Index: Oozeling, Citrine

Acid⚙️ | Ooze

 

Citrine Oozeling

The first sign of trouble comes from the smell of rotten lemons and melting clay. Then, through cracks in the wall, flows an ominous ochre liquid that slowly eats away at the stone, wood, and paint. It moves methodically toward you in reaching clumps.
  The worst kind of lemon drop.  

Statistics

-General-

* = Proficiency
+2
-2
+5
-4
-2
-4
Fortitude Save
Reflex Save
Will Save
+5
+2
-2

-Combat-

  • Armor Class: 6
  • Max HP (+AHP): 110 (+0)
  • Average HP | Formula: 74 (+0) | 8d10+10+20 (+0)
  • Blockstun Breakpoints: Bloodied
  • -
  • Speed: 15 ft, Climb 15 ft
  • Initiative: -2
  • Creature Senses: Blindsight 60 ft (Cannot perceive beyond that radius)
  • -
  • Damage Vulnerabilities: None
  • Damage Reduction: All, 4
  • Damage Resistances: Acid
  • Damage Immunities: Slashing, Lightning
  • -
  • Condition Immunities: Blinded, Defeaned, Enthralled, Exhausted, Frightened, Grappled, Prone, Unconscious
  • -
  • Doom Abilities: Ooze Divide
  • -Skills-

    • Proficiency Bonus: +1
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 2
  • EXP: 200
  • Creature Size: Large
  • Creature Type(s): Ooze
  • Source(s): Core
  • -
  • Armor Type: None, Size Mod
  • -

    Features

    Citrine Ooze Weakness : ~0.0
    Citrine Oozes take increased damage from Cold, Fire, Poison, and Shadow Damage, equal to the attacker's proficiency bonus.
      Ooze Anatomy : ~0.0
    Oozes can only be Critically hit by natural 20s and damage types they have a Weakness to, if any (as per the Ooze Weakness feature).
      The Ooze can also move through a space as narrow as 2.5 cm / 1 inch wide without squeezing, and it can move into an enemy's square if the enemy has 0 movement speed.
      Sticky Form : ~1.0
    The Citrine Ooze can climb on any surface without issue or, and end even crawl or hang on ceilings. Additionally, After attacking, a creature that is struck must make a Reflex saving through, vs DC 16. If they fail, they are Grappled by the Citrine Ooze, reducing the creature's Movement to 0
     

    Actions

    Attacks | ◈ per, up to 3 a turn, Affected by Sticky Form
    The Citrine Oozeling attacks with it's pseudopod body, lashing out at enemies it can reach. It will target whatever it is closest to, trying to weaken it's prey to draw it into itself. Enemies engulfed in the Ooze's Space are automatically attacked at the start of their turn, without consuming an action.
    Lash | ◈ | Melee Weapon Attack, 5 ft range | +3 to hit | Hit: 6 ( 1d6+2 ) Bludgeoning damage and 6 ( 1d6+2 ) Acid damage. See Sticky Form
      Ooze Split, Minor : ~1.0 | DOOM

    The Ooze divides in half.   A Split Ooze has half the Hit Points of the Ooze it was split from, and is 1 size category smaller, down to the size of Small. The new Oozes appear in an unoccupied space adjacent to where the original was, and automatically pushes objects and creatures away to fill space. The smaller Oozes have the same stats, but take a penalty dice (base d4) to their attacks, their damage, and their saves. This penalty dice increases with each smaller version of the Ooze.   A Dividing Ooze breaks all grapples.   Doom Doom: If the the Ooze is Bloodied or takes damage from a damage type it is immune to, Ooze Split becomes a free action and the ooze attempts to Split immediately. If the Ooze was bloodied when it split, neither new Ooze can Split again until both newer parts of it finishes a Long Rest.
     

    -Tactics-

    This yellowish Ooze is a near mindless creature that has only two purposes: eat and survive. It will fight to the death no matter what, but will not pursue enemies who move out of it's range of perception. To this end, the Ooze has no allegiance to any particularly party, and can easily be tricked to attack the enemies of an adventuring party to those who are good with direction and misleading.   As a Citrine Ooze, it possess properties associated with the color Yellow. The complimentary color Purple and the triadic colors Blue and Red counters this, leading to the weakness to Cold (blue), Fire (red) and Poison or Shadow damage (purple).  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

    -Lost Mines of Phandelver-
    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

     
     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 12
    • Normal Loot
      • Success
        • 1d4-1 sp (min 0)
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success

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