The stone statue's eyes glow with a clear sign of mysticism, and it comes to life before your eyes. It's movements are stilted and jerky, but it stands firm with purpose and, upon turning it's head to you, an eerie semblance of life and ill intent.
IT'S
ALIIIIIVE!
You know, before it's killed.
* = Proficiency
|
|
|
|
|
|
+3 |
+1 |
+6 |
-2 |
+3 |
-2 |
Fortitude Save* |
Reflex Save |
Will Save* |
+8 |
+3 |
+5 |
Armor Class: 23
Max HP (+AHP): 81 (+30)
Average HP | Formula: 59 (+30) | 3d10+18+30 (+30)
Blockstun Breakpoints: 0 AHP, 3/4 HP (or 30 HP), Bloodied, 1 HP
-
Speed: 20 ft
Initiative: +6
Creature Senses: Low-Light Vision
-
Damage Vulnerabilities: Acid, Thunder
Damage Reduction: All / 4
Damage Resistances: Wind
Damage Immunities: Poison, Psychic, Spirit
-
Condition Immunities: Poisoned, Unconscious
-
Doom Abilities: None
- Proficiency Bonus: +2
- Athletics(STR+Prof): +5
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common (can't speak)
Base Threat Level: 3
EXP: 300
Creature Size: Medium
Creature Type(s): Construct
Source(s): Core
-
Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency), Toughened Exterior (AHP = Proficiency x 10)
-
Hardiness :
1.0
This creature is made of some kind of rock, stone, or some other hard substance. It gains Damage reduction equal to 2 times it's proficiency bonus to everything. This is reflected automatically in it's statistics.
Stonegrip :
1.0
Creatures Grappled or Restrained by this creature have disadvantage on rolls to free themselves.
Attacks | ◈ per, up to 2 a turn
The Animated Statue will attack the closest enemy if able, doing so as directed or as a choice. One occasion (example, every 1 on a 1d4 a turn), it will exchange one of it's attacks with a Grapple Action.
Slam | ◈ | Melee Weapon Attack |
+5 to hit | Hit: 10 (
2d6+3 ) Bludgeoning damage
Grapple | ◈ | Melee Skill Check (STR/Athletics) |
+5 vs targets Athletics or Acrobatics.
Animated Statues make up the bulk of most defensive forces for the magically inclined. From Mage Towers to Temple Districts, These guardians act without remore or hesitation. They will often fight until they are destroyed, or until their quarry has disappeared. They will also always pick up fights where they leave off.
As statues, they are still weak to the elements that can naturally destroy stone in a pinch.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.