Term: STR / Strength

Strength is a measure of one's physical might, and the abiltiy to know how to use it. In the past, Strength used that heavily favored physicality only, whereas now it's more about understanding and using via training. Melee oriented characters, such as Warriors, Initiatiors, and some Channelers, favor Strength. Strength governs:
  • Melee weapon Attack and Damage Rolls. Melee is the most common weapon type in the game.
  • Thrown weapon Attack and Damage Rolls
  • Reflex Saves, along with Dexterity.
  • Carrying Capacity
  • The Athletics skill.
  • The Intimidation skill, along with Charsima.
  • The Knowledge: Martial skill, along with Intelligence.
  • The Mason and Smith Profession skills, along with other Attributes.
  • Extra Movement gained from the Stride Action
  • What kind of Heavy Armor a creature can wear. Heavy Armor sets AC to a high minimum amount, and posses a lot of Armor HP for extra health between combats.
  • Extra Movement gained from the Stride Action
  Full rules for Attributes can be found at Rule: Attribute Modifiers/Scores

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