Index: Minor Elemental, Fire

Elemental | Fire

 

Minor Elemental, Fire

Bright and swirling, this person sized conjuration of fire sways dangerously. The heat coming from it, however it's coming from it, distorts the air and singes everything around it.
You know, despite being a little hot headed I think he's a real cool guy. Or she. Or they. It. Uh  

Statistics

-General-

* = Proficiency
+2
+2
+0
-2
+1
+1
Fortitude Save
Reflex Save
Will Save
+2
+2
+1

-Combat-

  • Armor Class: 12
  • Max HP (+AHP): 22 (+0)
  • Average HP | Formula: 17 (+0) | 1d12+10 (+0)
  • Blockstun Breakpoints: Bloodied
  • -
  • Speed: 25 ft
  • Initiative: +2
  • Creature Senses: Low-Light Vision, Darkvision 60 ft
  • -
  • Damage Vulnerabilities: Cold
  • Damage Reduction: None
  • Damage Resistances: All Physical Damage (nonmagical attacks only)
  • Damage Immunities: Fire
  • -
  • Condition Immunities: Grappled, Paralyzed, Poisoned, Prone, Stunned, Unconscious
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
      • Athletics(STR+Prof): +4
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 1
  • EXP: 100
  • Creature Size: Medium
  • Creature Type(s): Elemental
  • Source(s): Core
  • -
  • Armor Type: None
  • -

    Features

    Illuminating Aura : ~1.0
    The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
      Plasma Form : ~1.0
    The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Fire Elemental spends actions to attack with the forms of it's body. Fire Elementals can deal lots of damage, and they will focus on such against their foes.
    Slam of Fire | ◈ | Melee Weapon Attack | +3 to hit | Hit: 10 ( 2d6+2 ) Fire damage. On Critical, attacked enemy gains Persistant damage equal to the amount of damage they were dealt.
     

    -Tactics-

    Fire elementals are mostly fire, rather than being made of any other substance. To that end, they burn and attempt to deal as much damage as possible to anything that pisses it off. It'll fight to the death, and it will go out in a blaze of glory if it has to.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • None

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