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- Have a strong sense of self-confidence due to the power or influence of your extraplanar heritage.
- Lean into or rebel against your perceived extraplanar nature, embracing or twisting supernatural powers to your own ends.
- Find that building relationships with others is difficult, but treasure those who value you for who, and not what, you are.
- Assume you've faced numerous challenges or gained unfair advantages due to your heritage.
- Think you have associations with powerful extraplanar creatures, potentially trying to bargain with you for power of their own.
- Wonder if you've ever met the entity that's influenced your existence, from ancestral beings from the axis alignments to great geniekin amongst the elemental planes.
Physical Description
Anything Special?
These do not change, unless you have the corresponding Ancestry Talent. All Nephilim start with these.
Base Stats
- Age It's unknown how long Nephilim tend to live, as the realms they inhabit may mess with time. It's theorized, though, that a Nephilim ages much like a Human would, and only lives to around 600 or 700.
- Size Nephilim tend to have the same bodies as humans or human-like creatures, though this may vary based on their heritage. No matter what, even if your form is biblically accurate, your size is Medium.
- Associated Traits. Humanoid. Nephilim will also gain others, depending on their heritage.
- Traditional A.Boost Spread. Traditionally, Nephilim of all kinds favor charisma, with their secondary stats being more physical, or one that focuses more on damage. Most Nephilim know magic innately, so their secondary choice may also be tied to however they cast their spells or use their maneuvers.
- Language(s). Common, and your choice of Infernal or Malachian (+1 per your positive Cha Mod when starting the game, list here)
- Speed(s). 25 ft
- Special Senses. Low-Light Vision
- HP (+ HP/level). 8 (+1)
Ancestry Talents
Nephilim Origin |
Your heritage gives you a latent affinity to the elements of the alignment based planes.
You gain Resistance to Radiant, and Shadow damage. Additionally, whenever you deal damage with a damage type you have Resistance to, you may add a bonus dice (base d4) to the the type's result.
This Talent cannot be swapped.
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Hyperdiversity |
Diversity is your strength.
This trait can be swapped at level 1 for any other Skill or Ancestry Talent you qualify for. If you don't you may raise two of your Attribute scores by +1 (up to a +5 at level 1) instead.
Once swapped, this trait cannot be regained.
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You may pick a heritage. You gain everything listed from such.
Some of your talents can swapped for the ones listed below, or be taken at a later levels via
Rule: Character Progression. If your GM is using the
Classic Ancestries optional rule, you can only take the talents below as you level.
Furthermore, due to the nature of Nephilim, they will have talents that only certain heritages of theirs can get. Those will be listed on the Heritage pages.
Here are the talents you can swap at level 1.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
Note: The
Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
The 4 page backstory
Names
x
Alignment and Faith
y
Trivia
y
To Come