Rei Anhur


Situated in western Tolara, Rei Anhur covers both a portion of , as well as an area of Talaina'Vao situated just below it. Additionally, it refers to the both the mountains, as well as the forested area surrounding them.   Eruptions of the Sikha-Im Volcano located within the Rei Anhur range over the centuries has led to the region maintaining soil with high acidity. This is further supplemented by salt blown in from the harsh western winds that come off the Kovai'mir Ocean. The effect is less severe, here, however, since the forest's close proximity to the ocean and high altitude results in plenty of rainfall and cooler temperatures- especially when compared to the bordering Rasha-Ui and Chisisi Desert. Higher rainfall and lower temperatures also results in dense fog in the area. This most typically occurs in the early morning and late evening, and persists throughout the night- lending a slightly eerie vibe to the already cloud engulfed volcano; the overall result in the region is a strange pocket of semi-tropical environment that is out of place against the backdrop of Plains, Desert, and Shrubland which surrounds it.   This results in a landscape of tall flowering trees such as Khosa Dogwood, Magnolia, and Camelia. Meanwhile flowering bushes such as Heather, Bottlebrush, and Candelabra Bush make up the majority of the understory- while plants like Daphne provide cover, and Bleeding Heart vines wind their way around tree trunks.  
Major Landmarks
  • Sikha-Im Volcano
Located In
Southern Gwyn Tira'Kie and
Northeastern Talaina'Vao, Tolara   Landmark Type
Forested Subtropical Mountain Range


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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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