Manifold Sky Geographic Location in Manifold Sky | World Anvil

Manifold Sky

The Manifold Sky, or simply Manifold, is an enclosed universe with an unusual, non-euclidean geometry. The whole Manifold is a penteract - a five-dimensional cube - with all five spacial dimensions measuring roughly 50 miles in length. The Manifold is part of the Celestial System which is, in turn, embedded in the Celestial Realms.

Geography

The space within the Manifold Sky is actually a series of hollow three-dimensional cubes, all of which are situated coterminously with other cubes via the commissures to form tesseracts (four-dimensional cubes these tesseracts are, in turn, coterminous with other tesseracts via the inflection layers to form a penteract (five-dimensional cube). The Manifold contains ten tesseracts subdivided into a total of 40 cubes, with each cube subdivided into two layers, each layer being "adjacent" to a different tesseract while still representing a part of the same cube.   Gravity has a much shorter effective range within Manifold Sky. Within each three-dimensional cube, the direction of gravity points towards the nearest face; in areas close to the junction of two or more faces (i.e. the vertices of the cube), the vector of gravity is the sum of those of the adjacent spaces (i.e. "down" points towards the corner near the vertices), meaning that mountain ridges tend to form along the edges and peaks near the vertices.   In the center of each face of a cube layer, a large fissure in the ground allows access to adjacent cube layers within the same tesseract. These terrain features are known as commissures. Conversely, as a traveler approaches the geometric "center" of a given cube, directly between the layers of the cube, they approach an inflection layer; once crossed, the traveler finds themselves descending into a cube layer within a different tesseract, with the cube layer they just left receding into the "center" of this new cube layer as they travel away from it.  
The Manifold At A Glance
This is a generalized map of the Manifold Sky, with cubes and tesseracts shown based on their relative connections to one another. Tesseract labels are based on Navigator's Guild nomenclature. Cube topology and geopolitical boundaries are excluded. Additional layers show various points of interest and the comfortable habitatats of the various sentient species within the Manifold. Note that the compass rose shows the progression of day and night through the tesseracts, as well as the relative position of magnetic north (green arrow).
  Successfully traversing the Manifold is tricky even with modern dieseltech technology. The Navigator's Guild has achieved near-universal presence in societies under the Manifold Sky by providing the knowledge required to safely travel between tesseracts and by suppressing the development of alternatives to their services. For this reason, many consider the Guild to secretly be the true rulers of the Manifold Sky, though the ruling classes of the many nations who regularly parley with them would never admit that out loud.

Ecosystem

Different cubes withn the Manifold have different environmental conditions as a result of a variety of geological and cosmological factors tied to the tesseract in which they are embedded. Generally, tesseracts on opposite sids of the penterract have environmental conditions that are biased in the opposite direction from one another:  
  • The Medial Tesseract - as well as most cubes - host biochemical systems based on right-handed amino acids, while those of the Distal Tesseract are based on left-handed amino acids. This difference in chirality means that, while wildlife from one region can threaten the other, the food is mutually inedible and things like diseases are not mutually transmissible. The atmospheric chemistry of the Distal Tesseract is also such that much of the visible spectrum of daylight is filtered, meaning that the terrain is lit most strongly in the ultraviolet and infrared rather than in colors that humans can see.
  • The Western Tesseract is comparatively oceanic, in part, because the reducing environment of the Eastern Tesseract - particularly the Eiquereus Craglands - has scavenged much of the asmospheric moisture from cubes in or near it.
  • The Rostral Tesseract may be more 'equatorial' in terms of the Manifold's strange orbit around Selevati, making its warmth starkly contrast with the chilly winds and longer nights of the Caudal Tesseract.
  • The mountainous Ventral Tesseract is highly geologically active in comparison to the flat, geologically stable Dorsal Tesseract.
  • The Northern Tesseract and Southern Tesseract, though they appear similar in their wide diversity of alien-looking life and relative paucity of sentient habitation, represent opposite poles of the Manifold's magnetic field. They also experience opposite electrostatic charge as a result of Selevatiar radiation, the flux peaking during the solstice 'radiation storm' season.

