U.Ability: Frenzied Rage

Barbarian | Enrage

 

Stats

  • Tradition; Ability Rank: None; 1
  • Availability: u.Spell List: None
  • Complexity: Exotic
  • Cost: 1 Resource point / ▣
  • -
  • Use Time : 1 action / ◈
  • Components: Special: You must be Raging first.
  • Display: None
  • -
  • Range: Self
  • Target: Self
  • Duration: 1 Minute
  • Saving Throw: None

Ability Description

You fly into a frenzy, gaining a more powerful, but less controllable version of Rage. You gain or retain all the benefits of your Rage, but you can no longer exit the state manually (you still leave Rage when you fall Unconscious). You gain the following:  
  • You gain number of temporary Hit Points equal to your Constitution plus 2x your character level. After you stop raging, you lose any remaining temporary Hit Points from Rage.
  • The damage bonus from Rage is doubled (i.e. it is equal to your character level with two handed weapons).
  • You take a penalty to AC equal to Half-Proficiency.
  • You make Concentration checks at Disadvantage, or take a penalty dice (base d4) when you already have disadvantage.
  • You may also activate any feat\tures, abilities, or similar that have the Enrage trait when you use Frenzied Rage, if they weren't already used.

This Ability requires you to be raging first, and you cannot use this ability if you have any levels of the Exhaustion condition. You may try, but you must pass a Concentration check or Fortitude Save (DC = 15 + your character level). If you succeed, you may enter your Frenzy as normal. If you fail, you enter Frenzy, but gain another level of Exhaustion. If you critically fail, you gain another level of Exhaustion, and don't enter your Frenzy at all.

 

Augmentation + other notes

None

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