Index: Bat
Beast | Companion | Familiar
Bat |
Although strange at first glance, the small flying rodent perches near you with barely any hostility. Its large eyes peer around blindly as it's arm-like wings fold inward.
Bat.
Statistics |
-General- |
-3 |
+3 |
-1 |
-3 |
+1 |
-2 |
Fortitude Save |
Reflex Save |
Will Save |
|||
-1 |
+3 |
+1 |
-Combat- |
- Armor Class: 16
- Max HP (+AHP): 1 (+0)
- Average HP | Formula: 1 (+0) | 1d6-1-0 (+0)
- Blockstun Breakpoints: None
- Speed: 5 ft, fly 20 ft
- Initiative: +2
- Creature Senses: Low-Light Vision, Blindsight 60 ft, Darkvision 60 ft
- Damage Vulnerabilities: None
- Damage Reduction: None
- Damage Resistances: None
- Damage Immunities: None
- Condition Immunities: None
- Doom Abilities: None
-Skills- |
- Proficiency Bonus: -1
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
-Other Stats- |
- Base Threat Level: -1
- EXP: 0
- Creature Size: Tiny
- Creature Type(s): Beast
- Source(s): Core
- Armor Type: Size Mod
Features |
The bat has advantage on Perception checks that rely on hearing.
Echolocation : ~0.0
The bat has blindsight for 60 ft, but can't use it if they have Deafened
Actions |
The Bat will attack anything that threatens it.Bite | ◈ | Melee Weapon Attack| +1 to hit | Hit: 1 Piercing damage.
-Tactics- |
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
Loot |
- Appraise DC: 11
- Success
- Crafting
- None
- Critical Success
- None