The small little rodent looks cute at first, though it's size and angular features denote a certain danger. Indeed, it looks like this thing could smell, but whether or not it does depnds if you known soemone owns it.
Mouse, but diseased. Does not train turtles to be ninjas, that's the
Giant Rat
* = Proficiency
|
|
|
|
|
|
-3 |
+2 |
+0 |
-3 |
+2 |
+0 |
Fortitude Save |
Reflex Save |
Will Save |
+0 |
+2 |
+2 |
Armor Class: 16
Max HP (+AHP): 1 (+0)
Average HP | Formula: 1 (+0) | 1d6+2-0 (+0)
Blockstun Breakpoints: None
-
Speed: 15 ft, climb 10 ft
Initiative: +4
Creature Senses: Low-Light Vision, Darkvision 60 ft
-
Damage Vulnerabilities: None
Damage Reduction: None
Damage Resistances: Poison
Damage Immunities: None
-
Condition Immunities: Poisoned
-
Doom Abilities: None
- Proficiency Bonus: -1
- Quickness(DEX+Prof): +2
- Concentration(CON+Prof): +0
- Stealth(Dex+Prof): +2
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
- Base Threat Level: -1
- EXP: 0
- Creature Size: Tiny
- Creature Type(s): Beast
- Source(s): Core
-
- Armor Type: None
-
Beastial Smell : ~0.0
The cat has advantage on Perception checks that rely on smell.
Attacks | ◈ per, up to 3 a turn
The Rat will attempt to attack anything that threathens it. Which, to the Rat itself, is almost everything and everyone that gets to close, let's be real.
Bite | ◈ | Melee Weapon Attack, | +3 to hit | Hit: 1 Slashing damage, 1 Poison
The rat will often run away from enemies rather than fight, biting only when threatened. The true danger comes from what diseases a rat may have if left out in the elements, since they are good at surviving in ways humans cannot.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
[spoiler]
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.