Hub: CHASE Changelog
I'm not calling it a Chaselog.
CHASE is updated almost daily and sporadically, but each change and addition will be added to this page every other Tuesday, barring any interruptions, special occasions, or acts of the powers that be.
> WIP
> April 2024
> March 2024
> February 2024
> January 2024
CHASE is updated almost daily and sporadically, but each change and addition will be added to this page every other Tuesday, barring any interruptions, special occasions, or acts of the powers that be.
> WIP
April. 30th / 0.003.2
Changes based on feedback. Patch delayed due to participating in PF2E Beginner Box days 2024. A lot more is being done in the background, thus the delayed notes. Mostly, slowing things down a bit for mental health reasons.
Changes based on feedback. Patch delayed due to participating in PF2E Beginner Box days 2024. A lot more is being done in the background, thus the delayed notes. Mostly, slowing things down a bit for mental health reasons.
- Changes
- Condition: Blockstun, made it clearer that the Off-Guard condition is only applied to npcs (i.e. enemy creatures and follower creatures).
- Condition: Bloodied, Gives all players a blockstun (health block). So players with Fighting Spirit will technically have 2 'blocks' of health (even though it is not quite the same), and those with Armor HP will have 3.
- Corrections/Error Fixes
- New
> April 2024
April. 9th / 0.003.1
I decided to stop it with the creatures and focus on other things. Gonna save them for the later changelogs.
I decided to stop it with the creatures and focus on other things. Gonna save them for the later changelogs.
- Changes
- Hub: Rules and Terms, Added All Terms for listing, not just S. Me being lazy. That’s the reason. Shh
- Trait: Humanoid Expanded Bestiary Information. Makin sense ya’ll
- Term: Low-Light Vision, fixes, smoother text
- Corrections/Error Fixes Honestly, this section could just be renamed’ Did you spellcheck this or not? Holy damn’
- Ancestry: Gnoll, I didn’t write it good lmao
- Condition: Blockstun
- New
- Ancestries & Ancestry Talents
- Ancestry: Bugbear
- Ancestry: Changeling
- Ancestry: Firbolg
- Ancestry: Goblin
- Ancestry: Hobgoblin
- Ancestry: Satyr
- Ancestry: Saurian
- AT: Breathe Weapon
- AT: Cloven Agility
- AT: Cunning of Stone
- AT: Dwarven Origin
- AT: Dwarven Weapon Training
- AT: Firbolg Origin
- AT: Goliath's Bequest
- AT: Hobgoblin
- AT: Lead and Mislead
- AT: Pack Tactics
- AT: Peaceful Healing
- AT: Saurian Origin
- AT: Shroud of the Wild
- AT: Terrain Adept
- AT: Willow's Willpower
- Features & Skill Talents
- Items
- Conditions
- Condition: Bloodied
- Condition: Compelled
- Condition: Concealed, X
- Condition: Dead
- Condition: Enthralled
- Condition: Frightened
- Condition: Obscured, 0-4
- Condition: Off-Guard
- Condition: Petrified
- Condition: Poisoned
- Condition: Prone
- Condition: Restrained
- Condition: Silenced
- Condition: Staggered
- Condition: Stunned
- Bestiary Entries
- Index: Animated Statue
- Index: Animated Statue, Mindless
- Index: Ankhrav Soldier
- Index: Ankhrav Worker
- Index: Barghest
- Index: Boar
- Index: Blink Dog
- Index: Dog
- Index: Giant Centipede
- Index: Gorgon, Catoblepas
- Index: Gray Ooze
- Index: Minor Elemental, Earth
- Index: Minor Elemental, Fire
- Index: Raccoon
- Index: Rat
- Index: Raven
- Index: Squirrel
- Index: Town Guard
- Index: Werewolf
- Terms and Traits
- Term: Attribute Modifier
- Term: Blindsight
- Term: Classic Attribute Score Numbering
- Term: Darkvision
- Term: Dice
- Term: Template
- Term: Tremorsense
- Term: Truesense
- Trait: Bugbear
- Trait: Changeling
- Trait: Dragonborn
- Trait: Firbolg
- Trait: Goblin
- Trait: Hobgoblin
- Trait: PF1eBB
- Trait: Satyr
- Trait: Saurian
- Trait: Shapechanger
> March 2024
March. 26th / 0.002.1c
Two more weeks.
