Class: Barbarian
The Barbarian |
Barbarian Mindset |
Playing a Barbarian
Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.
Roleplay
During Social Encounters; you use your might and ferocity (either the reality and/or the display of) to get what you need, especially when gentler persuasion can’t get the job done.
While Exploring; you look out for danger, ready to rush headfirst into battle in an instant or protect what is the greatest to you in life. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water’s surface. And, if something needs breaking, you’re up to the task!
In Downtime; you might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warband in your own right. Barring a few circumstances, many look to you either as a leader, or to pick one to follow.
You Might...
- Be holding back a deep-seated well of something that causes your emotions to run wild. It's a mark of your patience to withhold it, and a fearsome sight to not.
- Prefer a "straightforward" approach to one requiring patience and tedium.
- Engage in a regimen of intense physical fitness, while entreating others to join or piss off.
Others Probably...
- Rely on your courage, strength, and/or resilience, trusting that you can hold yourself in a fight, or them accountable.
- See you as uncivilized or a boorish lout unfit for high society, even if you're able to prove otherwise.
- Believe that you are loyal to your friends and allies, and will never relent until the fight is done.
Mechanical Talk
How to play, etc etc.Key Attribute(s):
- Strength. Almost all features the Barbarian relies on, as well as increasing their damage with melee and thrown weaponry. As Barbarians are "simple, but effective", strength is a good catch all for everything a Barbarian wishes to do.
- Dexterity and Constitution. Dexterity and Constitution contribute to a Barbarian's survivabiltiy and endurance. Barbarians naturally have one of the highest innate health pools in CHASE, with DEX and CON contributing to their AC and HP respectively. The latter does so more than the former, due to the nature of some Barbarian features
- Initial Character Additions
- Ancestry (and Heritage), Background (and Skill Talent), 1st Feat(s), etc
- Multiclass Additions
- Class Hit Dice
- Added Proficiencies
- Class Features
- Acrobatics (Dex)
- Adventuring (Int/Wis)
- Athletics (Str)
- Diplomacy (Cha)
- Intimidation (Str/Cha)
- Knowledge: Martial (Str/Cha)
- Knowledge: Nature (Int/Wis)
- Perception (Int/Wis)
- Quickness (Dex, Con)
- Stealth (Dex)
- Appraise (Int)
- Disable Device (Dex)
- Gaming Set - X (Dex/Int)
- Linguistics (Int)
- Lore - X (Int)
- Navigate - X (Dex/Int)) (Any available)
- Perform - X (varies) (Any available)
- Profession - X (varies) (Any available)
- Sleight-of-Hand (Dex)
- Tinker (Dex/Int)
Key Terms
BONUS/PENALTY DICE): Bonus and Penalty dice are important to all characters. For the Barbarian, your kit will give you bonus dice on weapon damage, chance to hit, and various boons to your innate defenses.
PROFICIENCY: Proficiency and Proficiency Bonus is an important term for all classes. For the Barbarian, your proficiency will your usual kit (Attacks, Save DC, Skills, etc), as well as...
Raging / Enrage: Barbarians rely on their ability to enter a state called 'Rage'. While Raging, a Barbarian gains various boons based on their class and subclass.
Barbarian Class Table |
Class Level | Class Features |
---|---|
1 |
|
2 | Primal Paths (Subclass choice), Barbarian Adages |
3 | Finishing Blows, Unwavering, Subclass Feature(s) |
4 | Barbarian Adages, Bonus Feat |
5 | Additional Attack, Brutality, Quick Movements |
6 | Subclass Feature(s) |
7 | Unwavering, Unstoppable |
8 | The Best Offense |
9 | Subclass Feature(s) |
10 | Primal Rage, Unending Fury |
11 | Resolute Warrior |
12 | Subclass Feature(s) |
13 | The Best Defense, The Best Offense |
14 | Indomitable Will |
15 | Subclass Feature(s) |
16 | Finishing Blows, Whirlwind of Fury |
17 | Flesh is Stronger |
18 | Subclass Feature(s) |
19 | Indomitable Will, Inner Calm |
20 | Capstone Choice (Living Juggernaut, Warrior's Pinnacle, Subclass Choice ) |
Barbarian Basics |
Initial Character Additions
If the Barbarian is your starting Class, you gain the following features and proficiencies:Ancestry, Background, etc |
You gain the benefits of your selected Ancestry, Heritage (be they Ancestral Heritages or Versatile Heritages, your Background and it's Skill Talent, your 1st level Feat Choice, etc.
Attribute Boosts |
Health |
Proficiencies and Gear |
Gear Profs
Armor: Light and Medium Armors, All shields except Tower Shields.
