Index: Nymbat
Companion | Familiar | Fey | Mythical Beast
Nymbat |
The small, brightly colored creature looks at you with pupiless eyes and clear sense of sentience. It seems quick to aid you...or defend itself if it sees you as a threat.
Just a little guy. A talkative creature. Clearly inspired by Dust: An Elysian Tail by Dean Dodrill. Go play it. you can get it here.
Statistics |
-General- |
-3 |
+3 |
-1 |
+1 |
-1 |
+1 |
Fortitude Save |
Reflex Save |
Will Save |
|||
+1 |
+3 |
+1 |
-Combat- |
- Armor Class: 17
- Max HP (+AHP): 1 (+0)
- Average HP | Formula: 1 (+0) | 1d6-1-0 (+0)
- Blockstun Breakpoints: None
- Speed: 5 ft, fly 20 ft
- Initiative: +2
- Creature Senses: Low-Light Vision, Darkvision 60 ft
- Damage Vulnerabilities: None
- Damage Reduction: None
- Damage Resistances: None
- Damage Immunities: None
- Condition Immunities: None
- Doom Abilities: None
-Skills- |
- Proficiency Bonus: -1
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Sylvan
-Other Stats- |
- Base Threat Level: -1
- EXP: 0
- Creature Size: Tiny
- Creature Type(s): Mythical Beast
- Source(s): Core
- Armor Type: Size Mod
Features |
The bat has advantage on Perception checks that rely on hearing.
Treasure Sense : ~0.0
The nymbat has a special, psionic-like sense to finding magical items and treasures.
The nymbat knows the Detect Magic 0th level spell, and it does not have the Magical trait. For the nymbat, this spell's base range is increased to 60 ft.
Energy Blasts : ~0.0
Many nymbats are attuned to the forces of magic, which allows them to create small bolts of energy to defend themselves.
The nymbat learns Force Bolt
Actions |
The nymbat will attack anything that threatens it or what it is defending.Bite | ◈ | Melee Weapon Attack| +1 to hit | Hit: 1 Piercing damage.
Force Bolt | ◈◈ | Ranged Weapon Attack| +0 to hit | Hit: 2d4 Force damage.
-Tactics- |
Nymbats are quite capable of making friends, as well. That being said, they seldom go on adventure as their sentience is not like that of others. To this end, they must still be Awakened, and often are
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
Loot |
- Appraise DC: 11
- Success
- Crafting
- None
- Critical Success
- None
Other Names |