Pukei-Pukei

Large Wyvern, Unaligned

Stay vigilant... Large beast on rampage, destroyed buildings in Lodhi and Keskala- 1 week's journey east of Wildroad intersection. Be vigilant if traveling that direction.
— Capt. Othalene, Varangian Guard

The Pukei-Pukei is a creature native to the Ajda-Donesh Basin in the Talaina’Vao region of Tolara. It was first discovered by Expedition Leader Yen Tae-Hyun during one of her many expeditions into the Talaina'Vao region. After its discovery, Tae-Hyun's expedition team was further accompanied by Eddard Cormac, who, at the time, was a little known Castrillian Biologist; between 6348 and 6415, Cormac accompanied the expedition team on over 32 various pushes into Talaina'Vao, where he recorded every encounter with- and observation of- the creatures of the region.   Of particular interest to his studies were the expeditioners' encounters with what he later classified as "Legendary Beasts". Of all the ones recorded during his travels, the Pukei-Pukei stood out to him the most as is was the only such creature he encountered which showed distinct subspecies; during his research he was able to identify two distinct forms: The Jungle Type native to the transitional border between the Hiatal Mountains and Ajda Wet Forest, and a Coral type native to the wetlands of the Nang Kap'ahu Delta.
Type
Large wyvern   Conservation Status
Rare but Stable
Geographic Distribution
 
Jungle type
Pukei-Pukei Statblocks courtesy of Amellwind's Monster Hunter World DnD 5e Supplement.

Pukei-Pukei

Large wyvern, unaligned
Armor Class: 12
Hit Points: 140
Speed: 30ft Fly: 30ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

11 +0

CHA

10 +0

Saving Throws: Constitution 1d20+4 ; Wisdom 1d20+2 ; Charisma 1d20+2
Senses: Passive Perception (10)
Challenge Rating: 4

Actions

Multiattack. The pukei-pukei makes three attacks: two with its tongue and one with its tail. It can replace any one of these with its poison spit attack.   Tongue. Melee Weapon Attack. 1d20+5 to hit, reach 10 ft, one target. Hit: 2d10+3 bludgeoning damage.   Tail. Melee Weapon Attack. +5 to hit, reach 5 ft, one target. Hit: 2d8+3 bludgeoning damage.   Poison Spit. Range Weapon Attack: 1d20+4 to hit, range 30 / 120 ft, one target. Hit: 3d6 poison damage and the target must succeed on a DC 12 Constitution saving throw, or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Poison Spray ( 1d6 Recharge on 5 and 6). The pukei-pukei sprays poisonous gas from its tail in a 30-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, or take 6d8 poison damage and become poisoned for 1 minute on a failed save, or half as much damage and are not poisoned on a successful one.   Diet. A creature that is poisoned by the Pukei-Pukei suffers from an extra condition based on what the Pukei-Pukei has eaten. To determine the condition 1d4 . On a 1, stunned; On a 2, deafened; On a 3, paralyzed; On a 4, blinded.

Pukei-Pukei Statblocks courtesy of Amellwind's Monster Hunter World DnD 5e Supplement.
 
Coral Type
Pukei-Pukei Statblocks courtesy of Amellwind's Monster Hunter World DnD 5e Supplement.

Coral Pukei-Pukei

Huge wyvern, unaligned
Armor Class: 16
Hit Points: 175
Speed: 30ft Fly: 30ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

6 -2

WIS

11 +0

CHA

10 +0

Saving Throws: Constitution 1d20+7 ; Widsom 1d20+4 ; Charisma 1d20+4
Senses: Passive Perception (10)
Challenge Rating: 10

Actions

Multiattack. The pukei-pukei makes two attacks: one with its tongue and one with its tail. It can replace any one of these with its water glob attack.   Tongue. Melee Weapon Attack. 1d20+8 to hit, reach 10 ft, one target. Hit: 2d10+4 bludgeoning damage.   Tail. Melee Weapon Attack. 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage.   Water Glob. Range Weapon Attack: 1d20+4 to hit, range 30 / 120 ft, one target. Hit: 3d6 cold damage and the target must succeed on a DC 15 Constitution saving throw, or become poisoned with waterblight for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Water Jet - Spiral ( 1d6 recharge on 6). The pukei-pukei flies 10 feet into the air and discharges a beam of high pressurized water from its tail that spirals out from below it out to a 45-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, or take 6d8 cold damage and be poisoned with waterblight for 1 minute on a failed save, or half as much damage and is not poisoned on a successful one.

Legendary Actions

The pukei-pukei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The pukei-pukei regains spent legendary actions at the start of its turn.   Kick. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage.   Water Jet - Arc (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.   Water Jet - Line (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 60-foot line that is 10 feet wide. Each creature in a line must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.

Pukei-Pukei Statblocks courtesy of Amellwind's Monster Hunter World DnD 5e Supplement.



Cover image: Animal Fur by Tim Foster
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Additional Credits
Pukei-Pukei Statblocks courtesy of Amellwind's Monster Hunter World DnD 5e Supplement. Other information taken from the Monster Hunter and Monster Hunter World fandom wikis, and adapted to the world of Saleh'Alire
 
 
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