Index: Stirge

Beast | Monstrosity

 

Stirge

This horrible looking oversized bug looks like a mix of bat and bloodsucker. It lashes it's tongue around looking for it's next meal, and it's unfortunately found you.
  I don't have anything funny for this, it's just kinda nasty.  

Statistics

-General-

* = Proficiency
-3
+4
+2
-3
-1
-2
Fortitude Save
Reflex Save
Will Save
+2
+4
+1

-Combat-

  • Armor Class: 20
  • Max HP (+AHP): 6 (+0)
  • Average HP | Formula: 4 (+0) | 1d4+2-0 (+0)
  • Blockstun Breakpoints: None
  • -
  • Speed: 10 ft, fly 40 ft
  • Initiative: +4
  • Creature Senses: Low-Light Vision, Darkvision 40 ft
  • -
  • Damage Vulnerabilities: None
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: None
  • -
  • Condition Immunities: None
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +0
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 0
  • EXP: 250
  • Creature Size: Small
  • Creature Type(s): Beast, Monstocity
  • Source(s): Core
  • -
  • Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency), Size Mod
  • -

    Features

    Ground Vulnerability : ~0.0
    The Stirge maintains it's defenses while flying around. It is immune to fall damage, but all attacks have advantage on it if it is grounded by any means. It is not considered grounded while it is attached to an enemy.
      Blood Drain : ~0.0
    The Stirge gains/regains Armor HP equal to any damage it does from Attachment attacks, up to 10 times the creature's TL (minimum 10).
     

    Actions

    Attacks and Attachement | ◈ per, up to 3 a turn
    The Stirge will attack any enemy creature nearest to it. After it lands an attack, it will be automatically attach to an enemy. Enemies the Stirge is attached to will automatically take damage, as if they'd been successfully attacked. Detaching oneself from the Stirge takes one action from either the attached creature or the Stirge.
    Probiscus | ◈ | Melee Weapon Attack| +4 to hit | Hit: 6 1d4+4 Piercing damage.
    Attachment | ◈ | Special Attack| - to hit | Hit: 6 1d4 Shadow damage.
     

    -Tactics-

    Stirges are hard to hit, but they are incredible fragile and easy to take down. To this end, they usually fight in packs of 4 or more, as a lone Stirge is a problem for normal folk, but easy prey to even beginning adventurers.   Stirges will fight to the death, or run when they've had their fill of a meal. They aren't very smart.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

    -Lost Mines of Phandelver-
    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

     
     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • none
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • None

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