This small, avian creature walks around with a disjointed gait, and makes odd, funny noises on occasion.
It probably tastes like chicken. Do not attack them for an extended period of time or you will suffer greatly.
* = Proficiency
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-3 |
+3 |
+1 |
-3 |
-1 |
+0 |
Fortitude Save |
Reflex Save |
Will Save |
+1 |
+3 |
+1 |
- Armor Class: 13
- Max HP (+AHP): 1 (+0)
- Average HP | Formula: 1 (+0) | 1d6+2-0 (+0)
- Blockstun Breakpoints: None
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- Speed: 15 ft
- Initiative: +4
- Creature Senses: None
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- Damage Vulnerabilities: None
- Damage Reduction: None
- Damage Resistances: None
- Damage Immunities: None
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- Condition Immunities: None
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- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
- Base Threat Level: -1
- EXP: 0
- Creature Size: Tiny
- Creature Type(s): Beast
- Source(s): Core
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Gliding Wings :
~0.0
The Chicken can't use it's wings, but can use them to Glide. Opening their wings slows their fall to 60 ft per round, and negating all fall damage if they land on their feet.
Pack Tactics :
~0.5
The chicken has advantage on attack rolls against a creature if at least one of the chicken's allies is within 5 feet of the creature and the ally is able to move and use actions.
Attacks | ◈ per, up to 3 a turn
The Chicken will atck with it's natural weapons whenever it, or creatures around it that it likes, feel threatened. The chicken will cover any distant to defend it's flock.
Beak | ◈ | Melee Weapon Attack, |
+2 to hit | Hit:
1+3 Piercing damage.
Claw | ◈ | Melee Weapon Attack |
+2 to hit / Hit: 9 (
1+3 ) Slashing damage.
A chicken is a lovely ally, and dangerous enemy. Despite their fragility they will, without failure, fight enemies to the death should they be crossed.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-PF1e Beginner Box-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.