Ancestry: Satyr
Fey | Humanoid | Satyr | Trick-Kin
The Satyr |
Satyr Mindset |
You Might... |
- ...
- ...
- ...
Others Probably... |
- ...
- ....
- ....
Description |
Physical Description
Anything Special?
Satyr Mechanics |
Ancestry Statistics |
Base Stats
- Age. Satyr tend to mature at the same rate as humans, though their lifespans average around 500 years.
- Size. Satyr tend to come in many sizes, though the smaller Satyr are much rarer Typically, they're never shorter than 3 and a half feet, and never taller than 8 feet. Your Size is Small or Medum (your choice).
- Associated Traits. Fey, Satyr, Trick-Kin, and Humanoid
- Traditional A.Boost Spread. Changelings are one of the few folk that specialize in Dexterity and Charisma. While many can be strong and cunning, the Satyr is often known for their agility and their ability to bluff or intimidate. Strength is a follow up in case Charisma is not as good a choice.
- Language(s). Common, Sylvan or Tricylvan (your choice) (+1 per your positive Cha Mod when starting the game, list here)
- Speed(s). 25 ft
- Special Senses. None
- HP (+ HP/level). 6 (+1)
Ancestry Talents
Satyr Origin | Satyr are quite resistant to the normal effects of magic and mayhem. Infact, they've been known to partake in it. You have an innate resistance to most magics, giving you advantage on saving throws against abilities or effects with the Magical trait. Additionally, you learn one Zeroth and one 1st rank Ability from the Arcane Spell list. They both must be Simple spells, and the 1st rank abilty must target more than one creature or have a radius or cone wider than 10 ft. They both can use any Attribute score of your choosing as their casting modifier (and DC), adding your proficiency after the fact. This Talent cannot be swapped. |
---|
Peaceful Healing | The light in your heart allows you to rest peacefully, either while awake or asleep. When you take a Swift or Short Rest, you recover additional health equal to 1d4 + your proficiency. This healing is also applied to you or someone else is healed for 5 or more health. This is not considered a base part of the original healing, and does not trigger other effects that do similar (Such as the Life Domain's Domain Attunement feature) It will still trigger of the base healing reaches that mentioned threshold or above.. |
---|
Cloven Agility | For a creature without feet, you have a strange vertical balance that impresses your allies and confounds your foes. You can jump twice as far for long and high jumps, as long as you are horizontal ground. Additionally, you gain a climbing speed equal to your walking speed, but you may only use this climbing movement if you can safely stand parallel to the wall you are scaling. |
---|
Heritage Choice
Variant Ancestry Talents |
Furthermore, due to the nature of Satyrs, they can gain talents available to other Ancestries who count as 'Feyfolk' and 'Trick-Kin'. Those talents will be listed underneath their unique talents for each section below.
Here are the talents you can swap at level 1.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3 Unlockable at Character level 5 Unlockable at Character level 7 Unlockable at Character level 9 Unlockable at Character level 11
Note: The Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
Deeper Lore |
The 4 page backstory
Names
xAlignment and Faith
yTrivia
yExamples of Satyr |
To Come