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Coral Pukei-Pukei in Dungeons & Dragons 5e

Amellwind's Monster Hunter World DnD 5e Supplement

Coral Pukei-Pukei CR: 10

Huge wyvern, unaligned
Armor Class: 16
Hit Points: 175
Speed: 30 ft , fly: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

6 -2

WIS

11 +0

CHA

10 +0

Saving Throws: Constitution 1d20+7 ; Widsom 1d20+4 ; Charisma 1d20+4
Senses: Passive Perception (10)
Challenge Rating: 10

Actions

Multiattack. The pukei-pukei makes two attacks: one with its tongue and one with its tail. It can replace any one of these with its water glob attack.   Tongue. Melee Weapon Attack. 1d20+8 to hit, reach 10 ft, one target. Hit: 2d10+4 bludgeoning damage.   Tail. Melee Weapon Attack. 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage.   Water Glob. Range Weapon Attack: 1d20+4 to hit, range 30 / 120 ft, one target. Hit: 3d6 cold damage and the target must succeed on a DC 15 Constitution saving throw, or become poisoned with waterblight for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Water Jet - Spiral ( 1d6 recharge on 6). The pukei-pukei flies 10 feet into the air and discharges a beam of high pressurized water from its tail that spirals out from below it out to a 45-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, or take 6d8 cold damage and be poisoned with waterblight for 1 minute on a failed save, or half as much damage and is not poisoned on a successful one.

Legendary Actions

The pukei-pukei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The pukei-pukei regains spent legendary actions at the start of its turn.   Kick. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage.   Water Jet - Arc (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.   Water Jet - Line (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 60-foot line that is 10 feet wide. Each creature in a line must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.


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