There's about 30+ creature statblocks I need to square the circles of. Additionally (haha) I've gotten some additional perspective.
1 week updates is a bit much. 2 week updates may be just right, so gonna try that next month, starting the the 12th. Do note, too, that new pages and changes do crop up and are saved, the changelog is just here to document them after they're done and dusted.
Gonna at least add something so that the patchnotes aren't empty this time.
Gonna put this out here before anything. Everything here, written poorly and all, is handtyped and tested loosely. There is NO AI behind anything, including creature descriptions (also the reason of many RP descriptors down to a couple sentences). The math, the playtesting, and the systems mastery takes FAR less time because a lot of it is number crunching, model testing and referencing (source material, if any; how other games have handled similar faucets and why, and stuff I conceptualize myself). I'm not technical writer, nor am I speaking ill of those who prefer the mechanical over the narrative-focused. It's takes more brainstuff to make it look and sound pretty, especially at the end of other projects.
All this to say: I figured out how to streamline my workload. So, uh, things will be better. Slightly.
The game is still being updated, too, just that a lot of it isn't on the documentation.
March. 12th / 0.002.2a Hard part's done, did a lot of things, but pushing the notes back proper.
Base Ancestries are done, but I'm trying to think of two more.
March. 6th / 0.002.1 Know what I promised, and the quickstart guides aren't quite done. I don't think I can use the test character sheets (link here) as sheet examples, so I'll be making a newer, prettier version sometime this month (possibly sooner rather than later).
The only base Ancestries that need to be done are the Trick-Kin Ancestries (formerly Goblinoid, decoupled due to seperating from Faerun lore for those that want to develop these peoples in their own ways, and other misgivings), and a couple others I wanted to make base due to fitting into many High Fantasy worlds but were always 'extra' choices for whatever reason (Gnolls, Kobolds, Minotaur, Lizardfolk, etc). I'll be fixing that up this week if nothing else.
Finally, Lost Mines of Phandelver is now usable start to finish, as long as you have the original module information. Save for a few copyrited critters (and the premade characters), everything else is done and usable. Lore stuff isn't on the monster statblocks, but everything should be there. My playtesters will be running through the adventurers to square any circles that pop up, so that'll be updated in perptuity. To that end that means I can move on from LMOP to other adventures, or even start fleshing some information on settings CHASE can be played in. Like Golarion, or the couple ones I've been wracking my brain over.
Anyway, patchnotes. woo
There's about 30+ creature statblocks I need to square the circles of. Additionally (haha) I've gotten some additional perspective.
1 week updates is a bit much. 2 week updates may be just right, so gonna try that next month, starting the the 12th. Do note, too, that new pages and changes do crop up and are saved, the changelog is just here to document them after they're done and dusted.
Gonna at least add something so that the patchnotes aren't empty this time.
- New
- Creatures
- Index: Taskmaster Golem, semi-original enemy creature, brought on by nolstagia.
Gonna put this out here before anything. Everything here, written poorly and all, is handtyped and tested loosely. There is NO AI behind anything, including creature descriptions (also the reason of many RP descriptors down to a couple sentences). The math, the playtesting, and the systems mastery takes FAR less time because a lot of it is number crunching, model testing and referencing (source material, if any; how other games have handled similar faucets and why, and stuff I conceptualize myself). I'm not technical writer, nor am I speaking ill of those who prefer the mechanical over the narrative-focused. It's takes more brainstuff to make it look and sound pretty, especially at the end of other projects.
All this to say: I figured out how to streamline my workload. So, uh, things will be better. Slightly.
The game is still being updated, too, just that a lot of it isn't on the documentation.
- Changes
- Corrections/Error Fixes
- New
March. 12th / 0.002.2a Hard part's done, did a lot of things, but pushing the notes back proper.
