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Tihagi Calendar

Telling Time in Saleh'Alire


Structure of the Day

  The Aliran day is equal to approximately 30 hours in length... However, the Tihagi Calendar itself has no actual concept of hours, minutes, or even seconds. Instead time is told based on the placement of the sun and moons in the sky. They day is then divided into four main sections based on which is positioned highest- and when.  
Name Time Activity
Light's Crest Midnight ➤ Sunrise Sleep / Leisure
First Breath Sunrise Waking / Breakfast
Last Dew Sunrise ➤ Noon Market / Work
Sun's Kindling Noon Lunch / Bread
Late Blaze Noon ➤ Sunset Work / Market
Last Light Sunset Dinner / Curfew
Night's Shade Sunset ➤ Midnight Leisure / Sleep
Most of Aliran society lives and operates by these four daily quarters, creating little need for more precise measurements. However, more precise measurements do exist even if rarely used. This manifests as a simple cross-quartering of the day in order to insert and additional 4 subpoints between the four standard quarters. Any further need for precision is measured by the phrases "just past", "half passed", and "nearly"- and their variants.  

Structure of the Week

  Like with hours, the Tihagi Calendar has no concept of weeks- let alone any further divisions of time within a month. Viewing it as unnecessary since each one follows a relatively consistent cycle, the passing of time throughout the monthly (and yearly) cycle is simply marked by what day it is within the month.   In terms of cyclical occurrences, or other consistent public events that may occur with within any given month (such as market days or worship days), Alirans prefer to schedule them in increments of two, three, or even five. For instance, in Saethar'Kori, Market Days are held every 3rd day- and the Executioner's run is held every midpoint; alternatively they may be held on certain lunar cycles- or in line with the significant celestial events.

Origins

  The Tolaran Calendar, formally called the Tihagi Calendar, was developed by the Orkind people of the Talaina'Vao region in Tolara; specifically it originated with the Wolf Clan, whose current tribal lands are located in the Hiatal mountains, on Tolara's isolated Southern Peninsula.   Seeking to create a time-telling system that could easily be used by anyone of any status or profession, Voltak Tihagi of Wolf Clan simply asked her people how they told time amongst themselves. It was from her Clan's folk methods of time-telling that the Tihagi Calendar was eventually derived.   The final calendar uses both the rotation of the world's two visible moons (Dhea and Tau) and the continent's three seasons (Cold, Wet, and Dry) to count the passing of time in terms of daily, monthly, and yearly cycles- leading to a calendar that is surprisingly precise despite being highly simplified.
It was that simplicity that made it easy to use across a wide variety of cultures, languages, and customs during the early days of Tolaran settlement. As a result, many people formally adopted it as their official calendar; eventually it became so widespread within Tolara as to become the only calendar used by Tolarans. Since then, however, its use has expanded to other areas in the world- leading many to simply call it the Common Calendar.

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Cover image: Trinity College by Henry Be

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Author's Notes

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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people ask questions about the things in it. I want both. I encourage both. And it makes me incredibly giddy whenever I get either.   However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've found a typo, i've blatantly misued a word, or something is unclear because of how I've worded it? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary.   If you want to ask questions, speculate, or just ramble? Go for it! Praise, of course, is always welcome too (even if it's just a casual "this is great")- and if you love it, please don't forget to actually show that love by liking it. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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