  • Ecosystem Cycles

    Compass Rose.png
    Guild Compass Rose by BCGR_Wurth
    The day and night cycle is governed by a combination of time zone - each cube is offset from the ones near it by a little over an hour - and season. Sky color is determined by a combination of geochemistry, weather, insolation by the star Selevati, and the local strain of dustwisps. Seasons occur across all cubes simultaneously, however, and may be goverened by the cycle of shadows cast across the path of Selevatiar light by a larger planet in the Celestial System known as Veldrin, of which the Manifold is a moon. Similarly, the cycle of moonlight and nocturnal darkness is goverened by the orbit of the Manifold Sky's own moon in the Celestial System, Cosmeon. The most commonly accepted names of these hypothetical, extradimensional members of the Selevatiar system derives from Unexpector religious lore.   Circumvection is the process by which air, water, and even soil churn within and between cubes, maintaining the nutrient cycle and reshaping the terrain over geological time. Soil gradually moves towards the commissures, where it is subducted into the (usually) magma-rich 'mantles' that underly each cube layer. This same subduction eventually results in the edge and corner mountains found in every cube rising and, with the passage of wind and water, eroding back into topsoil to begin the process anew. Water evaporates closer to the commissures and rises to fall as rain and snow along these peaks to complete the hydrological cycle.

    Localized Phenomena

    Light emerges from every place at once from the hidden additional spatial dimensions, likely an extradimensional star known as Selevati. The directionality of shadows and the intensity of light coming down from the inflection layers is a result of relatively larger volume of space above the ground wherein light can emerge. Light generally does not escape once it emerges, and the question of how the energy provided by this light escapes the Manifold once it has been absorbed by the terrain is an ongoing mystery.

    Fauna & Flora

    The Manifold plays host to a wide variety of non-sentient life, akin to the biological diversity found in most habitable environments one could concieve. It is unique in that it has four different sentient species who live concurrently with one another, as well as several others who didn't survive to modern times. Living sophonts include the Rostrans, verdials, humans, and ovinex. Extinct sophonts include the lepidosians, feldeans, and perhaps a few more whose legacies have yet to be uncovered by archaeology.  
    The Taxonomy of Sentience in the Manifold


    History

    Sentient life emerged in the Manifold in several places at once at around 10,000 years ago in an event so curiously simultaneous that it inspired the creation of the Manifold Standard Calendar by which almost all such species now measure time. This emergence seems likely to have been the result of unnatural effects - most likely the intervention of some unknown, external intelligence - given that all these species share a similar mythology concerning what life might have been like before this emergence. All species have vague ancestral recollections of living on spherical worlds before being trapped beneath the Manifold Sky for unspecified 'transgressions.' Whether the so-called Curved Time is an inescapable chapter of a dark past or a quasi-spiritual place that one can aspire to return to is generally considered a matter of religious, rather than scientific, debate.

    Maps

    • The Manifold At A Glance
      This is a generalized map of the Manifold Sky, with cubes and tesseracts shown based on their relative connections to one another. Tesseract labels are based on Navigator's Guild nomenclature. Cube topology and geopolitical boundaries are excluded. Additional layers show various points of interest and the comfortable habitatats of the various sentient species within the Manifold. Note that the compass rose shows the progression of day and night through the tesseracts, as well as the relative position of magnetic north (green arrow).

    Why 'Under'?

    A common turn of phrase in the Manifold is that something lies "under the Manifold Sky." This is acknowledgement on the part of the speaker that, from the perspective of the Manifold's residents throughout the majority of recorded history, most of the 'world' as they would understand it is actually situated 'above' them - that is to say, the terrain arcs up in all directions to enclose the speaker from above, the intervening air and sky constituting the bulk of the Manifold's actual enclosed volume. The idiom seems less apt when one is standing aboard an airship or skystation, but even Navigators find saying it a difficult habit to break. That said, the 80 cube layers are separated from one another only by the hidden fourth and fifth spatial dimensions and, in truth, occupy the same three spatial dimensions but for that distinction; in some sense, the same cubic volume of air - the so-called Manifold Sky - lies above every resident's head equally.  

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    Articles under Manifold Sky



    Cover image: by BCGR_Wurth

    The Curved Time

    ... 0 CT

    Sentient beings live on spherical planets. The events of The Sealed Kingdoms, The Fortress of Salt, Saloonpunk, Twelve Sides, and Kit's Crater occur. The peoples of the Manifold have not yet been gathered together.

