Spell: Cure Wounds
Healing
Touch⚙️ | True Name⚙️
Divine | Primal | Pnuemancy, (Spell School of Evocation)
Stats
- Tradition(s); Ability Rank: Evocation (Spell School of Evocation) ; 1
- Availability: u.Spell List: Divine, Primal
- Complexity: Simple
- Cost: 1
-- Use Time: 2 actions / ◈◈
- Component(s): Verbal, Somatic
- Display: Touch
-- Range: Touch
- Target(s): Creature touched
- Duration: Instant
- Saving Throw: Fortitude (against Undead)
Description
You reach out and touch a creature, infusing them with healing energy.
Since most Undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. Against an Undead enemy, you make a melee spell attack roll instead of just touching them.
Effects
A creature you touch regains a number of hit points equal to 1d10 ↗⤴ + 2 x your spellcasting attribute, unless it is [Undead](article:ca4937e8-fbfa-4ebb-88a7-55f5dc4e74da).
Against creatures with the undead trait, if they are hit with the attack take damage and must pass a Fortitude Save. If they Fail, they gain the Stunned until the start of their next turn.
As an example: A spellcaster with a +4 Spellcasting Attribute that rolls a 5 on the dice will heal for 5+8, or 13 total.
-
Failure: Undead creatures are stunned for 1 round.
Critical Failure: Undead creatures are stunned for 1d4 +1 rounds.
-
Success: Creature takes half damage.
Critical Success: Creature takes no damage.
Augmentation + other notes
↗/Augmented by Level: This spell’s healing/damage increases by 1d10 at certain Character levels. When you reach Character Level 5, it deals 2d10 , 3d10 at level 11, and 4d10 at level 17.
⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, increase the healing/damage by 1d10 for each slot level above the 1st.
True Name⚙️: If cast backwards, this spell becomes Inflict Wounds.