Term: CHA / Charisma

Charisma is the mark of one's personality, personality, and the strength of one's emotions. It is the most 'physical' of the mental stats, and can be a defense stat as well as an offensive one. Some creatures and classes are known for their connection to such emotional strength, such as Dragons, Initiators, Channelers, and some Arcane, Elemental, or Occult Mages. Governs:
  • Fortitude Saves, along with Constitution.
  • The Diplomacy skill, along with Wisdom.
  • The Deception skill.
  • The Intimidation skill, along with Charsima.
  • The Knowledge: Society skill, along with Charsima.
  • The Spellcraft skill, along with Intelligence.
  • The Linguistics skill, along with Intelligence.
  • The Gaming Set skill, along with the Dexterity and Intelligence Attributes.
  • The Perform skill, along with Dexterity and Intelligence.
  • A player character's base amount of Languages. They gain another language automatically for every permanent, non-item +1 CHA score they have above 0.
  Rule: Attribute Modifiers/Scores

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