Index: Squirrel

Beast

 

Squirrel

The small critter has a very large, bushy tail and two noticable buck teeth. If it allowed you to get close enough it seems to invade your personal space with darting speed.
  SQUIRREL!   ...   Squirrels aren't very smart, but they can take down giant eldritch monstrosities, mad titans, and entire online movements if you have at least 15 of them.  

Statistics

-General-

* = Proficiency
-3
+4
+0
-4
-2
+3
Fortitude Save
Reflex Save*
Will Save
+3
+5
-2

-Combat-

  • Armor Class: 14
  • Max HP (+AHP): 1 (+0)
  • Average HP | Formula: 1 (+0) | 1d6+0-0 (+0)
  • Blockstun Breakpoints: None
  • -
  • Speed: 15 ft, climb 15 ft
  • Initiative: +4
  • Creature Senses: None
  • -
  • Damage Vulnerabilities: None
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: None
  • -
  • Condition Immunities: None
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: -1
      • Quickness(DEX+Prof): +4
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: -1
  • EXP: 0
  • Creature Size: Tiny
  • Creature Type(s): Beast
  • Source(s): Core
  • -
  • Armor Type: None
  • -

    Features

    Beastial Smell : ~0.0
    The Squirrel has advantage on Perception checks that rely on smell.
      Exceptional Agility : ~0.0
    The Squirrel has advantage on all Dexterity checks that are not attack rolls.
     

    Actions

    Attacks | ◈ per, up to 3 a turn
    The Squirrel will not attack anything unless provoked. Or if it is properly motivated, like trying to obtain food.
    Bite | ◈ | Melee Weapon Attack, | +3 to hit | Hit: 1 Slashing damage.
      Rive the Eldritch : ~1.0 | Free Action / ◇
    The Squirrel has an uncanny ability to tear down that which should not be. As paraphrased by an exceprt about Squirrel Nests; In treetops, unseen by many, there will always lurk chittering, skittering death.   Once a turn, a Squirrel's attack vs a creature with the Monstrosity trait (or a creature the GM feels fits the criteria) will automatically hit, and deal an amount of damae equal to 1d12 times the attack creature's TL.
      In the treetops, unseen by many, lurks chittering, skittering death.

    -Tactics-

    Squirrels are pretty but dumb creatures that will often launch themselves at anything they desire. This could be good or bad, depending on what they're after, and they will otherwise avoid combat unless compelled.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
     
    • Success
      • Crafting
        • None
    • Critical Success
      • None

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