AT: Hobgoblin Origin
Hobgoblin Origin | Hobgoblins run a fine line between the angular primness that many assume elves have, and the gremlin nature that Goblins emphasize. Once per round you may deal extra damage to an enemy from a source eminating from you (an attack, an ability, a feature, etc) if an ally is within 5 ft and they aren't Paralyzed, Restrained, or Unconscious. This damage equals 1d4 times Half-Proficiency. Additionally, your non-combat d20 rolls that use any of your mental Attributes all gain a Bonus Dice (base d4). This Talent cannot be swapped. |
---|