    • -10000 CT


      The Curved Time
      Celestial

      All cultures within the Manifold have a shared memory of a semi-mythical time before the Manifold was created. In this time, the lands curved away in all directions, the world was not enclosed, and the fundamental laws of nature were different. Somehow, sentient creatures were involuntarily shifted into the Manifold by an external power.

      Location
      Celestial Realms
      More reading
      The Curved Time
    • 0 CT

      1000 CT


      Native Ovinex Oral Traditions Begin
      Religious event

      Though the exact year is lost to history, somewhere between the end of Curved Time and 1000 years thereafter, the Native Ovinex begin to compile their ancestral memories into an oral tradition which persists into present day. This oral tradition serves as the basis for the unnamed Ovinex religion.

    Age of Evolution

    0 CT 4000

    Early Humanity, Rostrans, Verdials, and Ovinex appear within the Manifold at neolithic levels of development. Primitive technologies, including agriculture, stone tools, pottery, textiles, and language-based social organization are invented.

    • 0 AE

      1000 AE


      Native Ovinex Oral Traditions Begin
      Religious event

      Though the exact year is lost to history, somewhere between the end of Curved Time and 1000 years thereafter, the Native Ovinex begin to compile their ancestral memories into an oral tradition which persists into present day. This oral tradition serves as the basis for the unnamed Ovinex religion.

    • 800 AE

      1000 AE


      Feldeans Become Functionally Extinct
      Extinction

      After a period of dropping birth rates (brought on by a combination of factors) and the Birth Wars which ensued, the Feldeans become extinct at some point between the 9th and 11th centuries AE.

      More reading
      Feldean
    • 1100 AE

      1110 AE


      Ventral A Volcanic Erutption Causes Ecological Crisis
      Disaster / Destruction

      Ventral A cube explodes, causing massive outpourings of smoke, debris, and toxic gas into all adjacent cubes. The resulting loss of sunlight and disturbances in the natural course of circumvection cause mass extinction events, killing off the last remaining dinousaurs in the Manifold. Numerous ancient cultures begin to collapse during this time and are eventually lost to history.

    • 1200 AE


      Lepidosians Become Functionally Extinct
      Extinction

      More reading
      Lepidosian
    • 3000 AE


      Bronze Age Begins in High Rostran Territories
      Technological achievement

    • 3300 AE


      The Armos Nonengu is Invented by Rostrans
      Artistic creation

      The armos nonengu, a form of combination string and precussion instrument improvised from a simple basket or broad wooden bowl, is invented by a Low Rostran tribesman near present-day Exivaun.

      Location
      Exivaun
      More reading
      Armos Nonengu
    • 3900 AE

      4100 AE


      Beginning of Written History
      Cultural event

      Somewhere amongst the human tribes which will one day become the Voxel Kingdoms (the founding peoples of Voxelia), an artisan uses glyphs to record how many of which types of decorative wall covering he has created and to which cheiftan each piece of art belongs. This is the first known written account anywhere within the Manifold, though earlier accounts may remain undiscovered.

      More reading
      Old Voxelian
      Additional timelines

    Age of Civilization

    4000 6400

    Recorded History begins. Voxelians come to dominate all of Medial A1 and start conquering the rest of the cube. Rostrans encounter the Ovinex and subjugate them through warfare. Verdials acquire lichen symbiotes.

    • 4100 AC

      6600 AC


      Verdial Classical Antiquity
      Cultural event

      The Classical Verdial people ruled the region now known as Petalcap Vale (municipality) from the 5th to 7th Millenia. During this time, the biologically verdial identity began to take shape, and religious movements such as The Ordaureum led to the eventual foundation of the Forgist faith.

    • 4214 AC

      4216 AC


      The Unexpector Religion is Founded
      Religious event

      In Voxelia, Sokalyx the Learned pens a syncretic work, the Incunabula of the House of the Unexpected, which unifies several Voxelian folk religions involving gods of coincidence, irony, and misfortune, into a single religion. This religion is later spread throughout the Medial Tesseract by explorers.

