Spell: Cure Wounds
Divine | Healing | Pnuemancy | Primal | Touch⚙️ | True Name⚙️
Cure Wounds
Stats |
- Tradition; Ability Rank: Pneumancy; 1
- Availability: u.Spell List: Divine, Primal
- Complexity: Simple
- Cost: 1
- Range: Touch
- Target: Creature touched
- Duration: Instant
- Saving Throw: None
Ability Description |
A creature you touch regains a number of hit points equal to 1d10 ↗⤴ + 2 x your spellcasting attribute. This spell has no effect on constructs.
Since most Undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. Against creatures with the undead trait or an unwilling target, make a melee spell attack against a target within range. Undead hit by this spell take damage and must pass a Fortitude saving throw. If they fail, they gain the Stunned until the start of their next turn.
Augmentation + other notes |
↗/Augmented by Level: For characters at 5th level or higher, add 1d10 to the healing or damage. At 10th character level and higher, add another 1d10, for +2d10.
⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d10 for each slot level above 1st.
True Name⚙️: If cast backwards, this spell becomes Inflict Wounds