Condition: Stunned

When a creature is knocked senseless or put into a position where their senses are seizing. Not only are they open to attack, they're close to blacking out, becoming very disoriented when their sense finally clear.
  Effects that apply the Stunned condition can be deadly, as the creature is not only prevented from reacting, but they're virtually frozen in place. As a result the creature:  
  • Automatically Critically Fails Reflex Saving Throws
  • Gains the Off-Guard condition if they didn't already have it, giving them a -3 penalty to AC, Saves, and all other d20 rolls.
  • Takes damage as if they were critically struck, if hit by an enemy within 5 ft of them.
  • Can only use two 2 actions during their turns.
  • Cannot use the Rush Action | ◈◈ or the Stride Action | ◈, and their movement is halved (does not stack with other effects that reduce movement)
  • Automatically breaks any Grapples the creature is applying.
  Stunned is considered a step up from being Staggered, and a step below being outright Unconscious.

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