      Additional timelines
    • 4370 AC

      4420 AC


      The Verdial Race Fully Separates from Humanity
      Founding

      Enough of the humanoid population in Caudal D now possesses lichen symbiotes and chloroplasts in their cells that this new form of humanity, known as the Verdials, now breeds true and is in the majority among the local population. Over the course of several decades, all remaining Humans in Caudal D become Verdials through interbreeding.

      Location
      Caudal Tesseract
      More reading
      Verdial
    • 4525 AC

      4550 AC


      Eosept Lengi Pens His Prophetic Dream Journal
      Religious event
    • 5000 AC


      The Rostran Island Militias Contain the Ovinex Island Tribes, Conquering Them
      Military action

      More reading
      Rostran-Ovinex War
    • 5200 AC

      5351 AC


      The Age of Gam-Dexai
      Military action

      In the aftermath of the Rostran-Ovinex War, Low Rostrans and their Civil Ovinex retainers took to resolving inter-settlement disputes through single or group duels using the ancient martial arts of Dexai as-Osang and Gam Pfa'a. While contests of might between champions were not always 'just' in the traditional sense, they did allow for such disputes to be resolved for a minimum of bloodshed.   This period only lasted for a few generations, after which the gentlemans' agreements which governed such Dexai contests eroded due to the cultural influence of the Low Rostran towns' intensely practical High Rostran neighbors.

    • 5945 AC

      5955 AC


      First Traversal of a Commissure
      Discovery, Exploration

      A series of bold Voxelian climbers manage to cross a commissure for the first time, discovering that other cubes exist in the Medial Tesseract. This sparks a rush to produce traversable roads from one end of a commissure to the other, perilous projects which take years to complete and yield only narrow roads. Nevertheless, a great boom in exploration occurs. The Verdials make this discovery nearly 145 years later, and the Rostrans nearly 170 years after that.

    • 6000 AC


      Discovery of Ironworking in Pre-Imperial Medial A
      Technological achievement

    • 6098 AC

      6117 AC


      Old Voxelian Conquest
      Military action

      Over the span of a generation, a series of Voxelian warlords carved out a growing empire in Medial A around their home in Silkenthicket (later known as Silkenvault). The tribes which united wtih the Silkenthicket Empire became part of the warlords' kin groups, while those who opposed the Empire were forced out of the cube or driven to extinction. This conflict marked the formal division between the Elovisian (surviving opposition tribes), Old Voxelian (pre-Conquest Voxelian tribesmen), and New Voxelian (Imperial citizens) ethnicities.

      Location
      Silkenvault
      More reading
      Old Voxelian Conquest
    • 6117 AC


      The Kings of the Medial A Human Tribes Consolidate Power, Creating Voxelia
      Political event

      The leaders of the tribal bands of Medial A divvy up the land amongst themselves, push rival tribes into extinction or out of the cube, and elect the first Emperor of Voxelia. This marks the founding of Voxelia as an organized state while also creating the impetus for the first organized expeditionary missions to adjacent cubes.

    • 6120 AC

      6410 AC


      Golden Age of Chivalric Djet Kazh
      Cultural event

      The djet-wielding warriors of the Old Voxelian Empire became wealthy and powerful in the aftermath of the Conquest, ushering in an age of valor, pageantry, debauchery, and other inspirations for subsequent bardic storytelling. Some became roving forces for good and civilization, while others used their powers to pillage and dominate. The fighting art of Djet Kazh became the standard way of resolving interpersonal disputes.   With the waning of organized Elovisian resistance and increasing public distaste for the excesses of their knightly class, the descent of the Djet Kazh warriors into the comforts of simple bureaucracy brought this cultural golden age to a close early in the 65th Century.

      More reading
      Djet Kazh
      Additional timelines
    • 6164 AC


      The Navigator's Guild is Founded in Voxelia
      Founding

      Initially formed by Voxelian petty nobles to seek out adventure and conquest in the pursuit of Elovisian absconders, the Navigator's Guild instead gains reknown for sponsoring expeditions into the heretofore unexplored commissures. The wealth to be had from trade, resource exploration, and the control of toll transit stations (then very primitve) quickly tempts the Guild more than any zeal for conquest. This inspires the nobles to abandon their national interests in favor of globalist profit motive.

