The Planes of Existence
Click any box below to read more about the individual planes.
▼ Celestial ▼
Home of the good aligned Divinities of the Material Plane
, and their Deva.
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▼ Ethereal ▼
Resting place of the Blessed Dead of the Material Plane
, who did good deeds during their life.
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▼ Feywild ▼
Home of the Archfey and other Fae / fey creatures.
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▼ Elemental ▼
Home of the Primordial Titans and other elemental creatures.
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▼ Material ▼
The home of beasts, monstrocities, and abberations, and the birth place of the universe's Divine.
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▼ Astral ▼
Home of the Flayers and ther psychic / Incorporeal creatures.
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▼ Shadowfell ▼
Home of the Old Ones and other eldritch creatures.
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▼ Liminal ▼
Resting place of the Forsaken Dead of the Material Plane
, who did evil deeds during their life.
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▼ Abyssal ▼
Home of the evil aligned Divinities of the Material Plane
, and their Devi.
— Read More
After months of work, today I was finally able to properly attune the portal to the Ethereal Realm. It stayed open only for a few seconds, but it opened! I'm confident that with the proper formula it can eventually be sustained long enough for me to get home.
— Faelyn e'ta Naeleth,
stranded on the Celestial Plane
In the typical linear model, the Material Plane sits at the center of the known universe, stationary and unmoving. It's around this point that the planes- all connected to at least one fellow plane- rotate. These interplanar connections produce gateways which allow one to move between the various worlds. Due to the fact the planes exist in a state of perpetual motion, however, these gateways occur sporadically on the planes and are often short lived.
Should one have the itch to travel and manage to successfully find a gateway through which to do so, the trouble doesn't stop with their sporadic nature. Extraplanar travel is often still a confusing and convoluted process due to the way the planes are organized within the universe; not all of the planes can be access directly from one another- let alone specifically from the Material Plane itself.
Indeed, only the four other Inner Planes
of the Formulative Sphere
can actually be accessed from the Material
directly, at any given moment a gateway is active there. However, while the Elemental Plane
, Astral Plane
, and Shadowfel
may produce gateways on the Material
? They may only access one another in a sort of circular route of sorts: The Feywild
may be accessed by the Elemental Plane
- the Elemental Plane
via the Shadowfell
- the Shadowfell
through the Astral Plane
- and the Astral Plane
via the Feywild
; all forming a chain link around the Material Plane
that sits in the center of the Formulative Sphere
While gateways are fairly common among the various planes of the Formulative Sphere
- making moving around them easy enough with a bit of patience and the right preparation- the Energetic Sphere
of the Outer Realm
provides the extraplanar traveler with significantly more trouble comparatively. One contributing factor is the fact that portals to these realms occur much less frequently, and are far more unstable when they do appear... But by far the largest reason is because of the fact that the gateways for each of the planes in this Sphere only occur in their predeceasing realms; the Ethereal Plane
's gateways only appear in the Feywild
- and gateways for the Liminal Plane
only in the Shadowfell
. As a result, in order to travel to one you must first travel through the one that precedes it in the proper planar order.
Continuing with this trend, those planes of the Lucent Spehere
- the Celestial
Planes- are nearly impossible to travel to for all but the very extraplanar beings who live there in the first place; their gateways likely only occur in the predecessing Ethereal
planes respectively. Likewise, they're unbelievably unstable whenever they do open- and frequently heavily guarded by their denizens to prevent interlopers from crossing through.
Despite their short lived and random nature, gateways still remain the most common and accessible method of achieving extraplanar travel for those who wish to do so- largely because of the difficulty of accessing the tools to circumvent them. But while the use of gateways is the dominant method of travel between the planes, it is
possible to bypass the need to use them, and instead achieve extraplanar travel through other means. To that end, several tools are available to those who seek them out.
The most common of these circumventions is the use of various spells which allow extraplanar travel (such as Planeshift
). But others include the use of specially designed teleportation circles, or items enchanted to produce similar effects to a spell of a similar nature. It should be noted, however, only the most powerful of teleportation spells seem capable of penetrating the barrier of the Lucent Sphere
and delivering their traveler to the proper location.
Planar Phenomenon is a broad category that includes a number of far reaching events which occur as a direct byproduct of the rotation of the planes around one another. One example of these phenomena are the gateways themselves, which make travel between the planes possible. Another example are Wild Magic Surges- or temporary regions with an increased unpredictability of magic. Planar Phases, too, are another wherein an extraplanar item may occasionally phase "onto" another plane for a brief amount of time... By far the most common- and perhaps most deadly- type of planar phenomenon, however, is the Ethereal Storm.
We were near Premot when the storm struck; one of the worst I've seen in all my travels yet... Poor Jorah tried lighting a fire for supper with his magic, and the backlash summoned an Ice Devil that attacked us!
— Sijmen Yorvik,
are incredibly large, moving variations of the standard Wild Magic Surge, which, on a base level, are not unlike the normal thunderstorms which occur on the Material Real
every day... While they may appear and act in similar ways, however, during these events Wild Magic flows rampant and unchecked within the affected area. As a result, magic in the affected region increases in power, but often becomes disasterously unpredictable as well- leading to a wide variety of (frequently devastating) consequences for any Arcanist unlucky enough to get caught in their midsts.
are another common phenomenon. These are similar to Planar Phases
- though on a much larger scale; instead of an object or two shifting planes as the result of a close pass, during a Planar Collision
, two or more planes "collide" with one another in a metaphysical sense- merging the two together temporarily. During these events, entire landscapes or cities from the merging planes may overlap one another and become a single landscape for a time. These are far less dangerous to planar inhabitants than they sound- but they may still lead to travelers being stranded on a plane other than the one they were originally inhabiting if they're not careful.
If Therinhal can't bypass the wards soon and infiltrate the city on his own accord, then perhaps at this moment we require a Warden to fight a Warden... The Liminal Warden, perhaps? Go now, and seek guidance from the Seryn- but hurry! If we don't succeed in the next few hours we'll have little enough hope of taking Zaltar as is.
— Capt. Zahra Khorushi to Arcanist Tajule Cieth during the Seige of Zaltar
Regardless of which plane one visits, each has a distinct group of native creatures- typically called Planar Wardens
- tasked with its protection. For the Celestial Plane
, these Wardens are the Deva- whereas the Devi protect the Abyssal Plane
. The Material Plane
, as the birth place of the Divine, is likewise protected by both in kind. The Feywild
by contrast are protected by the Archfey and Old Ones respectively- and the Elemental Plane
by Titans; Wardens of other realms are not yet known, and still wait to be discovered or named.
In some cases, Wardens may also act as the rulers of the plane- such as in the case of the Archfey of the Feywild
, or the Old Ones of the Shadowfell
. For this reason, some choose to hide their identities from outsiders, but especially from extraplanar travelers. Some Planar Wardens may be petitioned to protect other realms temporarily- while others are fickle in nature and couldn't be bothered. In all cases, however, these Wardens are incredibly powerful beings and should not be crossed. Doing so frequently proves to be disastrous for the individual who crosses them, whether intentionally done or not.
While the majority of the Divine Professions
require the favor of a Divinity in order to possess their powers, because Planar Wardens
are frequently similar in power and ability to the Material Divine, they're likewise capable of bestowng similar blessings on those who devote themselves to them. As a result, it is possible for an individual to become a Cleric or Paladin in service to a Planar Warden; this process requires similar vows to those taken by the Priests of Divine figures, but often have far more disasterous consequences if broken.
this is so cool! i love the unpredictive nature of the portals.
Thanks, hun :D I'm glad you liked it!
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