Caile Organization in Saleh'Alire | World Anvil

Caile


Politics

Popular Issue: economy
Stability: stable
Personal Freedoms: somewhat repressed
Scandals: infrequent
Foreign Relations: at war (losing)  

Economy

Main Export: lumber
Main Import: laborers
Main Resource: mining - metals
Trade: major surplus
Strength: very strong, but declining
Wealth: concentrated in a small upper class

Military

Strength: very strong
Focus: land
Main Unit: archers
Soldiers: volunteers
Main Use: conquest
Rank: elected by public  

Magic

Occurrence: common
Source: runs in families
Major Use: ubiquitous (everything)
Viewed: with respect
Enchanted Items: very rare
 

Culture

Highly Values: magical aptitude
Known For: architecture
Popular Entertainment: politics
Respected Profession: religious leader
Discrimination: vs foreigners
Major Taboo: certain clothing
Major Social Ill: bribery
WIP.png
Current Ruler
Clan Cananáin   Under
Càer Rótàrlach Ruadh Sabháin nic Cananáin   Bloodhunter Order
Knights Profane

Character flag image: Caile Flag by Anna Boyett

Comments

Author's Notes

▼ Please Read Before You Comment ▼
I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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