Physical Description
Rewriting
Anything Special?
:v
Ancestry Traits & Talents |
These do not change, unless you have the corresponding Ancestry Talent. All Gnolls start with these.
Traits
- Age. Gnolls mature at a rate slightly faster than humans, reaching adulthood at 16. Their life expectancy is estimated around 65-75 years, normally.
- Size. Gnolls, standing straight up, tend to be tall and lean, if not a little top heavy. The height of a gnoll falls somewhere between 6’ and 8’. Your size is Medium
- Associated Traits. Humanoid and Gnoll. Depending on your Heritage, you may gain another.
- Traditional A.Boost Spread. Traditionally, Gnolls are known for their hardy constitution and physical prowess, favouring Constitution and Strength. Due to their extremely malleable nature, gnolls from all corners of the multiverse seem comfortably fit in just about any role.
- Language(s). Common, Aja, Flindspeech (+1 per your positive Cha Mod when starting the game, list here)
- Speed(s). 25 ft
- Special Senses. Low-Light Vision, Darkvision 30 ft
- HP (+ HP/level). 10 (+1)
[P1/S2]
Ancestry Talents
Gnoll Origin |
All Gnolls have a sort of pack mentality, such comradery being useful both in warbands and family life.
As long as you can see one person you consider your ally or a member of your family (such as a twin), you are both protected. When either of you roll a 1 or a critical failure on an attack roll, skill check, or saving throw, whomever didn't make the roll may a d20 in your/their favor. The new roll must be used.
Additionally, you gain proficiency with one weapon of your choice, having been taught to use it at an early age from a pack member or relative.
This Talent cannot be swapped.
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Gnoll Bite |
You have a Natural Weapon you are proficient in. It is a bite that deals 1d6 + your Half-Proficiency + (STR or DEX) as Piercing damage. They are melee weapons part of the Unarmed Weapon Group and have the Agile ⚙️ and Finesse ⚙️ traits. This weapon normally critically strikes on a +9, or on a natural 19 or higher.
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Outmaneuver |
You are particularly agile when you want to be.
Increase your movement speed by 5ft. This increases by 5 for every of your character levels, up to 20 ft.
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You may pick a heritage. You gain everything listed from such.
Some of your talents can swapped for the ones listed below, or be taken at a later levels via
Character Progression. If your GM is using the
Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1.
Here are the ancestry talents you can gain at later levels.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
Note: The
Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
Golarion Gnolls
WIP
Names
Gnoll names vary from plane to plane, but they are all bombastic and declarative of what the Gnoll believes in.
Animundi
Animundi Gnoll names depend on their personality. They are more like nicknames and are treated as such; often being verbs, adverbs, or full titles. For other cultures on the plane, a Gnoll's birth name and their established name remains consistent, being a merged form of the verbage used in their given names (ex. Heart-is-True vs Harastru. Flourish and Floris. Gnawbone and Gnabon, etc). Sometimes the names will be different entirely, leading to True Naming a Gnoll being difficult for the flexible Ancestry.
Golarion
Newborn kholo are given a Root name, much like a
True Name, typically that of a bone, plant, or animal (though never Hyena, as this is considered narcissistic and arrogant). As a gnoll reaches certain milestones in life, they add descriptors to their name. Root names are often passed down through families, while descriptors are chosen to fit the gnoll's personality, usually in raucous ceremonies.
Alignment and Faith
Rewriting
To Come