and Inn) track down a thief who stole her late Grandmother's ring.
  Her reward to you was a treasure map that leads you just north of the village's last western house, to a small series of ruins rumored to be of Sa'avian origin. That was two days past, however ... Today (Session 1) you sit around a table in that same tavern, attempting to avoid the fine mist which cloaks the village outside. The fire is warm at your backs, and the lunch you share with your companions is well made; what you do from here is entirely up to you.
Campaign Type
Open World / True Sandbox   Campaign Leveling
Three Pillars” Method   Campaign Plot
100% Player Driven,
no overarching plotline

World Setting Genre
High Magic / High Fantasy   World technology Level
Ancient - to - Renaissance
Into the Wilds is a 5th Edition Dungeons and Dragons campaign. The game will be played using the browser based virtual tabletop website Roll20, using a private Discord server for voice.   This World Anvil site contains all your player information and setting details. You may also find an additional calendar for progress tracking and ease of ingame timekeeping at Fantasy Calendar.
 
As a player driven open world / sandbox style campaign, there is no formal plot or theme for Into the Wilds. However, there are several main plots that players may choose to pursue during the course of the adventure- as well as an infinite number of minor ones. But it's important to keep in mind that your decisions, and the decisions of your group as a whole, affect the world around you. As a result, plot points both small and large are likely to change without warning or knowledge depending on the choices you and your characters make during play.


Cover image: Leather Bag by Dan Meyers

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Author's Notes

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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