      More reading
      Navigator's Guild

    Age of Exploration

    5950 9800

    Voxelians, Rostrans, and Verdials invent climbing tools good enough to scale down into the commissures. The species begin to explore their tesseracts, establishing far-flung outposts and then losing control of them. The ancestors of the Free Faces League, Commonwealth of C, and Craterhold become isolated in Medial C and band together. Primitive aerostat technology is developed by the Rostran Archipelago Confederacy, followed by Voxelia and the colonies which will become the Free Faces League

    • 6000 AX


      Discovery of Ironworking in Pre-Imperial Medial A
      Technological achievement

    • 6098 AX

      6117 AX


      Old Voxelian Conquest
      Military action

      Over the span of a generation, a series of Voxelian warlords carved out a growing empire in Medial A around their home in Silkenthicket (later known as Silkenvault). The tribes which united wtih the Silkenthicket Empire became part of the warlords' kin groups, while those who opposed the Empire were forced out of the cube or driven to extinction. This conflict marked the formal division between the Elovisian (surviving opposition tribes), Old Voxelian (pre-Conquest Voxelian tribesmen), and New Voxelian (Imperial citizens) ethnicities.

      Location
      Silkenvault
      More reading
      Old Voxelian Conquest
    • 6117 AX


      The Kings of the Medial A Human Tribes Consolidate Power, Creating Voxelia
      Political event

      The leaders of the tribal bands of Medial A divvy up the land amongst themselves, push rival tribes into extinction or out of the cube, and elect the first Emperor of Voxelia. This marks the founding of Voxelia as an organized state while also creating the impetus for the first organized expeditionary missions to adjacent cubes.

    • 6120 AX

      6410 AX


      Golden Age of Chivalric Djet Kazh
      Cultural event

      The djet-wielding warriors of the Old Voxelian Empire became wealthy and powerful in the aftermath of the Conquest, ushering in an age of valor, pageantry, debauchery, and other inspirations for subsequent bardic storytelling. Some became roving forces for good and civilization, while others used their powers to pillage and dominate. The fighting art of Djet Kazh became the standard way of resolving interpersonal disputes.   With the waning of organized Elovisian resistance and increasing public distaste for the excesses of their knightly class, the descent of the Djet Kazh warriors into the comforts of simple bureaucracy brought this cultural golden age to a close early in the 65th Century.

      More reading
      Djet Kazh
      Additional timelines
    • 6164 AX


      The Navigator's Guild is Founded in Voxelia
      Founding

      Initially formed by Voxelian petty nobles to seek out adventure and conquest in the pursuit of Elovisian absconders, the Navigator's Guild instead gains reknown for sponsoring expeditions into the heretofore unexplored commissures. The wealth to be had from trade, resource exploration, and the control of toll transit stations (then very primitve) quickly tempts the Guild more than any zeal for conquest. This inspires the nobles to abandon their national interests in favor of globalist profit motive.

      More reading
      Navigator's Guild
    • 6850 AX

      6875 AX


      Unknown Ventral Volcanic Event Causes Years of Famine
      Geological / environmental event

      Some sort of eruption occurs in the Ventral Tesseract, though the nature of this eruption remains unknown. As a result of climate cooling and increased soil acidity due to 'ashfalls,' agricultural yeilds drop across all regions of the Manifold, sparking a period of famine, conflict, and collapse.

    • 6900 AX

      7100 AX


      The Lost Tribes Fragment
      Disbandment

      Presumably driven by a collapse of large-scale agriculture due to climate change, the largest settlements of the Lost Tribes begin to fragment. By 7100, no settlement of more than a hundred or so Lost Tribes descendants remain intact, with the remaining descendants having adopted nomadic lifestyles. After other nations in the Manifold gain the ability to traverse inflection layers, the Lost Tribes are gradually absorbed into the colonies of those powers or into Freelander groups.

      More reading
      Lost Tribes
    • 7000 AX


      Colony Sites in Medial C are Reached, Voxelian Political Reach is Overextended
      Population Migration / Travel

      Voxelian colonies are established in Medial C, taking in the small groups of humans there who were outcast during the Emperor's consolidation of power. Voxelia becomes aware that these colonies have been founded successfully and continues to send tax collectors, but at this time, technology will not allow enough force projection to enforce these claims against the colonies if the issue is pressed. While the colonies remain loyal at this time, interbreeding with the tribes and extreme distance from the Voxelian cultural center sow the seeds of rebellion in these far-flung colonies.