Weapons: All Simple Weapons and Martial Weapons.
Saving Throws: Fortitude (CON/CHA) and Reflex (STR/DEX)Skill Profs
Choice of 3 primary skills from the following list:Starting Gear
You gain either 3d6 times 10 sp (or 105 sp / 10 gp 5 sp) as starting gold to spend on gear, OR gear from any one of the following starter packs: Barbarian Class, Warrior Group, Explorer's Pack.Multiclass Additions |
Other Barbarian Info |
Class Hit Die: D12
Class Group(s): Warrior
Favored Class Bonus: You gain Damage Reduction from all sources equal to Half-Proficiency. Additionally, you gain +1 maximum health for each level you have in this class.
Core Class Features |
At levels 1, 2, 3, 5, 8, 11, 14, and 17 you gain Your main Features, or semi-unique features that establish your class and your role in the game with such. At class levels 4, 7, 10, 13, 16, and 19 you will gain Class Mastery Features, or features that that improve on your main features; and a mini-feat called a Mastery Talent (1 out of 3+ preset choices). (Note: You can forgo taking Mastery Features and Talent(s) to gain or advance a Dedication Template instead).You gain the following class features:
(1st) Primal Rage |
Something within you manifests as a font of ferocity.
You gain the Focus Point Pool, Half Common Feature, which represents this this font of rage. You also gain the unique abilities Rage and Frenzied Rage.
If you gain any Maneuvers, they are governed by the Attribute you Attack with (traditionally Strength or Dexterity), and you may add your Proficiency Bonus to these attacks or their Save DC (your default ability save DC is 10 + your proficiency bonus + your Ability's usage modifier + other modifiers, should they exist)
.
(1st) Unarmored Defense, Barbarian |
If you choose, your base armor is 10 + DEX + either your CON or STR modifiers. You can use a Shield and still gain this benefit.
If you have the Natural Armor Common Feature, you may add your Half-Proficiency to this feature as well.
(2nd) Primal Paths (Subclass Choice) |
At class lvl 2, all Barbarians find a path others have gone, and walk down such. Sometimes it's metaphorical, sometimes it's not. No matter what, this way forward reflects all they've learned as the raw idea of a warrior, and all that will come as they gain more might. For you, this Primal Path is your subclass.
Your subclass gives you features at class levels 2, 3, 6, 9, 12, 15, and 18. It also gives you a unique capstone choice at class level 20.
(2nd) Barbarian Adages (Class Talents) |
Although Barbarians are known for their instincts and savagery, they can also appreciate other aspects of life and battle. Lyrics, sayings, quotes, many Barbarians will get by even knowing a few simple phrases. For you, this takes the form of Adages, or Class Talents that give you passive, but special ways to augment your Adventuring Career, and your Rage.
You gain 1 Adage of your choice at this level, and you will gain 1 more every even level in this class (2nd, 4th, 6th, 8th, etc). The full list of Adage will be listed at the end of the Feature Summary.
Finally, you gain the Danger Sense Adage for free.
(3rd) Finishing Blows |
You can pour all your strength or rage into a single blow, dealing furious damage that may finish a fight quickly.
All your weapons gain the Charging Strikes trait.
Additionally, when you Blockstun, Bloody, Critically Strike, or Kill an enemy during a Charging Strike with at least 2 attacks in the same round, you generate one more attack. This effect activates once per enemy.
(3rd) Unwavering |
Others struggle to get things past you in social situations as well as combat. You gain a bonus dice (base d4) to all rolls made with your Athletics, Intimidation, Insight, and Perception checks.
(3rd) Subclass Features |
At 3rd class level, and every 3rd level after until 18th class level (6th, 9th, 12th, 15th, and 18th), you will get features from your subclass.
(4th) MF: Barbarian Adages, Bonus Feat |
Your Barbarian Adages feature improves with your mastery. You gain the Bonus Feat Choice common feature, giving you the option of picking a feat of your choice.
(5th) Additional Attack |
As a character capable of fighting well, you're trained in pressing the attack.
You gain an instance of the Additional Attack common feature, if you don't already have it.
(5th) Brutality |
You gain the Weapon Specialization Primary Feat for free (or a Feat Choice if you already have it), and you gain the special effects for every weapon you are Trained in.
(5th) Quick Movements |
Your Base Movement increases by 10 ft. You may also draw and stow weapons quickly, too, doing so as a ◇ once a turn.
(7th) MF: Unwavering, Unstoppable |
Your Unwavering feature improves with your mastery. You've become a juggernaut on the field of battle, becoming a lone thorn in the sides of your enemies at times.
