Index: Hobgoblin Bandit

Humanoid | Trick-Kin

 

Hobgoblin Bandit

The hobgoblin is a strange creature. On one hand, there is a clear cunning mind behind the yellow eyes and sharp teeth, with the primness of polite society reflected in their neatly maintained hair and clothing. On the other hand, from view of the ground and surrounded by multitudes of enemies while the Hobgoblin picks through your things, you can't think of a more cruel foe.
  Imagine that one dude from Midsummer Night's Dream, but he's here to take your money.  

Statistics

-General-

* = Proficiency
+2
+1
+1
+4
+3
+3
Fortitude Save
Reflex Save
Will Save*
+3
+1
+5

-Combat-

  • Armor Class: 18
  • Max HP (+AHP): 15 (+5)
  • Average HP | Formula: 12 (+5) | 1d8+2+5 (+5)
  • Blockstun Breakpoints: 0 AHP
  • -
  • Speed: 25 ft
  • Initiative: +1
  • Creature Senses: Low-Light Vision
  • -
  • Damage Vulnerabilities:None
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: None
  • -
  • Condition Immunities: None
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
    • Insight(WIS+Prof): +4
      • Stealth(DEX+Prof): +3
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: Common, Tricylvan

    -Other Stats-

  • Base Threat Level: 0.5
  • EXP: 50
  • Creature Size: Medium
  • Creature Type(s): Humanoid, Trick-Kin
  • Source(s): Core
  • -
  • Armor Type: Segment Armor, Light Shield
  • -

    Features

    Battle Pragmatism : ~0.5
    The Hobgoblin's weapons all have the Keen⚙️ trait. This is reflected in the Hobgoblin's attacks.
      Exploitive Pragmatism : ~0.5
    Once a turn, this creature deals an extra 2d6 weapon damage to an enemy that is within 5 ft of an ally. The ally must not be incapacitated by being Paralyzed, Restrained, or Unconscious.
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Hobgoblin bandit fights intelligently, standing behind and command allies while supplementing their damage with their own. They will often target enemies who have already been attacked, or try to discern who has the weakest/lowest hit points with an Insight check.
    Longsword | ◈ | Melee Weapon Attack | +5 to hit | Hit: 9 ( 1d8+4 ) Slashing damage
    Shortbow | ◈ | Ranged Weapon Attack (80/320 ft) | +5 to hit / Hit: 8 ( 1d6+4 ) Piercing damage.
     

    -Tactics-

    Hobgoblins are the trickiest of Trick-kin, often making up battlemasters and strategists among Trick-kin warbands and bandit groups. Their fey ancestry takes a backseat to their strategies and their ability to aid others. They play to win, and will fight to the death if they cannot escape or out think their enemies.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

    -Lost Mines of Phandelver-
    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

     
     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
     
    • Success
    • Critical Success
      • Character's Half-Proficiency + 2 : Hide Scraps
      • Character's Half-Proficiency + 2 : Metal Scraps

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