      Location
      Triple Mesa
      More reading
      Free Faces League
    • 7729 AX


      Artificial Aerostat Flight is Invented
      Technological achievement

      Vexan Zin, a Rostran tinkerer, observes that lanterns sent into the air during his island's annual summer candle festival fly because of the hot air inside of them. He builds a scaled-up version of a flying lantern with a harness for one passenger. This is the first artificial aerostat in the Manifold, an invention which will not yet be replicated by Voxelians for 135 years, though the Verdials had a few rare "sporeships" made from natural materials since 7500 or earlier.

    • 8210 AX

      8250 AX


      The First Skystations are Launched into Commissures
      Construction beginning/end

      The Rostran Archipelago Confederacy uses long rope bridges to suspend the first skystations in stable positions within the microgravity regions of the commissures of their home cube. Aerostats using hot air for lift affixed to complex pulley systems are used as "elevators" to ferry cargo quickly from one side of the commissure to the other. The Voxelians will not follow suit for another 256 years.

      Location
      Commissure
      More reading
      Skystation
    • 8390 AX


      The Council of Liars Assassinates the Voxelian Emperor and his Vassal Kings
      Political event

      Location
      Silkenvault
      More reading
      Council of Liars
    • 8500 AX


      The Oral History of the Lost Tribes is Forgotten
      Extinction

      The last person familiar with the cultures of the Lost Tribes dies without passing on the oral histories of his people. This effectively renders the Lost Tribes extinct; nomadic peoples outside the purview of the major geopolitical powers are henceforth known as Freelanders.

      More reading
      Freelander
    • 9590 AX


      The First Electric Dynamo is Invented
      Technological achievement

    • 9630 AX


      The Steam Engine is Invented
      Technological achievement

      Persistent experimentation at the Voxelian Academy of Sciences leads physicists to discover a way to utilize the power of temperature differentials, especially using steam, to create locomotive force.

    • 9670 AX


      Early Modern Mechanical Computers are Invented
      Technological achievement

    • 9701 AX


      Terraceball is Invented
      Sporting Event / Competition

      Terraceball is invented in Petalcap Vale. The sport eventually gains international appeal, becoming a common subject of RadNet broadcasts throughout the Manifold.

      Additional timelines
    • 9710 AX


      Voxelia Creates A Power Grid for Silkenvault
      Construction beginning/end

      Voxelian civil engineers use steam engine technology, dynamo technology, and a local geothermal spring to provide electrical power to the Voxelian capital of Silkenvault.

    • 9775 AX


      First Annual Abergrain Brewery Fair
      Cultural event

      Location
      Ambergrain
      More reading
      Ambergrain Brewery Fair
    • 9800 AX


      The Internal Combustion Engine is Invented
      Technological achievement

      A Voxelian steam mechanism engineer by the name of Caelus Harkon creates the first diesel engine in the Manfold. This sparks a revolution in transportation, power generation, mechanical computing, and manufacturing.

      More reading
      Dieseltech

    Age of Reclaimation

    9800 and beyond

    The diesel engine is invented, followed by other dieseltech technologies. Powered, steerable airships are invented, allowing inter-Tesseract travel and easier access to adjacent cubes. Skystations are launched to serve as resupply depots. The Manifold Conservation Society is founded. Voxelia begins the Reunification War to reconquer the Free Faces League, Commonwealth of C, and Craterhold.

    • 9800 AR


      The Internal Combustion Engine is Invented
      Technological achievement

      A Voxelian steam mechanism engineer by the name of Caelus Harkon creates the first diesel engine in the Manfold. This sparks a revolution in transportation, power generation, mechanical computing, and manufacturing.

