Index: Wolf

Beast


 

Wolf

The sound of deep growling fills yours ears. Dark, glowing eyes pierce the darkness as large, caninid beast approuches you. It's fangs, long and gleaming, look sharp enough to tear into any hunting game with ease.

  Doggie.
 

Statistics

-General-

* = Proficiency
+1
+2
+1
-3
+1
-2
Fortitude Save
Reflex Save
Will Save
+1
+2
+1

-Combat-

  • Armor Class: 14
  • Max HP (+AHP): 14 (+0)
  • Average HP | Formula: 12 (+0) | 1d8+1+5 (+0)
  • Blockstun Breakpoints: None
-
  • Speed: 40 ft
  • Initiative: +1
  • Creature Senses: Low-Light Vision, Darkvision 30 ft
-
  • Damage Vulnerabilities:None
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: None
-
  • Condition Immunities: None
-
  • Doom Abilities: None

-Skills-

    • Proficiency Bonus: +1
    • Perception(WIS+Prof): +2
    • Stealth(DEX+Prof): +3
    • (For all untrained, roll relevant Attribute Scores instead.)
  • Languages: -
  • -Other Stats-

    • Base Threat Level: 0.5
    • EXP: 50
    • Creature Size: Medium
    • Creature Type(s): Beast
    • Source(s): Core
    -
    • Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency)
    -

    Features

    Beastial Senses : ~0.5
    For Perception checks that rely on Hearing and Smell, the wolf gains 2 bonus dice (base d6) to the roll.

      Pack Tactics : ~0.5
    The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is able to move and use actions.

     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Wolf spends actions to attack with it's fangs. They will often use their movement first to catch enemies off guard, surrounding them on two or multiple sides.
    Bite | ◈ | Melee Natural Weapon Attack | +3 to hit | Hit: 8 ( 1d8+3 ) Piercing damage

      Grappling Bite : ~0.5 | ◇ | Targets Reflex
    If the Wolf lands it's melee attack against a creature, they must make a Reflex saving throw vs DC 13. On a failure, or if the Wolf critically succeeds, the creature falls Prone. If the the creature is already prone, they become Grappled with the Wolf.

     

    -Tactics-

    Wolves tend to fight in packs or under the servitude of others. They will usually fight to the death regardless of any circumstance, but will flee if their not commanded or if their prey proves to be a bigger predator.
     

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

    -Lost Mines of Phandelver-
    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

     

     

    -Scaling and Alterations-


      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
     

    Loot

    • Appraise DC: 11
      • Normal Loot
        • Success
          • None
        • Critical Success
          • None
      • Crafting
        • Critical Success
          • Character's Half-Proficiency + 2 : Hide Scraps

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