The creature unleashes a deep, gutteral roar as it looms over you, hulking form blotting out what little light there is. It's claws are as long as knives, and it's shadow all but consumes you. You know full well you won't be able to outrun it, but all you can do is try.
The Bear with the head of an owl but is still a bear. Can bearly believe it
* = Proficiency
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+5 |
+1 |
+5 |
-3 |
+3 |
+0 |
Fortitude Save |
Reflex Save |
Will Save |
+5 |
+5 |
+5 |
Armor Class: 21
Max HP (+AHP): 140 (+0)
Average HP | Formula: 96 (+0) | 8d10+20+40 (+0)
Blockstun Breakpoints: Bloodied (1/2 HP), 1 hp
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Speed: 35 ft. climb 20 ft
Initiative: +1
Creature Senses: Low-Light Vision, Darkvision 60 ft
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Damage Vulnerabilities:None
Damage Reduction: All/7
Damage Resistances: None
Damage Immunities: None
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Condition Immunities: None
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Doom Abilities: None
- Proficiency Bonus: +2
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
Base Threat Level: 4
EXP: 400
Creature Size: Large
Creature Type(s): Mythical Beast
Source(s): Core
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Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency)
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Beastial Senses :
~0.5
For Perception checks that rely on Hearing and Smell, the Owlbear gains 2 bonus dice (base d6) to the roll.
Iconic Companionship :
~0.0
Despite the Owlbear's strength, it can be used for companion purposes earlier than normal, if applicable.
Using Companion scaling, subtract from relevant scores and numerical values rather than normalize. The Owlbear's strength will steadily return as the Companion's Bondmate grows stronger.
Prey Upon the Fearful :
~2.0
The Owlbear has advantage to attack on creatures that are Frightened.
Attacks | ◈ per, up to 3 a turn
The Owlbear spends actions to attack with it's claws or it's beak. They will try to use one after the other.
Bite | ◈ | Melee Natural Weapon Attack |
+7 to hit | Hit: 11 (
1d10+5 ) Piercing damage
Claw | ◈ | Melee Natural Weapon Attack |
+7 to hit | Hit: 11 (
1d10+5 ) Slashing damage
Roaring Screech | ◈ |
~2.0
Once a turn, the owlbear may unleash a loud screech that terrifies its prey. Each creature in an 80-foot radius must attempt a Wiil Save vs DC 17. On failure, the target is Frightened.
Owlbears are simple, but deadly creatures that will usually maul to death anything that threatens them without remorse. They will try to charge or overpower enemies, but will not chase after anything that hasn't attacked them first.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
- Crafting
- Success
- 4 : Owlbear Hide
- 2d4 Owlbear Claws
- Critical Success
- Character's Half-Proficiency + 4 : Owlbear Hide
- Character's Half-Proficiency + 8 : Owlbear Claws