Condition: Stunned
When a creature is knocked senseless or put into a position where their senses are seizing. Not only are they open to attack, they're close to blacking out, becoming very disoriented when their sense finally clear.
Effects that apply the Stunned condition can be deadly, as the creature is not only prevented from reacting, but they're virtually frozen in place. As a result, the creature:
- Automatically Critically Fails Reflex Saves
- Gains the Off-Guard condition if they didn't already have it, giving them a -3 penalty to the result of their Armor Class / AC, Saving Throws, and all other d20 rolls.
- If hit by a Melee Attack, they take damage as if they were Critical Hit once (and more, if the roll naturally Crits).
- Can only use Standard Actions that cost 1/ ◈ or 2/ ◈◈.
- Cannot use the Rush Action / ◈◈ or the Stride Action / ◈, and the creature's natural Movement per turn is halved (After effects that reduce movement on a turnr, such as the as the Ensnaring⚙️ trait for weapons).
- Automatically breaks any Grapples the creature is applying.
Stunned is considered a step up from being Staggered, and a step below being outright Unconscious.