Base Ancestries are done, but I'm trying to think of two more.
March. 6th / 0.002.1 Know what I promised, and the quickstart guides aren't quite done. I don't think I can use the test character sheets (link here) as sheet examples, so I'll be making a newer, prettier version sometime this month (possibly sooner rather than later).
The only base Ancestries that need to be done are the Trick-Kin Ancestries (formerly Goblinoid, decoupled due to seperating from Faerun lore for those that want to develop these peoples in their own ways, and other misgivings), and a couple others I wanted to make base due to fitting into many High Fantasy worlds but were always 'extra' choices for whatever reason (Gnolls, Kobolds, Minotaur, Lizardfolk, etc). I'll be fixing that up this week if nothing else.
Finally, Lost Mines of Phandelver is now usable start to finish, as long as you have the original module information. Save for a few copyrited critters (and the premade characters), everything else is done and usable. Lore stuff isn't on the monster statblocks, but everything should be there. My playtesters will be running through the adventurers to square any circles that pop up, so that'll be updated in perptuity. To that end that means I can move on from LMOP to other adventures, or even start fleshing some information on settings CHASE can be played in. Like Golarion, or the couple ones I've been wracking my brain over.
Anyway, patchnotes. woo
- Changes
- General
- Rule: Bonus and Penalties, Added all the bonuses the game uses, cleaned it up.
- Rule: Damage Types, changed Psychic to an Energy type, added 2 new Extraordinary damage types: Drain and Wither.
- Traits
- Trait: Dragon, added text.
- Corrections/Error Fixes
- Multiple Ancestries: Some of your talents can swapped for the ones listed below, or be taken at a later levels via Character Progression. If your GM is using the Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1. (from “...or be taken at a later level…”, Typo.
- New
- General
- Removed the concept of the Bonus/Penalty Limit. Game has evolved beyond it, and even though the game still uses a form of 5e's Bounded Accuracy, there's been enough gestation to work around the balance and time issue of calculating multiple numbers. To this end, many earlier articles will have their text rewritten to reflect this. Also hey, one less thing to track.
- Previous: Permanent # changes were limited to +5, both for bonuses and penalties. They did not cancel each other out, so a totaled bonus of +7 and with a -2 penalty would just be -3, rather than -5.
- Rule: Attunement
- Rule: Attribute Modifiers/Scores, I know, it took too long, sosume.
- Rule: Size
- Abilities
- Items
- Creatures
- Index: Chicken
- Index: Commoner, Normal
- Index: Cultist, Generic
- Index: Doppelganger Agent
- Index: Frog
- Index: Ghostlight Skull
- Index: Green Dragon, Young/r2
- Index: Hobgoblin Bandit
- Index: Orc Warrior
- Index: Ogre Brute
- Index: Owl
- Index: Satyr Bandit
- Index: Stirge
- Index: Verdaling
- Index: Wraith
- Index:! Nezznar, the Black Spider
> February 2024
Feb. 27th / 0.001.3
Unorthodox/housekeeping notes this time around!
So, long story short: I decided to push the changelog update this week back a bit, due t the scale of things I'm trying to complete. This week also had the extra hurdle of life getting in the way, for good and for bad. To this end, rather than mostly new things, it's going back over things and checking to see what works, what doesn't, so on and so forth. There's also the advent of my personal games needingly planning of their own, but bearing fruit. So there's that.
To that end, here's a brief rundown of what to expect going into next week.
To that end, hope ya'll had a good BHM.
Feb. 20th / 0.001.2 More Productive week, but mostly focused on additons. The conversion of the Lost Mines of Phandelver is almost done.
So, long story short: I decided to push the changelog update this week back a bit, due t the scale of things I'm trying to complete. This week also had the extra hurdle of life getting in the way, for good and for bad. To this end, rather than mostly new things, it's going back over things and checking to see what works, what doesn't, so on and so forth. There's also the advent of my personal games needingly planning of their own, but bearing fruit. So there's that.
To that end, here's a brief rundown of what to expect going into next week.
