The curious, good hearted creature looks at you a happy expression you could only conceptualize. Despite the creature's teeth, the smell of their breath, and the smatterings of fur that wafted in the wind as their coat was shed, you couldn't help but feel happy too.
A good boy or girl, no matter what.
No matter what.
* = Proficiency
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|
|
|
|
|
-1 |
+3 |
+1 |
-3 |
+1 |
+4 |
Fortitude Save |
Reflex Save |
Will Save |
+4 |
+3 |
+1 |
Armor Class: 15
Max HP (+AHP): 1 (+0)
Average HP | Formula: 1 (+0) | 1d6+2-0 (+0)
Blockstun Breakpoints: None
-
Speed: 25 ft
Initiative: +3
Creature Senses: Low-Light Vision
-
Damage Vulnerabilities: None
Damage Reduction: None
Damage Resistances: None
Damage Immunities: None
-
Condition Immunities: None
-
Doom Abilities: None
- Proficiency Bonus: -1
- Athletics(STR+Prof): -1
- Quickness(DEX+Prof): +3
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
Base Threat Level: -1
EXP: 0
Creature Size: Small
Creature Type(s): Beast
Source(s): Core
-
Armor Type: None
-
Beastial Senses :
~0.0
For Perception checks that rely on Hearing and Smell, the Dog gains 2 bonus dice (base d6) to the roll.
Pack Tactics :
~0.5
The Dog has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is able to move and use actions.
Attacks | ◈ per, up to 3 a turn
The Dog attack anything, really. They will play with people they like, and rip through those that don't.
Bite | ◈ | Melee Weapon Attack, |
+3 to hit | Hit: 1 Piercing damage.
Dogs have been with human(oid)s for as long as civilization has been a thing. They descend from the more feral
Wolf, with the added trade off of gaining some semblance of civility. As such, dogs act as feral wolves, and will often fight at the side of companions or in packs, and flee unless protecting one of their own.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
- Success
- Crafting
- None, don't kill the damn dog.
- Critical Success