      More reading
      Dieseltech
    • 9815 AR

      9821 AR


      Steerable, Powered Airships are Created Using Internal Combustion Engines
      Technological achievement

      More reading
      Dieseltech Airship
    • 9832 AR


      First Visit to an Inflection Layer
      Discovery, Exploration

    • 9840 AR


      First Contact: Humans and Rostrans/Ovinex
      Diplomatic action

      More reading
      Rostran
    • 9856 AR


      The First Inflection Layer Skystation is Launched
      Construction beginning/end

      The Voxelia Academy of Sciences Launches the first skystation into an inflection layer for research purposes. The Medial A/Western C station is small and used only for research at this time, but is later expanded to include refit facilities for traveling airships, a centrifuge for long-term habitation, and other useful amenities.

    • 9858 AR


      First Contact: Rostrans/Ovinex and Verdials
      Diplomatic action
    • 9860 AR


      First Contact: Humans and Verdials
      Diplomatic action

      Location
      Caudal Tesseract
      More reading
      Verdial
      Additional timelines
    • 9875 AR


      New Cobalt Protectorate Founded
      Founding

      Irido Sandoxus and his exploratory crew pen the Code of New Evermorn, establishing the New Cobalt Protectorate in Ventral B.

    • 9890 AR


      International Professional Terraceball League Founded
      Founding
      Additional timelines
    • 9899 AR


      The War of Reunification Unofficially Begins
      Military action

      The Free Faces League and their allies in the Commonwealth of C and Craterhold issue declarations of independence to their previous Voxelian lords. Over the next decade, diplomatic ties deteriorate, with skirmishes over the intervening lands in adjacent cubes gradually building into full-blown military confrontations.

      Location
      Medial Tesseract
      More reading
      War of Reunification
    • 9901 AR

      9920 AR


      The Manifold Conservation Society is Founded
      Founding

      The Manifold Conservation Society is founded by academics from Voxelia, and is eventually cut off from funding and military support. Due to their strong ideological stances, the Administrative Council rebirths the Conservatorship as a sort of commune with the goal of preserving the natural diversity of the Manifold in the event of an extinction level event (i.e. caused by the War of Reunification).

    • 9905 AR

      4 Iksunten

      First Treaty of Vivaldi Peak is Signed
      Founding

      The First Treaty of Vivaldi Peak is signed by diplomatic representatives of the Leauge Senate, the Commonwealth Parliament, and the major houses of the city of Craterhold. The First Treaty establishes that the signatory nations are to serve the cause of common defense against their shared enemy in Voxelia and serves as the founding document for the Coalition of Breakaway Colonies. From 9905 on, Iksunten 4th is celebrated as Breakaway Day in the nations of the Coalition.

    • 9910 AR


      Voxelian Bards-Recursant in Vivaldi Peak Orchestrate the First Ring0 Attack
      Technological achievement

      Location
      Vivaldi Peak
      More reading
      Ring0
    • 9925 AR


      Auto-Armor Enters Commercial Production
      Technological achievement

      More reading
      Dieseltech Auto-Armor
    • 9946 AR


      Ame Pfren is Born
      Life, Birth

      Ame Pfren is born in the territory of the Ovinex Island Tribes. He later becomes reknowned as a Gam Pfa'a practitioner (specializing in the ba'amba, joins the Island Rangers, and travels the world telling the tales of his exploits.

      More reading
      Ame Pfren
    • 9951 AR

      Ikirsten
      9951 AR

      Abirsten

      Battle of White Skull Lake
      Military: Battle
    • 9952 AR

      12 Absunten

      The Garbage Man is Born
      Life, Birth

      The man who would eventually become known to the greater Manifold as The Garbage Man is born in the Commonwealth city of Tartagloam.

      More reading
      The Garbage Man
      Additional timelines
    • 9963 AR


      Sack of Thyonaxes
      Military: Battle
      Location
      Thyonaxes
      More reading
      War of Reunification
      Additional timelines
    • 9964 AR

      Abirsten
      9966 AR

      Seldun

      Cull of 64'
      Criminal Activity
    • 9965 AR


      Ratification of the Medial B Accords
      Diplomatic action
    • 9966 AR


      Ame Pfren and His Island Rangers Defeat the Greenwell Mangrove Monster
      Life, Achievement/ Win

      Ame Pfren and his band of Ovinex Island Rangers embark on an expedition to rout out the verdialized Ram Rex known as The Greenwell Mangrove Monster. After a gruelling manhunt, the party find and kill the Monster, achieving glory and accolades in the process.

