This person of the land wears normal clothing and does normal thing. They do not look specialized in any way.
A literal common Commoner. May or may not have a job.
* = Proficiency
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+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
Fortitude Save |
Reflex Save |
Will Save |
+0 |
+0 |
+0 |
- Armor Class: 10
- Max HP (+AHP): 8 (+0)
- Average HP | Formula: 8 (+0) | 1d8+0+0 (+0)
- Blockstun Breakpoints: 1 HP
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- Speed: 25 ft
- Initiative: +0
- Creature Senses: None (dependant on Ancestry)
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- Damage Vulnerabilities:None
- Damage Reduction: None
- Damage Resistances: None
- Damage Immunities: None
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- Condition Immunities: None
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- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common (Dependant on Ancestry)
- Base Threat Level: 0
- EXP: 0
- Creature Size: Medium (Dependant on Ancestry)
- Creature Type(s): Humanoid (Dependant on Ancestry)
- Source(s): Core
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Versatile Origins :
~0.0
This creature, as a Humanoid, can come from any background or people. As such, they gain features present on the Humanoid page equal to the creature's TL.
Normal Commoners aren't that different from anyone else. One of their only defining features is their Ancestry, or what cultural background or genetic makeup they have. Everything is truly Dependant on Ancestry.
Attacks | ◈ per, up to 3 a turn
The Commoner won't always attack, but will defend itself if needed. They will use natural weapons or whatever they are equipped with, even if they are not proficient.
They will not hold their actions to attack, nor do they have the ability to make an object gain or lose momentum. You know who you are.
Improvised Weapon | ◈ | Melee Weapon Attack |
+0 to hit | Hit: 3 (
1d4+0 ) varied damage
A Commoner can be anybody. The Normal Commoner is unspecialized, but numerous. The statblock serves more as a guideline, as there are multiple kinds of Commoner outside of the normal serf, peasant, or pilgrim.
Commoners will often surrender if confronted to fight, or will get guards or someone or thing stronger to fight for them.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.