Skill: Quickness

(Back to All Traits)   Skill in its own right, dictating not only one's speed, but one's ability to jump into action or maintain speed due to peak endurance. To this end, Quickness and its various talents are governed by both Dexterity and Constitution. Quickness also governs one's ability to counter being overwhelmed by others who rely on surprise and similar tactics.

Mechanically, when rolling for Initiative (for both Combat and Exploration), a creature will use their Quickness stat, even untrained.

 

Quickness uses DEX / Dexterity or CON / Constitution by default. Quickness is a Primary Skill, meaning it is a major skill that can only be gained by mechanics that grant proficiency.

 

Skill Talents

These Talents can be gained during Character Progression or other means (such as gaining it from a Background, Increasing your Intelligence attribute, gaining the Expert Talent Gain Class Feature, etc).

Like all Skill Talents, these are meant to be good at anyCharacter Level they are obtained.

 
   

Addons and Support

 

Ancestry Talents

 

General Talent

 

Class Features

 

Base Features

(Base, Alternate , and Mastery Features, along with Class Capstones)
 

Class Addon Features

(Subclass and Deadication Features)
 

Common Features

 

Abilities

 

Item(s)


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