    • 9970 AR


      Ambra Baxbr is Born
      Life, Birth

      Ambra Baxbr is born in the Rostran Archipelago Confederacy. Her unique philosophy and aesthetic sense became the impetus for the Baxbr subculture of Civil Ovinex society.

      More reading
      Ambra Baxbr
    • 9970 AR

      23 Irsten

      Siege of Tartagloam
      Military action

      The city of Tartagloam is besieged, and eventually destroyed, by Voxelian forces. Civil order breaks down and never fully returns. An industrial accident caused by airship bombardment leaves tens of thousands of nearby citizens polymerized by toxic chemical vapors, leading to Tartagloam's nickname as the 'City of Mannequins'.

      Location
      Tartagloam
    • 9970 AR

      Abirsten

      125 Hands Founded
      Founding

      Several survivors of the Siege of Tartagloam come together as a bloc to eke out existence among the ruins of the city. Unified by a shared indignation at their circumstances and exposed to Forgist philosophy by Verdial members of the group, the nascent 125 Hands take on violent, anarchist leanings.

      More reading
      125 Hands
      Additional timelines
    • 9973 AR


      Feumont Atsuhi is Born
      Life, Birth

      Feumont Atsuhi is born in Silkenvault. He later becomes a famous stage illusionist, performer, and world traveller.

      Location
      Silkenvault
      More reading
      Feumont Atsuhi
    • 9976 AR


      Angela "Ghostleaf" Foxglove is Born
      Life, Birth

      Angela "Ghostleaf" Foxglove is born in Petalcap Vale. She eventually founds the Ghostleaf Foundation, a major research and development company.

      More reading
      Angela Foxglove
    • 9979 AR


      "Horror Dusk" Black Sun Event Over Petalcap Vale
      Disaster / Destruction

      A major black sun event (actually a major bloom of billowing hate spores) causes mass panic in Petalcap Vale and causes mass casualties on verdial expeditions into the nearby Distal Tesseract. The Horror Dusk Homunculi become a notable cause of moral panic.

    • 9980 AR

      Irsten
      9998 AR

      12 Audun

      The Charred Chard Murders
      Criminal Activity
    • 9987 AR

      Sunten

      Pan-Coalition Extradition Treaty is Signed
      Diplomatic action

      In response to international outcry surrounding the Charred Chard Murders, the Coalition of Breakaway Colonies drafts the Pan-Coalition Extradition Treaty to improve intra-Coalition cooperation on criminal affairs. Despite the name, various neutral factions (including the Burning Hearts Social Club) also voluntarily agree to abide by its terms. As a side affect, the Treaty also establishes a legal framework for international bounty-hunting activities.

    • 9992 AR


      Ambra Baxbr Bears Ame Pfren's Lamb
      Life, Relationship change

      After an accidental rendezvous with the famous Ame Pfren, Ambra Baxbr bears the famous hero a son. While the son is still a lamb as of the year 10,000, great things are expected of him due to his famous parentage.

      More reading
      Ik'ba Pfren
    • 9999 AR

      17 Audun
      9999 AR

      19 Audun

      Kade's Crusaders Capture Dr. Pelforth at his Secret Stronghold on Distal B3
      Military: Skirmish
    • 10000 AR

      5 Ikirsten 12:00

      The Garbage Man and 125 Hands Attack the Manifold and Steal the Menger Catalyst
      Disaster / Destruction

      The Garbage Man uses his powers to teleport numerous Digits of the 125 hands around the Manifold to attack highly visible civilian, military, and government targets. This provides a diversion while The Garbage Man himself, along with several of his most trusted agents, breaks into the Vianne Tributaries Facility and steals the Menger Catalyst.

      More reading
      Menger Catalyst
    This article has no secrets.

    Comments

    Author's Notes

    SpaceSuitIan, editor here. I noticed all the tesseract articles had "The (Name) Tesseract in is one of the ten tesseracts which make up the Manifold."
    I fixed this, but remember to double check your copies and pastes Wurth. NO I TOTALLY HAVEN'T DONE THE SAME THING!


    Please Login in order to comment!
    Jul 18, 2020 22:29

    I SWEAR I HAVEN'T!