- Finishing up mechanical bases for everything in LMOP. So that module should be playable in full and without input.
- Changing the forumla for large (and larger) creatures. The GM Rule: Beastiary Additions is undocumented atm due to all that's going in to it, but it's been a useful tool to help situation how creature scaling works when it comes to health, dpr, and proficiency. To this end, the change is slight, but will give large creatures the same amount of health proportional to the size without changing their other stats too much. For the sake of consistency, so when you wanna make Chicken the size of the moon or something.
- Base Ancestries. Rather, getting all the ones I want to be in the game at the start, and a couple extras (for me), along with some base Versatile Heritages. All before focusing on ancestry talents. The latter will take more time to translate many mechanics from other and older games, so getting the core done is a focus. Also, one less thing to worry about.
- Quickstart guide. Simple
To that end, hope ya'll had a good BHM.
Feb. 20th / 0.001.2 More Productive week, but mostly focused on additons. The conversion of the Lost Mines of Phandelver is almost done.
- Changes
- Corrections/Error Fixes
- Creatures
- Index:! Black Fang, Juvenille Black Dragon, put to sleep while I rework the statblock a bit.
- New
- General
- Ancestry
- Ancestry: Elf, Started the base
- Ancestry: Dragonborn, started the base
- VH: Elemental Fire's Legacy
- Feat/ures
- AAF: Careful Ability
- AAF: Distant Ability
- AAF: Empower Ability
- AAF: Extend Ability
- AAF: Intensify Save
- AAF: Maximize Ability
- AAF: Quicken Ability
- AAF: Reverberate Damage
- AAF: Subtle Spell
- AAF: Transmute Ability, Acid
- AAF: Transmute Ability, Cold
- AAF: Transmute Ability, Cold
- AAF: Transmute Ability, Fire
- AAF: Transmute Ability, Lightning
- AAF: Transmute Ability, Poison
- AAF: Transmute Ability, Poison
- AAF: Transmute Ability, Poison
- AAF: Transmute Ability, Radiant
- AAF: Transmute Ability, Shadow
- AAF: Transmute Ability, Spirit
- AAF: Transmute Ability, Thunder
- AAF: Transmute Ability, Wind
- AAF: Twin Ability
- Items
- Changes
- General
- Added a section to the Changelog WIP for new content. Will be a change going forward and not retroactively, because I'm lazy af.
- Corrections/Error Fixes
- New
- General
- Ancestries
- Backgrounds
- Social Characteristic Tables: Inventor (began), Outcast (began), Reincarnated (began), Researcher (began)
- Classes
- Class: Arcanist, lvls 3-5 Base features filled out. The 4th level mastery feature was erased, to be reworked.
- Class: Barbarian, lvls 1-5 Base features filled out, mostly.
- Class: Engineer, lvls 3-5 Base features filled out. The 4th level mastery feature was erased, to be reworked. Kit feature still needs to be rewritten.
- Class: Rogue, lvls 1-5 Base features filled out.
- Class: Warlock, lvl 5 Base features filled out.
- Class: Wizard, lvls 1-5 Base features filled out, mostly.
- Engineer SC: Thundersmith, started
- Abilities
- with respect to Bruce Lee.
- Beastiary
- Skills and Languages
- Terms
- Changes
- Abilities
- Sturdy Earth: Now gives 4+Prof tHP, 4+1d6 on augment (was 1d4+prof, 1d6).
- Reason: Too weak despite scaling, and also speeds up use.
- Mechanics
- Charging Strikes: Now bypasses Blockstun like Crits do, blockstun updated to do both. Given a trait. (previously called 'Charged Shot'
- Reason: Intended purpose.
> January 2024
-
Jan. 26th
- D&D was officially released 50 years ago, to the day, according to this blog post.
- Rather, it implies that the D&D was released via mail order on the last Sunday of the week of January. For 2023, that is technically the 28th, but that's here nor there.
- Soft-launched the Discord Server, as well as the game. I guess.
- Discord Link: https://discord.gg/zHKch3eb6R
- Changelog created.