Wand of Curing
- Weapon Group(s): None
- Weapon Type: Advanced, Wand
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- Weapon Damage: 1
- Damage Type(s): Radiant
- Base Critical Threshold: +12 or nat20
- Base Critical Damage Multi.: x2
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- Cost: 188gp 5sp
- Weight: 0.1 Bulk (~1 kg / ~3 lbs)
- Item Power Level: 3
- Magic Power Lvl: 5
- Magic Aura: Faint, Evocation, Not Hidden
- Attunement?: Yes
- Composition: Wood, Pnuemancy Ability of rank 1 or greater (Other: Bone, Glass, Metal, Wood)
- Rarity: Uncommon
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- Additional Effects:
- Charges: This item has a number of charges equal to 5 + the proficiency bonus of the wielder.
This wand contains a restorative magic that helps heal minor wounds. It's healing is minimal, but it goes a long way to healing health out of comabt for those that need it.
Casting Focus
This item can be used as a casting focus.
Charges
This Wand has a number of charges it uses for effects and abilities, equal to it's Magic Item Power and the proficiency bonus of it's weilder. At the end of every Long Rest the wielder takes, the wand regenerates
1d6 charges, up to it's max.
Helpful Healing
While wielding and attuned to this wand, increase the healing done by any ability you use with the Healing trait by +2. Additionally, you can expend a charge and spend 1 minute using the wand to a creature for
1d12
Magic Item Overload: The Magic Goes Away
If you expend the item's last charge, roll a
1d20 . On a 1, the wand crumbles into ashes and is destroyed.
Wand Abilities
The wielder of the staff may expend a number of charges to cast any of the listed abilities. Doing so uses 1 action / ◈, regardless of the base use time of the ability. If wielder has the ability in their repertoire or library, or they can use it through other means, those ability use times are also reduced to ◈. The DC for any ability that requires one is 10 + Any of your casting attributes or CON + your proficiency bonus.