Enchant: Fiery

Brightness | Fire | Persistent

 

Fiery, 1-5

 

Stats

 
  • Cost: Varies
  • Weight: 0 Bulk (0 kg / 0 lbs)
  • Item Power Level: 5
  • Magic Power Lvl: Rank x 3
  • Magic Aura: Varies, Evocation, Not Hidden
  • Attunement?: Yes
  • Composition: Fire Ability, Rank 1-5
  • Rarity: Rare
 

Enchant Description

Upon creating this enchant, it gains a command word, for activation.   You may speak the command word Verbal as a free action once per turn. If you do, the weapon ignites with magical fire; or the casting focus gains a hint of magical fire (such as a glowing red gem, wraping your fists or a shield in a fiery ring, etc). The fire does not harm the wielder, and the effect remains until the wielder speaks the command word again.   While wreathed in flames, the weapon or focus deals an extra 1d6 Fire damage on each successful attack, and the weapon gains the Fire Trait. If an attack made with the weapon critically hits, the flame bursts on the target, applying the same damage dealt as Energy Persistent damage.   The weapon will also emit light for 20 ft in a radius around the item, and dim light for 20 ft beyond that.
Fiery Rank # Price Damage MPL #
1 250 gp 1d6 3
2 500 gp 2d6 6
3 1000 gp 3d6 9
4 2,000 gp 4d6 12
5 4,000 gp 5d6 15
 

Crafting Ranks

The cost, and effectiveness, of the Fiery enchant depends on the rank of the ability that went into it. The ability's rank matches the enchant's rank. E.g., Making a Fiery r5 Rune requires the right amount of gold or materials, time, and a Fire ability of Rank 5.  

As a Rune

The magic of this item can be placed or transferred to a Rune for storage and/or later enchanting via the corresponding activity. The new item would be called a "Rune of Fiery Weapon 1-5".   This Rune can be placed on any appropriate weapon or casting focus.

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