Navigator's Guild

The Navigator's Guild is a powerful and (ostensibly) politically neutral guild that holds a near-monopoly on the art and science of navigation within the Manifold Sky setting. Every major nation and almost every skystation possesses at least one guildhall dedicated to servicing the Guild and it's far-reaching interests.

Structure

Trainee are the foundation of the Navigator's Guild's internal hierarchy, with trainees serving under experienced navigators until their trade education can be completed. Once a trainee earns an official navigator's certificate, they become fully-fledged navigators and begin to rise through the ranks of the Guild based on further training, seniority, and number of assignments successfully completed. After around a decade of experience, a skilled navigator can take assignments as an instructor at a guild hall, eventually ascending to chapter master based on seniority and the success rate of navigators trained under their charge. Finally, after around two decades of experience, a navigator, trainer, or chapter master may serve on the Guild Board of Trustees, directing the guild's policies and activities via consensus with their peers.

Public Agenda

The Navigator's Guild is very nearly the sole provider of an essential service in the Manifold: guiding air travel within the unusual and difficult to traverse geometry of the Manifold Sky, whether by air, sea, or sometimes even land. The Guild makes exploration, trade, warfare, and various sciences possible through the proper application of expertise and courage. To these ends, the Guild stands ready to provide their services in an impartial, expeditious, and professional manner to any individual or group who is willing to compensate the Guild for their efforts and abide by the Guild's terms of service.

Assets

Almost every major settlement possesses a Navigator's Guild guildhall, including (and especially) skystations. These guildhalls serve as recruitment centers, educational facilities for new navigators, living areas for navigators on-the-go, and hubs for job assignment. The guildhalls also serve as physical monuments to the all-encompassing reach of the Navigator's Guild, as they exist in nearly every polity and stand in contrast to the lack of any visible competitors. The oldest and largest guildhall is located in Silkenvault, though the administration of the Navigator's Guild currently operates out of a private skystation in the Medial H/Northern F inflection layer called the Castle of Aurorae.   The Navigator's Guild fields an armada of N3 "Honeyguide" air cogs to carry out its eponymous function, with various aerostat freighters, tenders, and parasite carriers on hand to fill various niche roles within the organization. Autogyro and auto-armor units are employed by NavGuard personnel when danger is expected.

History

The Navigator's Guild was founded during the Age of Exploration in response to the discovery of other cubes in the Medial Tesseract, and has existed in some form or another since the first formal expeditions were sent to adjacent cubes by the nation of Voxelia. Some of the first people to posit a five-dimensional nature to the Manifold were mathematicians under the employ of the Guild, and since that time, no other professional organization has come close to challenging the near-monopoly of the Guild.

Demography and Population

While the Navigator's Guild draws its ranks from every species, nation, and ethnic group, Voxelian and Elovisian Humans make up the majority of its membership - though the Guild is careful to stress that it favors no social group over another so long as the precepts of the Guild are upheld and any given Guild member is capable of attending to their appointed duties.

Military

The NavGuard serves as the military arm of the Navigator's Guild in the rare cases where force must be used to vouchsafe the lives and equipment of Guild personnel.

Technological Level

In addition to possessing advanced dieseltech airships, skystations, computers, and auto-armor at their disposal, the Navigator's guild is also responsible for directed cultural advancements which serve to further reinforce their monopoly, such as the creation of the Guild Pidgin trade language and the near-universally accepted Manifold Standard Calendar.

Religion

While the Navigator's Guild holds no official religious beliefs, many members of the guild pay respects to the House of the Unexpected. The cult of Cosmeon drawing the most followers, as she is the matron of navigators within the Unexpector faith.

Foreign Relations

Officially, the Navigator's Guild enforces a strict policy of political neutrality, favoring no nation over another in terms of either recruitment or assignments. Any group in good standing with the Guild may employ the Guild's Navigators, who will not balk at reasonable navigational duties and will show absolute impartiality and confidentiality with regard to the nature of their clients' travels. At the same time, the Guild also claims the unlimited right to defend itself, its personnel, and its equipment from injury at the hands of other factions, with sanctions such as loss of service or indirect trade embargoes being levied upon repeatedly unruly customers.  

We Know The Way

Type
Guild, Professional
Alternative Names
The Guild
Demonym
Guildsman/woman, Guild Member
Head of Government
Guild Board of Trustees
Government System
Meritocracy
Currency
The Navigator's Guild issues Navigator's Guild Credits (NGC) as a form of universal trade currency; any nation housing a guildhall can convert to and from Navigator's Guild Credits to facilitate international trade.
Official Languages
Related Ranks & Titles
Controlled Territories
Organization Vehicles
Notable Members

Prized Customers

MartMarts frequently serve the needs of air crews, especially Guild navigators. In turn, MartMart International's business model would not work without the level of international trade afforded by Navigator's Guild services.

Business Partners

The Navigator's Guild's Commitment to neutrality pairs well with the apolitical nature of the Sorority of Solace, and the Sorority's mandates ensure that it is in constant need of Guild services.

Professional Partners

Many members of the Navigator's Guild are also members of the Burning Hearts Social Club, with the navigation profession serving as an easy source of stories. The services of the Guild are, furthermore, indispensable to the Burnhearts, as the whole purpose of the club is to encourage their members to travel to exotic locales.

Friendly

The Navigator's Guild was an organization crucial to the Manifold Conservation Society's early success in pursuing it's original mission statement to discover, catalogue, and preserve the diversity of life within the Manifold. To this day, the Conservatorship provides the Guild with frequent, lucrative contracts with relatively minimal risk. Though officially both organizations must profess political neutrality, their relationship with one another is perhaps stronger than it ought to be.

Business Relationship

The Church of the Unexpected is related to certain unique Navigator's Guild sub-organizations and traditions, specifically the Order of Cosmeon, the elevation of new Seekers of Misfortune and the further elevation of new Courtiers of Ironies.

Business Relationship

The Navigator's Guild respects Rostrans' innate talent for navigation arising from the species' keen senses.

Business Relationship

Business Relationship

Business Relationship

Business Relationship

Business Relationship

Business Relationship

While the Navigator's Guild is officially politically neutral, serving all nations without favoritism, Voxelia's tendency to insert covert College of Bards agents into any organization they can reach leads the Guild to mistrust the Council of Liars' intentions. More than one Guild member is known to be an agent of Voxelia, but the Guild has not yet let on that their true identities are known.

Business Relationship

Cautious

While Data Engines Limited has no a priori reason to hate the Navigator's Guild - and Guild airships frequently make use of DEL products, the Guild regards DEL's advances in automated piloting aids as a potential source of competition for professional navigation as a service industry. The Guild maintains its public air of neutrality with regard to DEL, as the former is a corporation with official state sponsorship, but has also been forced to disavow several agents attempting to conduct corporate espionage or sabotage at DEL facilities as of late.

Unfriendly

While most members of the Navigator's Guild despise the Avarix Corps, they cannot justify not providing navigational services under their much-vaunted political neutrality - the Corps is sometimes working under a letter of marque and reprisal, making the pirate's business the legitimate business of a state. The Corps, for their part, see the Guild as gutless and simply a tool to be used, though they will respect the threat that the NavGuard poses insofar as (most) navigators are to be left unmolested.

Enemies


Articles under Navigator's Guild



Cover image: by BCGR_Wurth

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