Index: Ankhrav Soldier
Beast | Monstrosity
Ankhrav Soldier |
The gleaming chitton of this horse sided bug is spikier than what you expected, and even it's softer form is more hardy looking. The noise it makes is less of a chitter and more of a wailing battlecry, and if you didn't know any better you'd assume it was some vehicle built for war.
Giant bugs that make you ask 'Do you apes want to live forever?'
Statistics |
-General- |
+5 |
+2 |
+3 |
-3 |
+2 |
-2 |
Fortitude Save* |
Reflex Save* |
Will Save |
|||
+5 |
+7 |
+21 |
-Combat- |
- Armor Class: 17
- Max HP (+AHP): 132 (+20)
- Average HP | Formula: 96 (+20) | 8d10+12+40 (+20)
- Blockstun Breakpoints: 0 AHP, every 20 HP over 40 (or 120, 100, 80, 60, 40 HP)
- Speed: 35 ft, Burrow 15 ft
- Initiative: +2
- Creature Senses: Low-Light Vision, Darkvision 60 ft, Tremorsense 60 ft
- Damage Vulnerabilities: All Physical, or all damage within Melee (while Prone, see 'Prone Vulnerability)
- Damage Reduction: All/4
- Damage Resistances: None
- Damage Immunities: None
- Condition Immunities: None
- Doom Abilities: None
-Skills- |
- Proficiency Bonus: +2
- Athletics(STR+Prof): +7
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
-Other Stats- |
- Base Threat Level: 4
- EXP: 400
- Creature Size: Large
- Creature Type(s): Beast, Monstrosity
- Source(s): Core
- Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency), Toughened Exterior (AHP = Proficiency x 10)
Features |
Despite being a fairly sturdy entity, the Ankhrav automatically flips to it's back while it's prone, revealing it's weak underbelly. While Prone, all physical damage, Melee attacks, or damage dealt within 5 ft deal damage as if it were Vulnerable.
Closed Combat : ~1.0
If a creature is Grappled with this one, this creature has advantage on attacks made against the creature it is grappling with. As a trade off, this creature can only attack it's grappled target.
Slag Bites : ~1.0
The Ankhrav Soldier's attacks ignore Armor HP and Damage reduction against targets not Resistant to or Reducting Damage from Acid damage.
Actions |
The Ankhrav Soldier will attack whatever enemy it deems a threat. As per Close Combat, the Ankhrav worker can only attack it's grappled target. As per Slag Bites, the Ankhrav worker deals unmitigated damage unless the target has defenses against Acid.Mandible Bite | ◈ | Melee Weapon Attack, +5 reach | +7 to hit | Hit: 9 ( 1d10+5 ) Piercing damage. Creature attacked must pass a Reflex Save vs DC 17 ( or 10 + proficiency + STR). On failure, target gains the Grappled condition. See 'Close Combat'.
Slag Spray : ~1 | ◈◈ | Targets Reflex, can only be done if not grappling.
As long as the Ankhrav is not grappling with a creature, it may fire a line of corrosive slag. The line is 5 ft thick and 30 ft long, and all creatures in that range must make a Reflex saving throw vs DC 15 (or 10 + Proficiency + CON). On failure, creatures take 3d6 Acid damage. On success and critical success, the damage is halved or entirely negated, respectively.
-Tactics- |
Prey that runs it will often chase for at least 10 minutes / a Swift Rest, and will obliterate them if the fallen perishes on their home turf once the battle has ended.
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
Adventure Specific...
None-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
Loot |
- Appraise DC: 14
- Normal Loot
- Success
- None
- Critical Success
- None
- Crafting
- Success
- None
- Critical Success
- None