You become trained in in all Saving Throws.
Additionally, you have Advantage on all saving throws and defensive Skill Checks (such as using Athletics or Acrobatics to contest or prevent a grapple). If you are given Advantage from another source, you add a Bonus Dice(base d4) to the save or check instead.
(8th) The Best Offense |
You've learned to never let a good situation eek by you. You have Advantage on Initiative checks, and giving Aid or being Aided by others gives them (or you) Advantage.
Additionally, your weapons give you the benefits of a Shield, with each gaining the Safeguard⚙️ keyword.
An Agile ⚙️ weapon in your off hand counts as a Light Shield, While a normal weapon wielded in the off hand, or wielding a Two-Hand⚙️ed weapon counts as a Heavy Shield
(10th) MF: Primal Rage, Unending Fury |
Your Primal Rage feature improves with your mastery. When you Rage, you become too angry to die. Literally.
You become immune to the Wounded condition. Additionally, if you were to take a lethal blow while Raging (such as taking enough damage to gain the Dying, or be outright killed from an effect), you ignore it and gain a level of the Exhausted condition. This Exhaustion cannot be mitigated by any means.
When you exit combat and/or your Rage ends, you fall Unconscious for 10 minutes / Swift Rest if you have any levels of exhaustion, or die when if your exhaustion exceeds the necessary threshold.
(11th) Resolute Warrior |
As much as you can be consumed by rage, your ability to control it can be just as scary, if not moreso.
Out of combat, while using any Primary Skill Skill Check that relies on your Strength, Constitution, or Charisma. If you do, the roll for that check cannot be lower than a 15.
Additionally, you gain +1 maximum Hit Points equal to your Class level.
(13th) MF: The Best Defense, The Best Offense |
Your The Best Defense feature improves with your mastery. You ignore Damage Resistance and Damage Reduction when you deal damage with Bludgeoning, Piercing, or Slashing Damage.
Additionally, you may use your Reactive Strikes
(14th) Indomitable Will |
You are no longer held by the confines of regular combat. Fighting you, now, is like fighting you a legendary creature of myth due your willpower alone.
A harmful Condition on you that lasts for 1 minute or less is cured by you using Rage or Frenzied Rage. You may activate this even while Enthralled or Compelled, and you may activate this feature even while you are Raging.
(16th) MF: Finishing Blows, Whirlwind of Fury |
Your Finishing Blows feature improves with your mastery. You gain another instance of the Additional Attack common feature. Additionally, all your attacks gain a Bonus Diceto hit (base d4).
(17th) Flesh is Stronger |
For you, true strength lies not in steel, but in the spirit and will of an individual. Others may disagree, but in comparison to the raging barbarian before them: they are wrong.You emit an Aura of Dominance, with a range of 10 ft times your Proficiency Bonus.
Additionally,
- Your enemies tremble at the sight of you. As long as you are in their line of sight, they gain the Frightened for 1 round, and if they are immune to the frightened condition, they lose that immunity with you alone (though they cannot gain the condition from this features).
- Additionally, any enemies with the frightened condition in the range of your aura treat running away from you as Difficult Terrain.
- Finally, your allies within range of your aura gain the benefit of Indomitable Will with your encouragement. You may spend 1 Focus Point per ally to activate it on their behalf.
(19th) MF: Indomitable Will, Inner Calm |
Your Indomitable Will feature improves with your mastery.
You are immune to effects, including your own features, that would give you the Unconscious condition. You can still fall unconscious via health damage.
Additionally, you've acclimated to the effects of your Rage that it's become second nature to you. You remain under a constant effect of a normal Rage even while Unconscious, and you may turn any effect with the Enrage trait on and off by using a ◇.
Your allies do not gain this benefit from 'Flesh is Stronger'.
(20th) Capstones |
When you reach the 20th class level in this class you may pick a capstone from this class's Class Group(s), it's subclass/dedication(s)/template(s), or from one below. 3-4 choices. 1-2 from the class, 1 from the Class Group, and 1 from the Subclass.
(!!th) Living Juggernaut |
You've obtain the power of unstoppable legends. Henceforth, you gain this feature and forevermore become a living juggernaut.
Your Maximum Hit Points are double, and you have 5 stages of a Bonus Dice (base d12) on all your non-combat strength checks.
(!!th) Warrior's Pinnacle |
You've found the limit that many have faced, and have broken past it.
Pick two Attribute Scores of your choice. They increase by +5, and their natural and enhanced maximums are increased by +5 as well (base, +15 and +25 for each).
All Adage Talents |
Subclasses and Archetypes |
Subclasses
Archetypes
Sample Builds |