AT: Hobgoblin Origin

Hobgoblin Origin

Hobgoblins run a fine line between the angular primness that many assume elves have, and the gremlin nature that Goblins emphasize.

Once per round you may deal extra damage to an enemy from a source eminating from you (an attack, an ability, a feature, etc) if an ally is within 5 ft and they aren't Paralyzed, Restrained, or Unconscious. This damage equals 1d4 times Half-Proficiency.

Additionally, your non-combat d20 rolls that use any of your mental Attributes all gain a Bonus Dice (base d4).

This Talent cannot be swapped.


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