Index: Barghest
Fey | Mythical Beast | Trick-Kin
Barghest |
What initially looks like a large, black dog looks far more angular in sharper light. It's eyes glow like fiery lights, and each step rattles like a chain.
Omen, Goblin-like...Doggie?
Statistics |
-General- |
+5 |
+3 |
+3 |
+2 |
+2 |
+2 |
Fortitude Save |
Reflex Save |
Will Save |
|||
+3 |
+5 |
+2 |
-Combat- |
- Armor Class: 17
- Max HP (+AHP): 132 (+0)
- Average HP | Formula: 96 (+0) | 8d10+12+40 (+0)
- Blockstun Breakpoints: Every 20 HP, after 40 HP(120, 100, 80, 60, 40)
- Speed: 30 ft
- Initiative: +2
- Creature Senses: Low-Light Vision, Darkvision 60 ft
- Damage Vulnerabilities: Physical damage from Metal weapons
- Damage Reduction: None
- Damage Resistances: Cold, Fire
- Damage Immunities: Acid, Poison, Spirit
- Condition Immunities: None
- Doom Abilities: None
-Skills- |
- Proficiency Bonus: +2
- Perception(WIS+Prof): +4
- Stealth(DEX+Prof): +5
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
-Other Stats- |
- Base Threat Level: 4
- EXP: 400
- Creature Size: Large
- Creature Type(s): Fey, Mythical Beast, Trick-Kin
- Source(s): Core
- Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency)
Features |
For Perception checks that rely on Hearing and Smell, the Barghest gains 2 bonus dice (base d6) to the roll.
Pack Tactics : ~0.5
The Barghest has advantage on attack rolls against a creature if at least one of their allies is within 5 feet of the creature and the ally is able to move and use actions.
Consume Vitae : ~4.0
Once a creature is truly dead, the Barghast will feast. Once a week, a Barghest will use ◈◈◈ to consume a dead creature's essence, making the corpse unusable for resurrections. The corpse must be of a Humanoid creature of Medium or larger. In doing so, the Barghest gains a Vitae Point permanently.
For each Vitae Point the Barghest has, it increases it's Maximum Health by 10, and gains a +1 permanent bonus to it's skill checks, saves, damage rolls, and TL. Once it has 6 Vitae Points, the Barghest turns into a Greater Barghest.
Actions |
The Barghest will attack the closest enemy it is able to reach, often choosing the vulnerable and/or the curious Paradoxically, it will not attack those at death's door, friend or foe.Bite | ◈ | Melee Natural Weapon Attack | +7 to hit | Hit: 16 ( 2d8+5 ) Piercing damage
Grappling Bite : ~0.5 | ◇ | Targets Reflex
If the Wolf lands it's melee attack against a creature, they must make a Reflex saving throw vs DC 13. On a failure, or if the Wolf critically succeeds, the creature falls Prone. If the the creature is already prone, they become Grappled with the Wolf.
-Tactics- |
The Barghest will become more aggressive as it consumes Vitae, and becomes a whole other beastie when it gains enough.
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
Adventure Specific...
[spoiler]-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
Loot |
- Appraise DC: 15
- Normal Loot
- Success
- None
- Critical Success
- None
- Crafting
- Success
- 2 : Hide Scrap
- Critical Success
- Character's Half-Proficiency + 2 : Hide Scraps