Index: Green Dragon, Young/r2
Dragon | Poison ⚙️
Green Dragon, Young |
The giant lizard-like creature emerges from the cave's mouth with a cat-like saunter. Despite it's imposing nature and size, the creature of emerald scale gazes upon you with snake-like eyes and a clearly annoyed expression. Two sharp fangs jut from the front of it's mouth like saberteeth, each glinting with an oil-like ichor.
A classic dragon that, somehow, doesn't breathe fire.
Statistics |
-General- |
+5 |
+2 |
+3 |
+3 |
+2 |
+4 |
Fortitude Save* |
Reflex Save* |
Will Save* |
|||
+8 |
+9 |
+7 |
-Combat- |
- Armor Class: 18
- Max HP (+AHP): 296 (+40)
- Average HP | Formula: 208 (+10) | 16d12+24+80 (+40)
- Blockstun Breakpoints: 0 AHP, Every 40 HP after 80 (or 280, 240, 200, 160, 120, 80)
- Speed: 40 ft, Fly 80 ft, Swim 40 ft
- Initiative: +2
- Creature Senses: Low-Light Vision, Darkvision 120 ft, Blindsight 30 ft
- Damage Vulnerabilities:None
- Damage Reduction: All/10
- Damage Resistances: None
- Damage Immunities: Poison
- Doom Abilities: None
-Skills- |
- Proficiency Bonus: +4
- Acrobatics(DEX+Prof): +6
- Deception(CHA+Prof): +8
- Perception(WIS+Prof): +6
- Stealth(DEX+Prof): +6
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Draconic
-Other Stats- |
- Base Threat Level: 8
- EXP: 800
- Creature Size: Large
- Creature Type(s): Dragon
- Source(s): Core
- Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency), Toughened Exterior (AHP = Proficiency x 10)
Features |
Within all dragons is a core of magic attuned to an element. This Affinity Core affects their natural weapons and other features they may have, and will be automatically added to their features and actions.
Green Dragons are attuned to the element of Poison, gaining affinity from venoms and toxins.
Envenom : ~2.0
After this creature deals poison damage to a creature, once per turn that creature must make a Fortitude saving throw vs DC 17 (or 10 + proficiency + CON). On failure, the creature becomes Poisoned until the end of their next turn. On critical failure, they gain Persistent Damage equal to half the damage they took (if damage was dealt), rounded up.
Venomous Recovery : ~2.0
Rather than being harmed by the effects of poison, Green dragons regain health from such.
After the Green dragon uses their Energy Breath weapon, or comes into contact with any poison, or would gain the Poisoned condition from an effect, the dragon heals an amount of health equal to 1d4 times their TL.
Watery Adaptation : ~1.0
This creature can breathe underwater and can freely use its breath weapon(s) and sound based abilities while submerged.
Actions |
The Green Dragon spends actions to attack enemies with their natural weapons. They fight intelligently, and will try to position themselves to take advantage of poisoning their enemies with their attacks or their breath weapon.Dragon Bite | ◈ | Melee Weapon Attack, 10 ft | +9 to hit | Hit: 14 ( 2d8+5 ) Piercing damage + 4 ( 1d6 ) Poison
Dragon Claws | ◈ | Melee Weapon Attack, 10 ft | +9 to hit | Hit: 14 ( 2d18+5 ) Slashing damage + 4 ( 1d6 ) Poison
Dragon Tail | ◈ | Melee Weapon Attack, 10 ft | +9 to hit | Hit: 14 ( 2d10+5 ) Bludgeoning damage + 4 ( 1d6 ) Poison
Energy Breath Weapon, r2 : ~6.0|2⥣|1d6⟳| | ◈-◈◈◈ | Targets Reflex
The dragon exhales a jet of energy based on their Affinity Core that makes every creature in a targeted attempt a Reflex saving throw. The DC is equal to 17 (or 10 + Proficiency + CON). Each creature that fails takes 36 8d8 Poison damage (or, damage equal to 1d8 x TL). On a successful save and critically successful save, they take half or no damage, respectively.
The targeted area starts as either a 30 ft long, 5 ft wide line or a 15 ft wide cone (the dragon chooses on use). The dragon may spend more ◈s to augment the breath weapon, adding another 30 / 15 ft (respectively) to the length of the breath per ◈, or widening the breathe's line/angle by another 10 ft per ◈.
Escalation⥣ and Recharge⟳
Escalation⥣: This action only starts being used after Escalation 2, or Round 2. This creature's Escalation count goes up each time the creature becomes Blockstunned.
Recharge⟳: Once used, this action takes 1d6 rounds before it can be used again. This count goes down once per round each time the dragon critically strikes a target with with a Natural Weapon.
Tail Lash | ◇ ~2.0
If a creature starts or ends it's turn behind the dragon, they may use their tail instinctively once per round. The dragon's tail swipes behind it (or in a reasonably designated area). On hit, it deals half damage, and the creature struck must pass a Reflext Save vs DC 20 (or 10 + Proficiency + Strength). On failure, the creature is sent flying 20 ft away from the dragon (or proficiency x 5 ft), and they start falling if they weren't already.
This is considered a Reactive Strike.
-Tactics- |
Green Dragons are clever for their sort, often due to a need for cunning to make up for their size or physicality. To this end, Green dragons have slightly stronger mental defenses, and are the most likely to develop magical abilities to supplement their attacks.
Regardless, Green Dragons will not fight at their most prominent when a fight begins, and will flee if they can, or if they are hurt enough. They will also attempt to parley more than most dragons, using their cunning to take advantage of any situation they get themselves into.
Their lairs vary widely, from caves to old growth forests. No matter what, they will do their best to keep out of reach of old enemies and adventurers until it is time for them to strike, and use poisons to waylay or kill their enemies flat.
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
WIP
Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
Loot |
- Appraise DC: 18
- Normal Loot
- Success
- The contents of the Dragon's Hoard.
- Critical Success
- None
- Crafting
- Success
- 1d6 : Dragon Blood, Green
- 1d8 : Dragon Bone, Green
- 1d4 : Dragon Horn, Green
- 1d4 : Dragon Leather, Green
- 1d10 : Dragon Scale, Green
- 1d20 : Dragon Teeth, Green
- Critical Success
- 1 : Dragon Affinity Pouch, Green
- 5 + Half-Proficiency : Dragon Blood, Green
- 8 + Half-Proficiency : Dragon Bone, Green
- 4 + Half-Proficiency : Dragon Horn, Green
- 4 + Half-Proficiency : Dragon Leather, Green
- 10 + Half-Proficiency : Dragon Scale, Green
- 20 + Half-Proficiency : Dragon Teeth, Green